@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
Intercept in Russia?
nah
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 58 PUs;
Germans buy 4 artilleries, 1 carrier, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
3 bombers moved from Novgorod to Russia
2 fighters moved from Novgorod to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
2 tactical_bombers moved from Novgorod to 112 Sea Zone
2 submarines moved from 124 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
7 infantry moved from Belarus to Bryansk
2 artilleries and 6 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Novgorod to Russia
3 armour moved from Novgorod to Bryansk
9 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 fighter moved from Novgorod to Vologda
1 mech_infantry moved from Bryansk to Vologda
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,8,4 and causes: 16 damage to unit: factory_major
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Russia causes 21 damage total. Damaged units is as follows: factory_major = 16, airfield = 5
Battle in Vologda
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Vologda to Novgorod
1 tactical_bomber moved from Russia to Bryansk
3 bombers moved from Russia to Novgorod
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
6 armour and 6 mech_infantrys moved from Bryansk to Volgograd
5 armour moved from Ukraine to Volgograd
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 artillery and 1 infantry placed in France
1 infantry placed in France
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 aaGun and 16 infantry moved from Chahar to Anhwe
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 aaGun and 16 infantry moved from Chahar to Anhwe
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Removing units owned by Japanese from Philippines: 2 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 2 infantry
EDIT: Turning off Edit Mode
go ahead and add your edits in.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangtung: 1 harbour
EDIT: Turning off Edit Mode
Japanese buy 2 artilleries, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 46 Sea Zone
3 fighters moved from 37 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
2 mech_infantrys moved from Kiangsi to Shantung
1 infantry moved from Kiangsi to Kwangsi
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 infantry
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 carriers and 2 cruisers
Americans defend with 1 destroyer
Japanese win with 2 battleships, 4 carriers and 2 cruisers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 3 fighters
Chinese defend with 1 fighter
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 fighter
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Evenkiyskiy from Russians to Japanese
EDIT: Changing ownership of Urals from Russians to Japanese
EDIT: Adding units owned by Japanese to Urals: 1 armour
EDIT: Removing units owned by Japanese from Yenisey: 1 armour
EDIT: Changing ownership of Timguska from Russians to Japanese
EDIT: Changing ownership of Novosibirsk from Russians to Japanese
EDIT: Removing units owned by Japanese from Yenisey: 1 armour
EDIT: Adding units owned by Japanese to Novosibirsk: 1 armour
EDIT: Turning off Edit Mode
2 fighters moved from Yunnan to Kwangtung
1 aaGun and 2 infantry moved from Kiangsi to Kwangtung
4 transports moved from 20 Sea Zone to 6 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
8 infantry moved from 19 Sea Zone to Shantung
1 aaGun, 3 artilleries and 12 infantry moved from Buyant-Uhaa to Jehol
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Shantung
1 fighter moved from 36 Sea Zone to Shantung
1 fighter moved from Philippines to Shantung
1 fighter moved from 21 Sea Zone to 19 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in Shantung
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 factory_minor, 3 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from French Indo China to Kwangsi
6 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
1 bomber moved from India to Volgograd
1 fighter and 1 tactical_bomber moved from Wake Island to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Kwangsi
Americans attack with 2 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Americans win, taking Kwangsi from Japanese with 2 artilleries, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to 110 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Western United States to Wake Island
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan
1 bomber moved from Volgograd to Russia
Place Units - Americans
1 factory_minor placed in French Indo China
5 transports placed in 101 Sea Zone
3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 artillery
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
5 artilleries and 6 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kiangsi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,1
Chinese collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from Syria to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Shensi to Caucasus
1 bomber moved from India to Caucasus
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in Caucasus
British attack with 1 bomber, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 3 armour and 3 mech_infantrys
British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for British: 1 bomber and 2 mech_infantrys
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
4 fighters moved from Malta to Syria
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
3 mech_infantrys moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Shensi to Kazakhstan
2 mech_infantrys moved from Shensi to Sikang
6 mech_infantrys moved from India to Eastern Persia
4 mech_infantrys moved from French Indo China to Szechwan
1 armour and 1 mech_infantry moved from Shan State to French Indo China
1 armour and 1 fighter moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Egypt
1 fighter moved from French Central Africa to Egypt
2 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
Place Units - British
1 submarine placed in 110 Sea Zone
3 fighters placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 5 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 armour moved from Southern Italy to France
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 97 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from Libya to Tunisia
2 fighters moved from Southern Italy to Holland Belgium
2 infantry moved from Southern Italy to Northern Italy
2 artilleries and 3 infantry moved from Bryansk to Rostov
2 armour moved from Archangel to Bryansk
1 infantry moved from Archangel to Belarus
1 submarine moved from 124 Sea Zone to 110 Sea Zone
Combat - Italians
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour and 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 3 infantry and 1 mech_infantry
Americans defend with 1 armour
Italians win, taking Tunisia from Americans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in 110 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer, 3 fighters and 1 submarine; Americans defend with 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 transports
Americans win with 1 carrier, 3 destroyers, 5 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Holland Belgium
Italians attack with 3 fighters and 3 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Italians
3 fighters moved from Holland Belgium to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
2 aaGuns moved from Bryansk to Rostov
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns and 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Syria to Russia
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 74 PUs;
Germans buy 3 armour, 2 artilleries, 3 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 bombers and 1 fighter moved from Novgorod to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from Belarus to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 tactical_bomber moved from Bryansk to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
11 armour and 7 mech_infantrys moved from Volgograd to Caucasus
13 armour and 1 mech_infantry moved from Bryansk to Caucasus
Scramble off the UK?
yeah go for it. sigh. making too many mistakes! not like I haven’t been playing enough.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 74 PUs;
Germans buy 3 armour, 2 artilleries, 3 factory_minors and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 bombers and 1 fighter moved from Novgorod to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from Belarus to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 tactical_bomber moved from Bryansk to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
11 armour and 7 mech_infantrys moved from Volgograd to Caucasus
13 armour and 1 mech_infantry moved from Bryansk to Caucasus
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 destroyer, 3 fighters and 1 submarine; Americans defend with 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombers
Casualties for British: 1 destroyer, 3 fighters and 1 submarine
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 transports
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 24 armour and 8 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Caucasus from Russians with 24 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from 110 Sea Zone to Western Germany
3 bombers moved from 110 Sea Zone to Western Germany
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 armour placed in Volgograd
2 artilleries placed in Ukraine
1 factory_minor placed in Western Ukraine
1 factory_minor placed in Rostov
1 factory_minor placed in Poland
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 factory_minor
EDIT: Adding units owned by Germans to Ukraine: 1 artillery
EDIT: Changing PUs for Germans from 85 to 93
EDIT: Turning off Edit Mode
I must have misclicked when I set up my buy. Only wanted 2 factories and 3 art. Somehow they got switched, so I switched them back and added the difference to Germany’s total. Sorry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 aaGun and 16 infantry moved from Anhwe to Kiangsi
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 6 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 units repaired.
3 artilleries and 3 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 fighters and 2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shantung to Kiangsu
3 fighters moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 fighter moved from 19 Sea Zone to Kiangsu
1 carrier and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Yenisey to Kansu
Japanese take Kansu from Chinese
1 armour moved from Novosibirsk to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Urals to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
3 artilleries and 9 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
2 artilleries, 4 infantry and 2 mech_infantrys moved from Shantung to Anhwe
Combat - Japanese
Battle in Kwangsi
Japanese attack with 2 fighters and 2 infantry
Americans defend with 2 artilleries and 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Kiangsu
Japanese attack with 4 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Kiangsu to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
4 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from Kwangtung to Kwangsi
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters placed in Japan
3 mech_infantrys placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 2 infantry
EDIT: Adding units owned by Japanese to Anhwe: 2 infantry
EDIT: Removing units owned by Japanese from Anhwe: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Chahar: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Wake Island to 16 Sea Zone
1 bomber moved from Russia to Ukraine
Combat - Americans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
1 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Ukraine to Russia
1 bomber moved from Eastern United States to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
3 fighters moved from Szechwan to Russia
Place Units - Americans
3 infantry placed in French Indo China
2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs