That went perfectly!
L17 - Talleyrand19 (Axis) vs Simon33 (Allies) Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Karelia to Sweden
Germans take Finland from Russians
2 bombers moved from Western Germany to Sweden
2 fighters moved from Western Germany to Sweden
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Belarus
1 infantry moved from Ukraine to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in Sweden
Germans attack with 3 armour, 2 bombers and 2 fighters
Americans defend with 1 armour and 1 artillery
Germans win, taking Sweden from Americans with 2 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour and 1 artilleryNon Combat Move - Germans
2 bombers moved from Sweden to Western Germany
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 bombers moved from Western Germany to France
2 fighters moved from Sweden to Novgorod
1 aaGun moved from Karelia to Finland
2 aaGuns moved from Karelia to Novgorod
3 infantry moved from Karelia to Finland
3 artilleries moved from Karelia to Novgorod
1 infantry moved from Karelia to Finland
4 armour and 7 mech_infantrys moved from Western Ukraine to Belarus
8 artilleries and 11 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Southern France
1 tactical_bomber moved from Turkey to France
3 infantry moved from Karelia to Finland
2 infantry moved from Karelia to Finland
3 infantry moved from Karelia to Finland
3 infantry moved from Karelia to Novgorod
2 fighters moved from Western Germany to France
1 mech_infantry moved from France to Southern FrancePlace Units - Germans
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
2 bombers and 1 fighter placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
4 artilleries and 11 infantry moved from Archangel to Belarus
3 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
3 artilleries moved from Volgograd to Rostov
2 artilleries and 8 infantry moved from Caucasus to Rostov
1 artillery and 6 infantry moved from Norway to SwedenCombat - Russians
Battle in Rostov
Russians attack with 5 artilleries and 8 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber
Germans defend with 5 armour and 7 mech_infantrys
Russians win, taking Belarus from Germans with 4 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Germans: 5 armour and 7 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Sweden
Russians attack with 1 artillery and 6 infantry
Germans defend with 2 armour
Russians win, taking Sweden from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Norway to Sweden
1 aaGun moved from Archangel to Belarus
3 fighters and 1 tactical_bomber moved from Belarus to Russia
9 artilleries and 24 infantry moved from Russia to Bryansk
1 aaGun moved from Caucasus to Rostov
2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 aaGun and 1 fighter moved from Sikang to Tsinghai
2 aaGuns and 18 infantry moved from Korea to ManchuriaPlace Units - Russians
3 infantry placed in Volgograd
Russians undo move 1.
1 fighter and 2 infantry placed in Volgograd
8 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
4 artilleries and 11 infantry moved from Archangel to Belarus
3 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
3 artilleries moved from Volgograd to Rostov
2 artilleries and 8 infantry moved from Caucasus to Rostov
1 artillery and 6 infantry moved from Norway to SwedenCombat - Russians
Battle in Rostov
Russians attack with 5 artilleries and 8 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber
Germans defend with 5 armour and 7 mech_infantrys
Russians win, taking Belarus from Germans with 4 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Germans: 5 armour and 7 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Sweden
Russians attack with 1 artillery and 6 infantry
Germans defend with 2 armour
Russians win, taking Sweden from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Norway to Sweden
1 aaGun moved from Archangel to Belarus
3 fighters and 1 tactical_bomber moved from Belarus to Russia
9 artilleries and 24 infantry moved from Russia to Bryansk
1 aaGun moved from Caucasus to Rostov
2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 aaGun and 1 fighter moved from Sikang to Tsinghai
2 aaGuns and 18 infantry moved from Korea to ManchuriaPlace Units - Russians
3 infantry placed in Volgograd
Russians undo move 1.
1 fighter and 2 infantry placed in Volgograd
8 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 aaGun
EDIT: Adding units owned by Russians to Caucasus: 1 aaGun
EDIT: Removing units owned by Russians from Volgograd: 1 fighter
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery
EDIT: Adding units owned by Russians to Volgograd: 1 artillery
EDIT: Turning off Edit Mode -
Don’t know what the hell I was doing putting the mechs and tanks there, but only three hits? This game couldn’t be more one-sided on dice…after I eventually lose I would like to play you again as Axis to have a real game…for now, we carry on
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Don’t know what the hell I was doing putting the mechs and tanks there, but only three hits? This game couldn’t be more one-sided on dice…after I eventually lose I would like to play you again as Axis to have a real game…for now, we carry on
Fair enough.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
3 fighters moved from Yunnan to 39 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
1 armour moved from Yunnan to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 cruisers moved from 42 Sea Zone to 39 Sea Zone
2 battleships moved from 42 Sea Zone to 39 Sea Zone
3 carriers moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to MalayaCombat - Japanese
Japanese creates battle in territory 33 Sea Zone -
scramble india?
