That went perfectly!
L17 - Talleyrand19 (Axis) vs Simon33 (Allies) Balanced Mod
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yeah, alright thanks, I’ll just undo the move for now and then post
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Japan to 34 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 bomber moved from Japan to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 tactical_bombers and 3 transports moved from 35 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter and 3 tactical_bombers moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 carriers and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 2 carriers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 cruiser
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Paulau Island: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Timguska: 1 infantry
EDIT: Changing ownership of Timguska from Japanese to Russians
EDIT: Changing ownership of Olgiy from Russians to Neutral_True
EDIT: Changing ownership of Dzavhan from Russians to Neutral_True
EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral_True
EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral_True
EDIT: Changing ownership of Central Mongolia from Russians to Neutral_True
EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral_True
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Adding units owned by Neutral_True to Buyant-Uhaa: 2 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Neutral_True to Olgiy: 2 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Neutral_True to Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Neutral_True to Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Japanese to Kansu: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 armour, 1 artillery and 3 mech_infantrys moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
3 fighters and 2 tactical_bombers moved from Kiangsu to Yunnan
2 bombers moved from 34 Sea Zone to Philippines
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Java to 42 Sea Zone
3 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Japanese collect 44 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 5 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour, 1 artillery, 1 fighter and 1 infantry moved from Norway to Sweden
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Korea to ManchuriaCombat - Americans
Battle in Sweden
Americans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans win, taking Sweden from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Germans defend with 1 cruiser and 1 destroyer
Americans win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Colombia from Neutral_True to Americans
EDIT: Turning off Edit Mode
1 fighter moved from Sweden to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 infantry moved from Norway to Finland
2 transports moved from 125 Sea Zone to 123 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry and 3 mech_infantrys moved from Central America to Colombia
1 infantry moved from Southeast Mexico to Central America
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 carrier, 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to MidwayPlace Units - Americans
1 artillery and 2 infantry placed in Korea
1 transport placed in 101 Sea Zone
Americans undo move 2.
1 transport placed in 101 Sea Zone
1 artillery, 2 bombers, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,3,1,5,4
Americans collect 53 PUs (3 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
4 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter and 1 mech_infantry moved from India to Afghanistan
2 artilleries and 1 infantry moved from West India to Afghanistan
1 fighter moved from 39 Sea Zone to Afghanistan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
4 infantry moved from Brazil to Venezuela
1 tactical_bomber moved from Gibraltar to Venezuela
1 armour and 1 mech_infantry moved from Algeria to Libya
British take Tunisia from Neutral_Axis
British take Libya from ItaliansCombat - British
Battle in Afghanistan
British attack with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
Neutral_True defend with 4 infantry
British win, taking Afghanistan from Neutral_True with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in Venezuela
British attack with 4 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
British win, taking Venezuela from Neutral_True with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Borneo from Japanese to British
EDIT: Changing ownership of Borneo from British to UK_Pacific
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Venezuela to British Guiana
1 infantry moved from Tanganyika Territory to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Iraq to Persia
1 fighter moved from Afghanistan to India
1 fighter moved from India to 39 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Burma to India
2 armour, 1 fighter and 1 mech_infantry moved from Shan State to India
2 aaGuns and 1 infantry moved from Shan State to Siam
1 fighter moved from Afghanistan to West IndiaPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery, 1 fighter and 2 infantry placed in India
UK_Pacific undo move 1.
1 fighter placed in 39 Sea Zone
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Finland
1 infantry moved from Turkey to Northwest Persia
Italians take Northwest Persia from Russians
3 artilleries moved from Trans-Jordan to Iraq
Italians take Iraq from Russians
3 mech_infantrys moved from Egypt to IraqCombat - Italians
Battle in Finland
Italians attack with 1 bomber
Americans defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Finland to Novgorod
1 armour moved from Eastern Poland to Novgorod
3 fighters moved from Egypt to Turkey
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from Neutral_Axis
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 armour moved from Greece to Turkey
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 infantry moved from Southern France to Spain
Italians take Spain from Neutral_True
3 infantry moved from Northern Italy to Southern France
2 aaGuns and 1 infantry moved from Western Germany to France
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 factory_minor placed in Turkey
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Southern FranceTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs -
one sec, changing NCM move
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Finland
1 infantry moved from Turkey to Northwest Persia
Italians take Northwest Persia from Russians
3 artilleries moved from Trans-Jordan to Iraq
Italians take Iraq from Russians
3 mech_infantrys moved from Egypt to IraqCombat - Italians
Battle in Finland
Italians attack with 1 bomber
Americans defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Finland to Novgorod
1 armour moved from Eastern Poland to Novgorod
3 fighters moved from Egypt to Turkey
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from Neutral_Axis
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 armour moved from Greece to Turkey
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 infantry moved from Southern France to Spain
Italians take Spain from Neutral_True
3 infantry moved from Northern Italy to Southern France
2 aaGuns and 1 infantry moved from Western Germany to France
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 factory_minor placed in Turkey
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Southern FranceTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Syria: 1 infantry
EDIT: Changing ownership of Syria from Italians to Neutral_Axis
EDIT: Changing ownership of Saudi Arabia from Neutral_True to Italians
EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
EDIT: Adding units owned by Italians to Saudi Arabia: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 38 to 39
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to Caroline Islands
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from South Australia to New South Wales
1 artillery moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Karelia to Sweden
Germans take Finland from Russians
2 bombers moved from Western Germany to Sweden
2 fighters moved from Western Germany to Sweden
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Belarus
1 infantry moved from Ukraine to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in Sweden
Germans attack with 3 armour, 2 bombers and 2 fighters
Americans defend with 1 armour and 1 artillery
Germans win, taking Sweden from Americans with 2 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour and 1 artilleryNon Combat Move - Germans
2 bombers moved from Sweden to Western Germany
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 bombers moved from Western Germany to France
2 fighters moved from Sweden to Novgorod
1 aaGun moved from Karelia to Finland
2 aaGuns moved from Karelia to Novgorod
3 infantry moved from Karelia to Finland
3 artilleries moved from Karelia to Novgorod
1 infantry moved from Karelia to Finland
4 armour and 7 mech_infantrys moved from Western Ukraine to Belarus
8 artilleries and 11 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Southern France
1 tactical_bomber moved from Turkey to France
3 infantry moved from Karelia to Finland
2 infantry moved from Karelia to Finland
3 infantry moved from Karelia to Finland
3 infantry moved from Karelia to Novgorod
2 fighters moved from Western Germany to France
1 mech_infantry moved from France to Southern FrancePlace Units - Germans
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
2 bombers and 1 fighter placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
4 artilleries and 11 infantry moved from Archangel to Belarus
3 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
3 artilleries moved from Volgograd to Rostov
2 artilleries and 8 infantry moved from Caucasus to Rostov
1 artillery and 6 infantry moved from Norway to SwedenCombat - Russians
Battle in Rostov
Russians attack with 5 artilleries and 8 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber
Germans defend with 5 armour and 7 mech_infantrys
Russians win, taking Belarus from Germans with 4 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Germans: 5 armour and 7 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Sweden
Russians attack with 1 artillery and 6 infantry
Germans defend with 2 armour
Russians win, taking Sweden from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Norway to Sweden
1 aaGun moved from Archangel to Belarus
3 fighters and 1 tactical_bomber moved from Belarus to Russia
9 artilleries and 24 infantry moved from Russia to Bryansk
1 aaGun moved from Caucasus to Rostov
2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 aaGun and 1 fighter moved from Sikang to Tsinghai
2 aaGuns and 18 infantry moved from Korea to ManchuriaPlace Units - Russians
3 infantry placed in Volgograd
Russians undo move 1.
1 fighter and 2 infantry placed in Volgograd
8 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
4 artilleries and 11 infantry moved from Archangel to Belarus
3 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
3 artilleries moved from Volgograd to Rostov
2 artilleries and 8 infantry moved from Caucasus to Rostov
1 artillery and 6 infantry moved from Norway to SwedenCombat - Russians
Battle in Rostov
Russians attack with 5 artilleries and 8 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber
Germans defend with 5 armour and 7 mech_infantrys
Russians win, taking Belarus from Germans with 4 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Germans: 5 armour and 7 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Sweden
Russians attack with 1 artillery and 6 infantry
Germans defend with 2 armour
Russians win, taking Sweden from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Norway to Sweden
1 aaGun moved from Archangel to Belarus
3 fighters and 1 tactical_bomber moved from Belarus to Russia
9 artilleries and 24 infantry moved from Russia to Bryansk
1 aaGun moved from Caucasus to Rostov
2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 aaGun and 1 fighter moved from Sikang to Tsinghai
2 aaGuns and 18 infantry moved from Korea to ManchuriaPlace Units - Russians
3 infantry placed in Volgograd
Russians undo move 1.
1 fighter and 2 infantry placed in Volgograd
8 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 aaGun
EDIT: Adding units owned by Russians to Caucasus: 1 aaGun
EDIT: Removing units owned by Russians from Volgograd: 1 fighter
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery
EDIT: Adding units owned by Russians to Volgograd: 1 artillery
EDIT: Turning off Edit Mode -
Don’t know what the hell I was doing putting the mechs and tanks there, but only three hits? This game couldn’t be more one-sided on dice…after I eventually lose I would like to play you again as Axis to have a real game…for now, we carry on
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Don’t know what the hell I was doing putting the mechs and tanks there, but only three hits? This game couldn’t be more one-sided on dice…after I eventually lose I would like to play you again as Axis to have a real game…for now, we carry on
Fair enough.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
3 fighters moved from Yunnan to 39 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
1 armour moved from Yunnan to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 cruisers moved from 42 Sea Zone to 39 Sea Zone
2 battleships moved from 42 Sea Zone to 39 Sea Zone
3 carriers moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to MalayaCombat - Japanese
Japanese creates battle in territory 33 Sea Zone -
scramble india?
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Yeah, I reckon.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
3 fighters moved from Yunnan to 39 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
1 armour moved from Yunnan to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 cruisers moved from 42 Sea Zone to 39 Sea Zone
2 battleships moved from 42 Sea Zone to 39 Sea Zone
3 carriers moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to MalayaCombat - Japanese
Japanese creates battle in territory 33 Sea Zone
British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers
French defend with 1 destroyer; British defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport; Americans defend with 1 destroyer; ANZAC defend with 2 fighters
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Malaya
Battle in Shan State
Japanese attack with 1 mech_infantry
British defend with 1 aaGun
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Celebes
Battle in 43 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from 43 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Yunnan to Philippines
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to PhilippinesPlace Units - Japanese
1 transport placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
what did I do to deserve these dice? stupid 4s can’t hit a damn thing





