@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
            Japanese buy 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            4 units repaired.
            3 artilleries and 3 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 fighters and 2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Shantung to Kiangsu
            3 fighters moved from Shantung to Kiangsu
            1 infantry moved from Shantung to Kiangsu
            1 fighter moved from 19 Sea Zone to Kiangsu
            1 carrier and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            2 fighters moved from Japan to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 armour moved from Yenisey to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Novosibirsk to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 armour moved from Urals to Vologda
                  Japanese take Vologda from Russians
            1 armour moved from Vologda to Nenetsia
                  Japanese take Nenetsia from Russians
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Chahar
            3 artilleries and 9 infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            2 artilleries, 4 infantry and 2 mech_infantrys moved from Shantung to Anhwe
Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 2 artilleries and 1 infantry
                Japanese win, taking Kwangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 2 artilleries and 1 infantry
            Battle in Kiangsu
                Japanese attack with 4 fighters and 2 infantry
                Chinese defend with 1 infantry
                Japanese win, taking Kiangsu from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
            4 fighters moved from Kiangsu to 35 Sea Zone
            2 fighters moved from Kwangsi to 35 Sea Zone
            4 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
            1 aaGun moved from Kwangtung to Kwangsi
            1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            3 fighters placed in Japan
            3 mech_infantrys placed in Shantung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Chahar: 2 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 2 infantry
            EDIT: Removing units owned by Japanese from Anhwe: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to Chahar: 2 mech_infantrys
            EDIT: Turning off Edit Mode
Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Wake Island to 16 Sea Zone
            1 bomber moved from Russia to Ukraine
Combat - Americans
            Strategic bombing raid in Ukraine
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total.
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to Midway
            1 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Ukraine to Russia
            1 bomber moved from Eastern United States to United Kingdom
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
            3 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
            3 fighters moved from Szechwan to Russia
Place Units - Americans
            3 infantry placed in French Indo China
            2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            5 artilleries and 10 infantry moved from Kiangsi to Kwangsi
            1 artillery and 1 infantry moved from Hunan to Kwangsi
Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 6 artilleries and 11 infantry
                Japanese defend with 1 aaGun and 2 infantry
                Chinese win, taking Kwangsi from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Tsinghai
            1 infantry placed in Shensi
            Chinese undo move 3.
            Chinese undo move 2.
            Chinese undo move 1.
            2 artilleries and 3 infantry placed in Kwangsi
Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
            British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
            1 mech_infantry moved from Sikang to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
            1 mech_infantry moved from Sikang to Kansu
            4 mech_infantrys moved from Szechwan to Kansu
Combat - British
            Battle in Kansu
                British attack with 5 mech_infantrys
                Japanese defend with 1 armour
                British win, taking Kansu from Japanese with 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Kazakhstan
                British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                retreated to Kazakhstan
                Germans win with 1 armour remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
            1 mech_infantry moved from French Indo China to Szechwan
            1 armour moved from French Indo China to Yunnan
            1 destroyer and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
            2 fighters moved from Egypt to Syria
            6 mech_infantrys moved from Eastern Persia to Iraq
            2 fighters and 1 tactical_bomber moved from Persia to Syria
            1 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
            1 mech_infantry moved from India to Eastern Persia
            4 mech_infantrys moved from India to Eastern Persia
            5 artilleries and 7 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Syria to Iraq
            1 armour moved from Belgian Congo to Egypt
            2 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
Place Units - British
            2 fighters placed in United Kingdom
            3 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
Turn Complete - British
            British collect 37 PUs; end with 37 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
            1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 25 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
            Some Units in India change ownership: 1 armour and 5 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
            1 carrier, 1 cruiser, 3 destroyers and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            3 fighters moved from Western Germany to Southern Italy
            1 armour moved from France to Northern Italy
            3 infantry moved from Holland Belgium to Western Germany
Non Combat Move - Italians
            2 aaGuns, 2 artilleries and 3 infantry moved from Rostov to Caucasus
            2 armour moved from Bryansk to Caucasus
            1 infantry moved from Belarus to Bryansk
Place Units - Italians
            1 destroyer and 1 fighter placed in 95 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 21 Sea Zone to 45 Sea Zone
            1 infantry moved from Northwest Persia to Iraq
Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 artilleries, 5 bombers, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
            24 armour and 8 mech_infantrys moved from Caucasus to Northwest Persia
            3 armour moved from Volgograd to Northwest Persia
            1 armour moved from Kazakhstan to Northwest Persia
            3 artilleries moved from Ukraine to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 tactical_bomber moved from Volgograd to Bryansk
            1 infantry moved from Southern France to France
            2 artilleries and 3 infantry moved from Normandy Bordeaux to France
Combat - Germans
            Battle in Northwest Persia
                Germans attack with 28 armour and 8 mech_infantrys
                British defend with 1 mech_infantry
                Germans win, taking Northwest Persia from ANZAC with 28 armour and 8 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
Non Combat Move - Germans
Place Units - Germans
            3 artilleries placed in Western Ukraine
            3 infantry placed in Rostov
            5 bombers placed in Western Germany
            2 submarines placed in 105 Sea Zone
Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
            Russians repair damage of 3x airfield; Remaining resources: 5 PUs;
            Russians buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Russians
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Japanese
Combat - Russians
Non Combat Move - Russians
            1 aaGun and 16 infantry moved from Kiangsi to Kwangsi
Place Units - Russians
            1 artillery placed in Russia
Turn Complete - Russians
            Russians collect 5 PUs; end with 6 PUs total
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
            Japanese buy 1 armour, 2 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from 35 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to Celebes
            1 carrier and 2 fighters moved from 35 Sea Zone to 41 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 41 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 fighters moved from 35 Sea Zone to Java
            1 fighter moved from 35 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to Celebes
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
            5 artilleries and 15 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            2 mech_infantrys moved from Shantung to Hunan
            1 mech_infantry moved from Chahar to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Chahar to Anhwe
            1 armour moved from Suiyuyan to Anhwe
            1 mech_infantry moved from Anhwe to Hunan
            3 fighters moved from Japan to Formosa
            1 armour moved from Nenetsia to Evenkiyskiy
Combat - Japanese
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 2 infantry
                Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 infantry
                Japanese win, taking Celebes from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 infantry
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
Non Combat Move - Japanese
            2 fighters moved from Celebes to 42 Sea Zone
            2 fighters moved from Borneo to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            1 aaGun moved from Anhwe to Hunan
Place Units - Japanese
            5 submarines placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
            Japanese collect 57 PUs; end with 58 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
            Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
            1 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
            1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from 21 Sea Zone to Guam
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 infantry moved from 123 Sea Zone to Iceland
            1 bomber moved from United Kingdom to France
Combat - Americans
            Strategic bombing raid in France
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total.
            Battle in Philippines
            Battle in Guam
            Battle in Iceland
Non Combat Move - Americans
            3 carriers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 armour, 4 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            2 aaGuns and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from France to United Kingdom
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Midway to 33 Sea Zone
            3 infantry moved from French Indo China to Kwangsi
Place Units - Americans
            2 fighters and 1 tactical_bomber placed in French Indo China
            1 airfield placed in Morocco
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
            British buy 1 airfield and 6 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 mech_infantry moved from Kansu to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 mech_infantry moved from Kansu to Yenisey
                  Russians take Yenisey from Japanese
            1 mech_infantry moved from Kansu to Timguska
                  Russians take Timguska from Japanese
            1 armour moved from Yunnan to Shensi
            2 mech_infantrys moved from Kansu to Shensi
Combat - British
            Battle in Shensi
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                British win, taking Shensi from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
            1 mech_infantry moved from Szechwan to Kweichow
            1 armour moved from Egypt to Iraq
            5 artilleries and 7 infantry moved from Trans-Jordan to Iraq
            3 fighters moved from Syria to Gibraltar
            2 fighters and 1 tactical_bomber moved from Syria to Morocco
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from Syria to Iraq
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            5 mech_infantrys moved from Eastern Persia to Iraq
            2 fighters and 1 tactical_bomber moved from Russia to Iraq
            1 aaGun moved from French Indo China to Kwangsi
            1 mech_infantry moved from India to Burma
Place Units - British
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 airfield placed in Gibraltar
Turn Complete - British
            British collect 37 PUs; end with 38 PUs total
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
            1 artillery and 9 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 1 artillery and 9 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
            Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from 95 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            3 infantry moved from Western Germany to Northern Italy
Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 2 fighters
                British defend with 1 destroyer and 1 submarine
                Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 submarine
Non Combat Move - Italians
            2 fighters moved from 98 Sea Zone to 95 Sea Zone
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 mech_infantry moved from Tunisia to 94 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 mech_infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Caucasus to Northwest Persia
            1 aaGun moved from Caucasus to Northwest Persia
            1 aaGun, 2 armour, 2 artilleries and 2 infantry moved from Caucasus to Rostov
Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 fighter placed in Southern Italy
Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Russia: 3 fighters
            EDIT: Adding units owned by ANZAC to Iraq: 3 fighters
            EDIT: Turning off Edit Mode
            1 fighter moved from Russia to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
            Germans buy 12 armour and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Germans
            1 mech_infantry moved from Bryansk to Samara
            1 tactical_bomber moved from Bryansk to Samara
Combat - Germans
            Battle in Samara
                Germans attack with 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                Germans win, taking Samara from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            1 tactical_bomber moved from Samara to Bryansk
            3 artilleries moved from Western Ukraine to Bryansk
            3 infantry moved from Rostov to Bryansk
            28 armour and 8 mech_infantrys moved from Northwest Persia to Rostov
            1 infantry moved from Bryansk to Tambov
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            3 aaGuns moved from Western Germany to France
            8 bombers and 1 fighter moved from Western Germany to Novgorod
Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            3 armour placed in Western Ukraine
            3 armour placed in Ukraine
            3 armour placed in Rostov
            3 armour placed in Volgograd
Turn Complete - Germans
            Germans collect 63 PUs; end with 64 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
            Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
            1 infantry moved from Vologda to Russia
Place Units - Russians
            1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs total
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
            Japanese buy 5 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            2 fighters moved from 41 Sea Zone to Burma
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            5 artilleries, 15 infantry and 3 mech_infantrys moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            1 armour moved from Anhwe to Yunnan
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from Formosa to Kwangtung
            1 fighter moved from Formosa to Kwangtung
            1 mech_infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Shantung to Anhwe
            5 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from 42 Sea Zone to Philippines
            3 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 armour moved from Evenkiyskiy to Novosibirsk
            1 fighter moved from 42 Sea Zone to 21 Sea Zone
            1 fighter moved from Formosa to Philippines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
            Japanese buy 5 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            2 fighters moved from 41 Sea Zone to Burma
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            5 artilleries, 15 infantry and 3 mech_infantrys moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            1 armour moved from Anhwe to Yunnan
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from Formosa to Kwangtung
            1 fighter moved from Formosa to Kwangtung
            1 mech_infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Shantung to Anhwe
            5 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 41 Sea Zone to 37 Sea Zone
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from 42 Sea Zone to Philippines
            3 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 armour moved from Evenkiyskiy to Novosibirsk
            1 fighter moved from 42 Sea Zone to 21 Sea Zone
            1 fighter moved from Formosa to Philippines
Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 4 carriers, 1 cruiser, 1 destroyer, 6 submarines and 1 transport
                Americans defend with 1 transport
                Japanese win, taking 35 Sea Zone from ANZAC with 4 carriers, 1 cruiser, 1 destroyer, 6 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 3 fighters
                ANZAC defend with 1 destroyer
                Japanese win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 2 fighters
                British defend with 1 mech_infantry
                Japanese win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 fighter
            Battle in Malaya
            Battle in Novosibirsk
                Japanese attack with 1 armour
                British defend with 1 mech_infantry
                Japanese win, taking Malaya from UK_Pacific, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kwangtung
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
                Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 3 fighters and 1 infantry
                Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                Japanese win, taking Philippines from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 fighter and 1 infantry
Non Combat Move - Japanese
            2 fighters moved from Philippines to 35 Sea Zone
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            2 fighters moved from Kwangtung to 35 Sea Zone
            2 fighters moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from Burma to 37 Sea Zone
            1 aaGun moved from Hunan to Yunnan
            1 fighter moved from 55 Sea Zone to 37 Sea Zone
Place Units - Japanese
            3 mech_infantrys placed in Shantung
            5 fighters placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
            Japanese collect 57 PUs (5 lost to blockades); end with 58 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
            Americans buy 1 armour, 8 artilleries, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Hunan
            2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
            3 fighters moved from French Indo China to Hunan
Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Hunan
                Americans attack with 3 fighters and 1 infantry
                Japanese defend with 1 mech_infantry
                Americans win, taking 6 Sea Zone from Japanese, taking Hunan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangtung
                Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 harbour and 1 infantry
                Americans win, taking Kwangtung from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Strategic bombing raid in Western Germany
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany causes 5 damage total.
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 transports
                Germans defend with 1 destroyer and 2 submarines
                Americans win with 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 20
                Casualties for Germans: 1 destroyer and 2 submarines
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
Non Combat Move - Americans
            1 bomber moved from Western Germany to United Kingdom
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            3 fighters moved from Iraq to India
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            3 fighters moved from Hunan to French Indo China
            2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to French Indo China
            3 carriers, 4 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 15 Sea Zone
Place Units - Americans
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            5 artilleries and 5 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 artilleries and 4 infantry placed in Central United States
            1 submarine placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs total
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            9 artilleries and 17 infantry moved from Kwangsi to Yunnan
Combat - Chinese
            Battle in Yunnan
                Chinese attack with 9 artilleries and 17 infantry
                Japanese defend with 1 aaGun, 1 armour, 5 artilleries, 15 infantry and 3 mech_infantrys
                2 artilleries owned by the Chinese retreated to Kwangsi
                Japanese win with 1 armour and 5 artilleries remaining. Battle score for attacker is -17
                Casualties for Japanese: 1 aaGun, 15 infantry and 3 mech_infantrys
                Casualties for Chinese: 7 artilleries and 17 infantry
Non Combat Move - Chinese
Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
            1 infantry placed in Kweichow
Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs total