@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
Simon33 Allies +17 vs GeneralSvend-Sved L17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 2 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Malta to 95 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Italian Somaliland
2 fighters moved from India to 38 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea ZoneCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 38 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 transportNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Malta
1 fighter moved from 38 Sea Zone to India
1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 aaGuns, 1 artillery and 4 infantry moved from Burma to India
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Brazil to British Guiana
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United StatesPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 17 PUs total
Some Units in India change ownership: 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from Southern France to Yugoslavia
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
2 artilleries moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Alexandria to TobrukCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Tunisia to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
5 artilleries and 13 infantry moved from Poland to Eastern Poland
7 infantry moved from Finland to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 bombers moved from Western Germany to 92 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 3 bombers
French defend with 1 cruiser and 1 destroyer
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Germans: 1 bomberNon Combat Move - Germans
2 bombers moved from 92 Sea Zone to France
1 artillery moved from Normandy Bordeaux to France
3 aaGuns moved from Poland to Eastern Poland
3 armour moved from Greece to Romania
10 artilleries and 2 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
4 armour moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Western Germany to France
1 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern PolandPlace Units - Germans
1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
1 mech_infantry placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 43 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Baltic StatesCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Neutral_Axis and Russians from Neutrality to Unfriendly_Neutral
EDIT: Editing Political Relationship for ANZAC and Russians from Neutrality to Allied
EDIT: Editing Political Relationship for French and Russians from Neutrality to Allied
EDIT: Editing Political Relationship for British and Russians from Neutrality to Allied
EDIT: Editing Political Relationship for Dutch and Russians from Neutrality to Allied
EDIT: Editing Political Relationship for UK_Pacific and Russians from Neutrality to Allied
EDIT: Editing Political Relationship for Italians and Russians from Neutrality to War
EDIT: Editing Political Relationship for Neutral_Allies and Russians from Neutrality to Friendly_Neutral
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Vyborg to Novgorod
1 aaGun moved from Vyborg to Finland
4 artilleries moved from Vyborg to Finland
3 infantry moved from Vyborg to Finland
4 infantry moved from Vyborg to Novgorod
2 fighters and 1 tactical_bomber moved from Baltic States to Archangel
1 aaGun moved from Kazakhstan to Tsinghai
2 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Sikang to Suiyuyan
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Turkmenistan to Tsinghai
1 infantry moved from Caucasus to Rostov
3 infantry moved from Novgorod to Archangel
4 artilleries and 6 infantry moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Novgorod
9 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
Something was weird about the political relationships. If Germany and Russia are at war, Russia should be allied with the other allies. I edited that but I can’t see where in the history Germany DOW’d.
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Thats is a little wierd, dont think i did declare war with Germany, but that is fine that u did that!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kweichow to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Chahar to Hopei
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kweichow to Hopei
2 fighters and 2 tactical_bombers moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone
2 bombers moved from Kwangsi to 38 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
3 carriers moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in Hopei
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Hopei from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports
French defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 fighter moved from 38 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone
2 bombers moved from 38 Sea Zone to Yunnan
2 fighters moved from Hopei to Kweichow
2 tactical_bombers moved from Hopei to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
3 fighters and 3 tactical_bombers moved from Kwangsi to KiangsuPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 factory_minor placed in Malaya
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 harbour and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Norway
1 armour, 1 artillery and 2 infantry moved from Iceland to 123 Sea Zone
3 fighters moved from Iceland to Norway
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 125 Sea Zone
Russians loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 armour, 1 fighter, 8 infantry and 1 tactical_bomber
Germans win with 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is -20
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 fighter and 2 infantry
1 bomber owned by the Americans and 2 fighters owned by the Americans retreated
Battle in Caroline Islands
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to Wake Island
1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 2 mech_infantrys moved from Southeast Mexico to Central America
1 infantry moved from Central United States to Southeast Mexico
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Norway to 125 Sea Zone
1 bomber moved from Norway to United KingdomPlace Units - Americans