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Yeah, I reckon.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
3 fighters moved from Yunnan to 39 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
1 armour moved from Yunnan to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 cruisers moved from 42 Sea Zone to 39 Sea Zone
2 battleships moved from 42 Sea Zone to 39 Sea Zone
3 carriers moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to MalayaCombat - Japanese
Japanese creates battle in territory 33 Sea Zone
British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers
French defend with 1 destroyer; British defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport; Americans defend with 1 destroyer; ANZAC defend with 2 fighters
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Malaya
Battle in Shan State
Japanese attack with 1 mech_infantry
British defend with 1 aaGun
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Celebes
Battle in 43 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from 43 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Yunnan to Philippines
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to PhilippinesPlace Units - Japanese
1 transport placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
what did I do to deserve these dice? stupid 4s can’t hit a damn thing
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Colombia to Peru
Americans take Peru from Neutral_True
1 mech_infantry moved from Colombia to Ecuador
Americans take Ecuador from Neutral_True
1 mech_infantry moved from Colombia to Bolivia
Americans take Bolivia from Neutral_True
1 mech_infantry moved from Colombia to Paraguay
Americans take Paraguay from Neutral_True
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Gibraltar to Spain
1 fighter moved from United Kingdom to SpainCombat - Americans
Battle in Spain
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Italians defend with 4 infantry
Americans win, taking Spain from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 4 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry moved from Manchuria to Jehol
1 submarine moved from 43 Sea Zone to 37 Sea Zone
EDIT: Americans undo move 2.
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Spain to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Spain to Gibraltar
2 fighters moved from 110 Sea Zone to Sweden
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 transports moved from 123 Sea Zone to 106 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Eastern United States
2 armour and 1 mech_infantry placed in Korea
1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,4
Americans collect 52 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 artillery
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 fighter moved from Gibraltar to Portugal
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 armour and 1 mech_infantry moved from Libya to Alexandria
British take Tobruk from Italians
British take Alexandria from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 artillery and 2 infantry moved from Rhodesia to Angola
1 mech_infantry moved from Union of South Africa to Angola
1 artillery and 1 infantry moved from Union of South Africa to Mozambique
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from India to Burma
1 fighter moved from West India to BurmaCombat - British
Battle in Angola
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Portugal
British attack with 1 artillery, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Burma
British attack with 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Northwest Persia from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Mozambique
British attack with 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to British
EDIT: Turning off Edit Mode
1 fighter moved from Burma to India
2 aaGuns moved from Siam to French Indo China
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
1 mech_infantry moved from Afghanistan to India
2 artilleries moved from Afghanistan to West India
1 fighter moved from Portugal to Gibraltar
1 tactical_bomber moved from British Guiana to Gibraltar
2 infantry moved from Venezuela to Brazil
1 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
2 artilleries, 1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,6,1,2,3,1,1
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries, 1 fighter and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries and 11 infantry moved from Turkey to Caucasus
1 artillery moved from Iraq to Persia
Italians take Persia from Russians
2 artilleries moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Turkey to Alexandria
3 infantry and 2 mech_infantrys moved from Southern France to Spain
3 mech_infantrys moved from Egypt to Alexandria
1 fighter moved from Turkey to Alexandria
1 fighter moved from Turkey to Northwest PersiaCombat - Italians
Battle in Spain
Italians attack with 3 infantry and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Italians win, taking Spain from Americans with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Alexandria
Italians attack with 2 fighters and 3 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Italians win, taking Alexandria from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Battle in Caucasus
Italians attack with 1 armour, 2 artilleries, 11 infantry and 3 mech_infantrys
Russians defend with 1 aaGun
Italians win, taking Caucasus from Russians with 1 armour, 2 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Northwest Persia
Italians attack with 2 artilleries and 1 fighter
British defend with 1 artillery
Italians win, taking Northwest Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Turkey
2 fighters moved from Alexandria to Egypt
3 infantry moved from Saudi Arabia to Iraq
2 aaGuns and 1 infantry moved from France to Northern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 battleship, 2 cruisers, 2 destroyers and 2 transports moved from 99 Sea Zone to 95 Sea ZonePlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Novgorod: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
3 infantry placed in Turkey
3 mech_infantrys placed in Egypt
Italians undo move 1.
