@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
L17 G40 Ktylu (L+21) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 cruiser moved from 101 Sea Zone to 86 Sea Zone
1 battleship moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Western United States to Mexico
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 submarine moved from 90 Sea Zone to 86 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
4 fighters moved from 101 Sea Zone to GibraltarCombat - Americans
Battle in Mexico
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Mexico from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Brazil
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 96 Sea Zone to EgyptPlace Units - Americans
2 submarines placed in 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Nigeria to French Central Africa
British take French Central Africa from Germans
1 armour moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Alexandria to Egypt
1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Germans
1 mech_infantry moved from India to Burma
4 infantry moved from India to Burma
1 artillery moved from India to Burma
3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from ItaliansCombat - British
Battle in French Equatorial Africa
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British win, taking French Equatorial Africa from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
Place Units - British
1 aaGun and 2 armour placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from British
1 armour moved from Libya to Alexandria
Italians take Tobruk from French
Italians take Alexandria from British
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
2 submarines moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 104 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer
Italians win, taking 97 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 carrier, 2 destroyers and 2 tactical_bombers moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 110 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 44 Sea Zone from Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Jehol
Battle in Philippines
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
ANZAC win, taking Jehol from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber -
sub hit in sz 33
damage delegation please sir
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Sink the DD.
If your DD hit, sink the tipped CV.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 44 Sea Zone from Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Jehol
Battle in Philippines
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
ANZAC win, taking Jehol from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese win with 2 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 fighters placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 3 infantry
Jehol : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 artillery and 1 infantry
Java : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 transports
19 Sea Zone : 1 transport
54 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 78 / 109
Russians : 0 / 0
Japanese : 49 / 52
Americans : 52 / 71
Chinese : 1 / 0
British : 32 / 34
UK_Pacific : 13 / 13
Italians : 21 / 31
ANZAC : 18 / 29
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 78 / 109
Russians : 0 / 0
Japanese : 49 / 52
Americans : 52 / 71
Chinese : 1 / 0
British : 32 / 34
UK_Pacific : 13 / 13
Italians : 21 / 31
ANZAC : 18 / 29
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 armour moved from Greece to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
3 armour, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
3 armour and 3 infantry moved from 98 Sea Zone to Egypt
4 armour and 2 mech_infantrys moved from Iraq to Egypt
2 bombers moved from Greece to Egypt
1 bomber moved from Western Germany to Egypt
1 bomber moved from Western Germany to 98 Sea Zone
1 fighter moved from Libya to Egypt
3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Amur to Jehol -
Scramble off of Egypt?
sz98
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no scramble sir
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 armour moved from Greece to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
3 armour, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
3 armour and 3 infantry moved from 98 Sea Zone to Egypt
4 armour and 2 mech_infantrys moved from Iraq to Egypt
2 bombers moved from Greece to Egypt
1 bomber moved from Western Germany to Egypt
1 bomber moved from Western Germany to 98 Sea Zone
1 fighter moved from Libya to Egypt
3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Amur to JeholCombat - Germans
Battle in Egypt
Germans attack with 7 armour, 3 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
British defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys; Americans defend with 4 fighters
Germans win, taking Egypt from British with 3 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Germans: 4 armour, 3 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys
Casualties for Americans: 4 fighters
Battle in Northwest Persia
Germans attack with 1 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Jehol
Germans attack with 1 mech_infantry
ANZAC defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
2 fighters moved from 98 Sea Zone to Iraq
1 fighter moved from Egypt to 98 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
2 bombers moved from Egypt to Southern Italy
1 bomber moved from Egypt to Alexandria
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 tactical_bomber moved from 98 Sea Zone to Iraq
2 infantry moved from Iraq to Trans-JordanPlace Units - Germans
1 carrier, 1 fighter and 1 transport placed in 110 Sea Zone
2 armour and 1 infantry placed in Iraq
3 mech_infantrys placed in Volgograd
2 destroyers and 1 submarine placed in 97 Sea Zone
2 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 80 PUs; end with 80 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to 19 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Marianas to 26 Sea Zone
6 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Marianas to 35 Sea Zone
1 bomber moved from Marianas to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Americans defend with 2 submarines and 1 transport
Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 19
Casualties for Americans: 2 submarines and 1 transport
Battle in Hawaiian Islands
Japanese attack with 6 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 4 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter moved from Jehol to Hunan
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 aaGun and 1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 19 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
1 carrier moved from 33 Sea Zone to 31 Sea Zone
1 carrier moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from 42 Sea Zone to Celebes
1 bomber moved from 35 Sea Zone to Hunan
1 armour moved from Yunnan to HunanPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
Warning!
Euro Axis holding 8 VC’s right now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
4 fighters moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
1 artillery and 1 infantry moved from Mexico to Western United StatesCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Italians defend with 2 submarines
Americans win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Morocco
Battle in BrazilNon Combat Move - Americans
4 fighters moved from 104 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from French Equatorial Africa to Egypt
2 mech_infantrys moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Germans
1 artillery moved from Burma to Shan State
3 infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Eastern PersiaCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans win with no units remaining. Battle score for attacker is 5
Casualties for Germans: 3 armour
Casualties for British: 1 armour, 1 artillery and 1 infantryNon Combat Move - British
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
HAHA
My first round in Egypt, all 3 missed. Look at Egypt, bare as a new born babys butt. But no unit to claim it, HAHAHA.
whiff
whiff
whiffCant believe it, so close to buying another round. It will be over once Its germanys turn i believe, but we can finish it for giggles… I am so bad! RNG is a killer!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to Morocco
1 armour moved from Alexandria to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 destroyers moved from 98 Sea Zone to 81 Sea Zone
3 submarines moved from 98 Sea Zone to 81 Sea Zone
2 fighters moved from Southern Italy to 81 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Morocco from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 81 Sea Zone
Italians attack with 2 destroyers, 2 fighters and 3 submarines
British defend with 1 destroyer, 1 submarine and 1 transport
Italians win with 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 21
Casualties for British: 1 destroyer, 1 submarine and 1 transportNon Combat Move - Italians
2 fighters moved from 81 Sea Zone to Egypt
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Tunisia to Algeria
1 fighter moved from Morocco to Algeria
1 mech_infantry moved from Albania to Northern Italy
2 mech_infantrys moved from Albania to Northern Italy
1 aaGun, 1 artillery and 5 infantry moved from Albania to YugoslaviaPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs





