TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from French Equatorial Africa to Egypt
2 mech_infantrys moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Germans
1 artillery moved from Burma to Shan State
3 infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Eastern Persia
Combat - British
Battle in Egypt
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans win with no units remaining. Battle score for attacker is 5
Casualties for Germans: 3 armour
Casualties for British: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry
triplea_39058_UK_16.tsvg