3 mech_infantrys placed in Turkey
3 infantry placed in Southern France
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Caroline Islands to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marshall Islands
Battle in 16 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery, 1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 mech_infantrys moved from Southern France to Gibraltar
2 bombers moved from France to Gibraltar
1 tactical_bomber moved from France to Gibraltar
1 infantry moved from Finland to Norway
Germans take Norway from Russians
10 infantry moved from Finland to Sweden
2 bombers moved from France to Sweden
1 fighter moved from France to SwedenCombat - Germans
Battle in Sweden
Germans attack with 2 bombers, 1 fighter and 10 infantry
Russians defend with 1 aaGun, 1 artillery and 4 infantry; Americans defend with 2 fighters
Germans win, taking Sweden from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 8 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 4 infantry
Casualties for Americans: 2 fighters
Battle in Gibraltar
Germans attack with 2 bombers, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber; Americans defend with 2 fighters
Germans win, taking Gibraltar from British with 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 fightersNon Combat Move - Germans
3 infantry moved from Switzerland to France
2 fighters moved from Novgorod to Caucasus
1 fighter moved from Turkey to Caucasus
10 artilleries and 12 infantry moved from Ukraine to Bessarabia
2 fighters moved from France to Caucasus
1 tactical_bomber moved from Gibraltar to Southern France
1 fighter moved from Sweden to Novgorod
1 aaGun moved from Finland to Karelia
2 bombers moved from Sweden to France
2 bombers moved from Gibraltar to FrancePlace Units - Germans
2 bombers and 1 fighter placed in France
3 artilleries placed in Novgorod
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
You didn’t smash my forces in Rostov or Belarus? Worried about the counter attack?
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 fighter and 1 mech_infantry moved from Tsinghai to KweichowCombat - Russians
Battle in Kweichow
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Kweichow to Jehol
2 aaGuns and 18 infantry moved from Manchuria to Jehol
1 aaGun, 4 artilleries and 6 infantry moved from Belarus to Bryansk
5 artilleries and 7 infantry moved from Rostov to Volgograd
9 artilleries and 23 infantry moved from Bryansk to Western Ukraine
3 artilleries and 1 infantry moved from Russia to Bryansk
4 artilleries moved from Russia to BryanskPlace Units - Russians
3 artilleries placed in Volgograd
1 artillery, 2 fighters and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
2 transports moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
2 carriers moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Philippines to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 3 fighters, 4 infantry and 2 mech_infantrys
Americans defend with 2 armour, 1 factory_minor, 2 fighters and 1 mech_infantry
Japanese win, taking Korea from Americans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Americans: 2 armour, 2 fighters and 1 mech_infantry
Casualties for Japanese: 4 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; ANZAC defend with 1 destroyer and 1 fighter
Units damaged: 1 carrier owned by the Americans
Japanese win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Japanese: 2 carriers, 1 destroyer and 1 fighterNon Combat Move - Japanese
1 fighter could not land in 33 Sea Zone and was removed
1 fighter moved from 33 Sea Zone to Paulau Island
2 tactical_bombers moved from 33 Sea Zone to Paulau Island
2 bombers moved from 33 Sea Zone to Japan
2 carriers, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Shan State to Hunan
1 infantry moved from Hunan to Yunnan
4 infantry moved from Anhwe to Shantung
3 mech_infantrys moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
1 aaGun moved from Anhwe to Shantung
1 artillery moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Kiangsi
1 armour moved from Yunnan to Kiangsi
1 infantry moved from Shantung to Anhwe
3 fighters moved from Korea to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Shantung
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 artillery
EDIT: Adding units owned by Japanese to Shan State: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Japanese collect 42 PUs (3 lost to blockades); end with 42 PUs total





