@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
L17 G40 Ktylu (L+21) vs AetV (X)
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Hey ktylu, It would be great if you would ask me if I want to send up Interceptors in the future.
I missed to make that call earlier.
Thank you. :-) -
Yeah my bad sir, Its the one part of the game i forget. Not again, i will post all intercepts and scrambles from now on. I get it, some people do not want to intercept, some do. Situational. No problem :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan StateNon Combat Move - ANZAC
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Eastern Persia to IndiaPlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 101 PUs;
Germans buy 3 armour, 1 battleship, 1 carrier, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Kweichow to Burma
Germans take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
7 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 bomber and 2 tactical_bombers moved from Iraq to Greece
4 armour, 2 fighters, 3 infantry and 17 mech_infantrys moved from Albania to Greece
1 armour and 3 mech_infantrys moved from Yugoslavia to Greece
4 bombers moved from Southern Italy to Greece
1 bomber moved from Western Germany to Greece
2 fighters moved from Western Germany to Greece
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from French
1 artillery moved from French West Africa to Nigeria
Germans take Nigeria from British
1 mech_infantry moved from Sakha to Soviet Far East
Germans take Soviet Far East from Russians
1 infantry moved from Southeast Mexico to Mexico
Germans take Mexico from AmericansCombat - Germans
Battle in Greece
Germans attack with 5 armour, 6 bombers, 4 fighters, 3 infantry, 20 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 4 fighters and 12 infantry; Americans defend with 1 armour, 2 fighters, 4 infantry and 1 mech_infantry
Germans win, taking Greece from British with 5 armour, 6 bombers, 4 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Germans: 2 infantry and 18 mech_infantrys
Casualties for British: 1 aaGun, 5 artilleries, 4 fighters and 12 infantry
Casualties for Americans: 1 armour, 2 fighters, 4 infantry and 1 mech_infantry
Battle in Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Caucasus to Persia
1 infantry moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from Greece to 97 Sea Zone
2 fighters moved from Greece to Southern Italy
2 tactical_bombers moved from Greece to Albania
6 bombers moved from Greece to Southern Italy
1 aaGun moved from Yugoslavia to Albania
1 armour moved from Tunisia to AlgeriaPlace Units - Germans
1 battleship, 1 carrier and 1 fighter placed in 110 Sea Zone
2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
1 armour placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,2
Germans collect 85 PUs (1 lost to blockades); end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
1 unit repaired.
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in MalayaNon Combat Move - Japanese
1 armour moved from Kweichow to Burma
1 armour moved from Hunan to Burma
1 armour moved from Yunnan to Burma
2 bombers moved from Kiangsu to 35 Sea Zone
2 bombers moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kiangsu
1 carrier, 2 fighters and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
3 carriers, 1 destroyer, 1 fighter, 1 infantry, 3 tactical_bombers and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siberia to Amur
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea ZonePlace Units - Japanese
2 mech_infantrys placed in Kiangsu
3 infantry placed in Manchuria
2 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Gibraltar to Egypt
1 bomber moved from French Equatorial Africa to Iraq
1 fighter moved from French Equatorial Africa to Egypt
2 bombers moved from Egypt to Greece
1 artillery and 1 infantry moved from Western United States to Mexico
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
Americans take Southeast Mexico from Germans
1 submarine moved from 89 Sea Zone to 90 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Strategic bombing raid in Greece
Bombing raid in Greece rolls: 5,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Greece causes 6 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in 22 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in 23 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Mexico
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters moved from 23 Sea Zone to 33 Sea Zone
2 bombers moved from Greece to Egypt
1 bomber moved from Iraq to EgyptPlace Units - Americans
1 destroyer, 4 fighters and 1 submarine placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 48 PUs; end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Tunisia from Germans
1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria
2 mech_infantrys moved from French Equatorial Africa to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
8 mech_infantrys moved from Eastern Persia to PersiaCombat - British
Battle in Persia
British attack with 8 mech_infantrys
Germans defend with 1 armour and 3 mech_infantrys
British win, taking Persia from Germans with 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Nigeria
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery
British win, taking Nigeria from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantryNon Combat Move - British
Place Units - British
3 armour placed in Egypt
1 destroyer and 1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in LibyaNon Combat Move - Italians
1 infantry moved from Bulgaria to AlbaniaPlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from India to Malaya
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
ANZAC win, taking Borneo from Japanese, taking 37 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Malaya to SiamPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 104 PUs;
Germans buy 3 armour, 2 bombers, 1 destroyer, 2 fighters, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 armour moved from Burma to Shan State
Germans take Shan State from UK_Pacific
2 armour moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from Iraq to Egypt
8 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt
2 fighters moved from 97 Sea Zone to Egypt
6 bombers moved from Southern Italy to Egypt
2 fighters moved from Southern Italy to Egypt
1 fighter moved from Western Germany to Tunisia
1 armour moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
Germans take French Equatorial Africa from FrenchCombat - Germans
Battle in Yunnan
Germans attack with 2 armour
ANZAC defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour
Casualties for ANZAC: 1 infantry
Battle in Tunisia
Germans attack with 1 armour and 1 fighter
British defend with 1 armour and 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 mech_infantry
Battle in Egypt
Germans attack with 9 armour, 6 bombers, 4 fighters and 5 mech_infantrys
French defend with 3 infantry; British defend with 1 aaGun, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 5 mech_infantrys; Americans defend with 3 bombers and 4 fighters
retreated to Egypt
British win with 4 fighters remaining. Battle score for attacker is -55
Casualties for French: 3 infantry
Casualties for Germans: 9 armour, 4 bombers, 4 fighters and 5 mech_infantrys
Casualties for British: 1 aaGun, 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys
Casualties for Americans: 3 bombersNon Combat Move - Germans
2 bombers moved from Egypt to Greece
1 armour, 1 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Soviet Far East to Amur
1 fighter moved from Tunisia to Libya
1 aaGun moved from Albania to Greece
2 tactical_bombers moved from Albania to 97 Sea Zone
2 fighters moved from 110 Sea Zone to Southern Italy
2 submarines moved from 112 Sea Zone to 110 Sea ZonePlace Units - Germans
3 armour placed in Iraq
3 mech_infantrys placed in Volgograd
3 transports placed in 97 Sea Zone
2 bombers placed in Western Germany
1 destroyer and 2 fighters placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1,5,6
Germans collect 81 PUs (2 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
4 carriers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 bombers and 1 fighter moved from Philippines to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 armour moved from Burma to Yunnan
Japanese take Yunnan from Chinese
2 armour moved from Burma to Siam
1 infantry moved from French Indo China to SiamCombat - Japanese
Battle in Siam
Japanese attack with 2 armour and 1 infantry
ANZAC defend with 1 fighter
Japanese win, taking Siam from UK_Pacific with 2 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 4 carriers, 3 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer and 2 transports; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 78
Casualties for ANZAC: 1 destroyer and 2 transports
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters and 1 submarineNon Combat Move - Japanese
2 bombers moved from 33 Sea Zone to Marianas
3 fighters moved from 33 Sea Zone to Marianas
2 tactical_bombers moved from 33 Sea Zone to Marianas
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
4 infantry moved from Manchuria to Korea
1 infantry moved from Amur to KoreaPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 infantry and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 cruiser moved from 101 Sea Zone to 86 Sea Zone
1 battleship moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Western United States to Mexico
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 submarine moved from 90 Sea Zone to 86 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
4 fighters moved from 101 Sea Zone to GibraltarCombat - Americans
Battle in Mexico
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Mexico from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Brazil
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 96 Sea Zone to EgyptPlace Units - Americans
2 submarines placed in 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Nigeria to French Central Africa
British take French Central Africa from Germans
1 armour moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Alexandria to Egypt
1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Germans
1 mech_infantry moved from India to Burma
4 infantry moved from India to Burma
1 artillery moved from India to Burma
3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from ItaliansCombat - British
Battle in French Equatorial Africa
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British win, taking French Equatorial Africa from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
Place Units - British
1 aaGun and 2 armour placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from British
1 armour moved from Libya to Alexandria
Italians take Tobruk from French
Italians take Alexandria from British
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
2 submarines moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 104 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer
Italians win, taking 97 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 carrier, 2 destroyers and 2 tactical_bombers moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 110 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 44 Sea Zone from Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Jehol
Battle in Philippines
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
ANZAC win, taking Jehol from Japanese, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber -
sub hit in sz 33
damage delegation please sir





