Scramble from Philippines?
L17 G40 Ktylu (L+21) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
4 fighters moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
1 artillery and 1 infantry moved from Mexico to Western United StatesCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Italians defend with 2 submarines
Americans win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Morocco
Battle in BrazilNon Combat Move - Americans
4 fighters moved from 104 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from French Equatorial Africa to Egypt
2 mech_infantrys moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Germans
1 artillery moved from Burma to Shan State
3 infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Eastern PersiaCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans win with no units remaining. Battle score for attacker is 5
Casualties for Germans: 3 armour
Casualties for British: 1 armour, 1 artillery and 1 infantryNon Combat Move - British
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
HAHA
My first round in Egypt, all 3 missed. Look at Egypt, bare as a new born babys butt. But no unit to claim it, HAHAHA.
whiff
whiff
whiffCant believe it, so close to buying another round. It will be over once Its germanys turn i believe, but we can finish it for giggles… I am so bad! RNG is a killer!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to Morocco
1 armour moved from Alexandria to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 destroyers moved from 98 Sea Zone to 81 Sea Zone
3 submarines moved from 98 Sea Zone to 81 Sea Zone
2 fighters moved from Southern Italy to 81 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Morocco from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 81 Sea Zone
Italians attack with 2 destroyers, 2 fighters and 3 submarines
British defend with 1 destroyer, 1 submarine and 1 transport
Italians win with 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 21
Casualties for British: 1 destroyer, 1 submarine and 1 transportNon Combat Move - Italians
2 fighters moved from 81 Sea Zone to Egypt
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Tunisia to Algeria
1 fighter moved from Morocco to Algeria
1 mech_infantry moved from Albania to Northern Italy
2 mech_infantrys moved from Albania to Northern Italy
1 aaGun, 1 artillery and 5 infantry moved from Albania to YugoslaviaPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
@ktylu:
HAHA
My first round in Egypt, all 3 missed. Look at Egypt, bare as a new born babys butt. But no unit to claim it, HAHAHA.
whiff
whiff
whiffCant believe it, so close to buying another round. It will be over once Its germanys turn i believe, but we can finish it for giggles… I am so bad! RNG is a killer!
But you improved ktylu. You are getting better, the more you Play.
I had a harder time.
You may welcome the BM as Allied Player,because you get more income. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 31 Sea Zone
1 destroyer moved from 54 Sea Zone to 31 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Battle in 31 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 destroyer and 2 fighters
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese could not land and were killedNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Politics - French
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 92 Sea Zone to GibraltarTurn Complete - French
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Yeah, all i needed was one hit to stay alive. I am getting much much better, I will play a BM game with you if you would like. I’ll play either side, but ill try the allies and this new “money” that comes with BM.
PM me the link, posting your vic.
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i went back over that game, seen some critical miscues, i have improved a ton. Now we shall see how much better I have become :-D
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That is the Spirit i want to see!!
Im on it to set it up.
Coming!