1 harbour placed in Wake Island
1 artillery, 2 bombers and 1 fighter placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Western United States to Central United States
1 fighter moved from Tsinghai to Hopei
1 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to Chahar
7 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
retreated to Hopei
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to TsinghaiPlace Units - Chinese
2 infantry placed in Shensi
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
2 fighters and 1 infantry moved from India to Burma
1 fighter moved from India to 38 Sea Zone
2 fighters moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 armour and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 38 Sea Zone
British attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - British
3 fighters moved from 38 Sea Zone to India
2 fighters moved from Burma to India
1 battleship and 1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Italian Somaliland to Ethiopia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Yugoslavia to Bessarabia
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to RomaniaCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to TobrukPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
ANZAC win with 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in JavaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 33 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Egypt
EDIT: 1 fighter moved from United Kingdom to FinlandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Algeria to TunisiaCombat - French
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 infantry
1 infantry owned by the French retreated to Algeria
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 infantry moved from Poland to Baltic States
1 bomber moved from France to 91 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 bomber moved from France to Baltic States
2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 114 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 114 Sea Zone
Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
1 armour, 7 artilleries, 17 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
3 armour moved from Romania to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
10 artilleries moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Poland
2 fighters moved from 114 Sea Zone to Norway
1 tactical_bomber moved from 114 Sea Zone to Norway
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun moved from 113 Sea Zone to Norway
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun moved from France to Southern France
1 artillery and 1 infantry moved from France to Southern France
4 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 bomber moved from Baltic States to Western Germany
1 fighter moved from 114 Sea Zone to Norway
1 tactical_bomber moved from 114 Sea Zone to Western GermanyPlace Units - Germans
1 armour, 1 fighter and 2 mech_infantrys placed in Western Germany
1 armour placed in Western Germany
1 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3,5,4,4,4,5,3,5
Germans collect 43 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Allied to FriendlyCombat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Norway
4 artilleries and 4 infantry moved from Finland to Norway
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
9 artilleries and 1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Suiyuyan to Anhwe
Chinese take Anhwe from Japanese
18 infantry moved from Amur to Korea
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 3 fighters, 6 infantry and 1 tactical_bomber -
Lose AAA in Norway? I’m going to presume so.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Allied to FriendlyCombat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Norway
4 artilleries and 4 infantry moved from Finland to Norway
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
9 artilleries and 1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Suiyuyan to Anhwe
Chinese take Anhwe from Japanese
18 infantry moved from Amur to Korea
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 3 fighters, 6 infantry and 1 tactical_bomber
retreated to Norway
Germans win with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 4 artilleries and 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Norway to Finland
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns moved from Amur to Korea
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Archangel to Vologda
7 infantry moved from Novgorod to ArchangelPlace Units - Russians
4 artilleries, 1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,6,2,5,5
Russians collect 35 PUs (2 lost to blockades); end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 carriers, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 artillery, 2 fighters and 9 infantry moved from Manchuria to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
3 fighters and 3 tactical_bombers moved from Kiangsu to Korea
2 bombers moved from Yunnan to Korea
1 artillery moved from Hopei to Shensi
2 infantry and 3 mech_infantrys moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Kweichow to Shensi
3 mech_infantrys moved from Kiangsu to Anhwe
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 41 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Java
Japanese attack with 2 artilleries, 1 fighter and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Anhwe
Japanese attack with 3 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 7 infantry
Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 2 mech_infantrys
Battle in Korea
Japanese attack with 1 artillery, 2 bombers, 7 fighters, 10 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
Japanese win, taking Korea from Russians with 1 artillery, 2 bombers, 6 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Japanese: 1 fighter and 4 infantryNon Combat Move - Japanese
2 bombers moved from Korea to Manchuria
2 fighters moved from Korea to Japan
1 fighter moved from Korea to Japan
3 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to Manchuria
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
3 carriers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Shensi to YunnanPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs