Forgot to Blitz Alexandria so I did it during NCM.
L17 SurpriseAttack (Allies +12) vs. StuckTojo (Axis)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Java to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 42 Sea Zone to 38 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Java to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 42 Sea Zone to 38 Sea ZoneCombat - ANZAC
Battle in Malaya
ANZAC attack with 2 fighters
Japanese defend with 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 2 fighters in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
ANZAC roll dice for 2 fighters in Malaya, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Malaya
ANZAC roll dice for 2 fighters in Malaya, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
ANZAC win with 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Malaya to Shan State
1 fighter moved from Queensland to Shan StatePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalDice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.545
Median : 4.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.545
Median : 4.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
I forgot to land my Brit troops at Gibraltar, would you edit that for me
Cheers
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries moved from Eastern Poland to Western Ukraine
2 armour moved from Romania to Western Ukraine
6 armour moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Baltic States
1 armour, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Karelia
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Vyborg
5 infantry moved from Finland to Karelia
2 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 bomber and 1 tactical_bomber moved from Greece to 99 Sea Zone
1 bomber moved from Greece to 93 Sea ZoneCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Ukraine
Germans attack with 8 armour and 5 artilleries
Russians defend with 3 armour, 4 artilleries, 1 infantry and 2 mech_infantrys
8 armour owned by the Germans and 1 artillery owned by the Germans retreated to Eastern Poland
Russians win with 3 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 4 artilleries
Casualties for Russians: 3 artilleries, 1 infantry and 2 mech_infantrys
Battle in Karelia
Germans attack with 1 armour, 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 submarine moved from 112 Sea Zone to 127 Sea Zone
2 fighters moved from 112 Sea Zone to Western Germany
5 artilleries and 5 infantry moved from Poland to Eastern Poland
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Eastern Poland to Belarus
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from 99 Sea Zone to Eastern Poland
1 bomber moved from 99 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
2 infantry moved from Albania to Yugoslavia
2 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Germany to Western GermanyPlace Units - Germans
9 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
@suprise:
I forgot to land my Brit troops at Gibraltar, would you edit that for me
Cheers
KrisConsidering your Sabres beat my Oilers twice this season I think you owe me a favour. :lol:
I did it anyway.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 artillery moved from Western Ukraine to Bessarabia
4 infantry moved from Ukraine to Bessarabia
1 artillery and 6 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 artillery moved from Western Ukraine to Bessarabia
4 infantry moved from Ukraine to Bessarabia
1 artillery and 6 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to BelarusCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 5 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Bessarabia, round 2 : 2/7 hits
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Bessarabia, round 3 : 0/6 hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 4 : 3/5 hits
Italians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 4 infantry in Baltic States, round 2 : 0/5 hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 2/2 hits
2 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 0/3 hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 1/2 hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
retreated to Baltic States
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 4 infantry; Italians defend with 1 armour
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 2 : 5/10 hits
Italians roll dice for 1 armour and 4 infantry in Belarus, round 2 : 4/5 hits
4 infantry owned by the Russians, 4 infantry owned by the Germans and 1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Italians: 1 armour
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Baltic States to Russia
1 infantry moved from Bryansk to Western Ukraine
2 armour moved from Western Ukraine to Smolensk
1 artillery and 1 infantry moved from Russia to Smolensk
2 infantry moved from Rostov to Bryansk
1 fighter moved from Bessarabia to Russia
2 infantry moved from Volgograd to Rostov
5 infantry moved from Timguska to Novosibirsk
1 infantry moved from Buryatia to Sakha
2 infantry moved from Buryatia to Amur
1 infantry moved from Olgiy to Kansu
1 armour moved from Ukraine to Smolensk
1 armour moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour, 1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.315
Median : 3.000
Variance : 0.717
Standard Deviation : 0.847
Total rolls : 54Germans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.167
Median : 1.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Italians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.900
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Russians Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.605
Median : 3.500
Variance : 0.703
Standard Deviation : 0.838
Total rolls : 38 -
Cool, Thanks and Cheers.
The Sabres surprised me after the last few years so I’m happy. Its anybody but Dallas, and maybe L.A.K.
I like the grief the Leafs get
L.oosers
E.ven
After
F.ourtey
S.easons
I cant wait for the race for the play-offs
Tanks
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Suiyuyan to Shensi
1 armour moved from Hopei to Shensi
2 fighters and 2 tactical_bombers moved from Shantung to Shensi
1 bomber moved from Kiangsu to Shensi
1 armour moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Shantung to Kweichow
1 tactical_bomber moved from Shantung to Amur
1 artillery and 3 infantry moved from Korea to Amur
1 armour and 3 infantry moved from Siberia to Sakha
1 fighter and 1 tactical_bomber moved from Japan to Sakha
1 fighter moved from Japan to Amur
1 mech_infantry moved from Jehol to Kweichow
1 artillery moved from Siam to Shan State
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Shan State
2 battleships, 3 carriers and 2 cruisers moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 bomber moved from French Indo China to Shensi
2 transports moved from 37 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Sakha
Japanese attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win, taking Sakha from Russians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 2 fighters; British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 fighters
Casualties for British: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 2 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 artillery, 1 fighter and 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Sakha to Siberia
1 fighter moved from Amur to Jehol
1 tactical_bomber moved from Amur to Manchuria
2 bombers moved from Shensi to Anhwe
1 armour moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 fighters and 2 tactical_bombers moved from Shensi to Hopei
1 aaGun moved from Korea to Manchuria
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Jehol to Manchuria
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to Manchuria
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 artilleries placed in French Indo China
1 bomber placed in Japan
1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Japanese collect 45 PUs (3 lost to blockades); end with 45 PUs total -
@suprise:
Cool, Thanks and Cheers.
The Sabres surprised me after the last few years so I’m happy. Its anybody but Dallas, and maybe L.A.K.
I like the grief the Leafs get
L.oosers
E.ven
After
F.ourtey
S.easons
I cant wait for the race for the play-offs
Tanks
KrisLike most folks up here, I HATE the Leafs with a passion. :-D
Glad to see the feeling is mutual South of the border as well.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 battleships, 1 carrier, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to Midway
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter and 1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Central United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
Americans collect 53 PUs (1 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Egypt to Libya
1 artillery and 2 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from India to Kweichow
1 fighter moved from India to Shan State
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Egypt to Libya
1 artillery and 2 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from India to Kweichow
1 fighter moved from India to Shan State
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in Kweichow
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Libya
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 2/3 hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 bomber moved from Libya to Egypt
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Kenya to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 artillery and 3 infantry moved from India to Burma
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 transport placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
1 submarine placed in 110 Sea Zone
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.419
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
F*ck it. I should have just thrown in the towel half way through the 2nd round after I lost my entire air force.
I’ll go again if you want, but I’m not going to keep banging my head against the wall trying to play with one hand tied behind my back.
For the last few weeks the dice have been sh*tting all over me in all my various games, not just this one. Why the &$%# does that happen?! I don’t whether to laugh, cry, or just quit playing altogether. :x
-
I have had a strech of bad dice about 6 months into playing triple a. I was ready to write under my Avitar “I hate Marti dice!”
Dont give up I just figured I needed a game or two on the “Play Board Games” section and when I had bad dice I stayed away from my league games
I’ll do another, same sides or switch
Kris





