@surfer Scramble? You have 6 planes!
StuckTojo (Axis) vs. Dawgonit (Allies +20) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Italians
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield and 3 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
6 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 armour and 9 infantry moved from India to West IndiaNon Combat Move - British
Place Units - British
1 airfield placed in Gibraltar
3 armour placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 armour, 7 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
UK_Pacific collect 27 PUs (1 lost to blockades); end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 1 armour, 7 infantry and 1 mech_infantry -
OK, I believe I’ve rebuilt your turns. Check them over to make sure I didn’t miss anything, and if I did, go ahead and edit it.
We should be good to go now. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 bomber, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Sikang to Shensi
1 fighter moved from Kazakhstan to ShensiCombat - Italians
Battle in Shensi
Italians attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Shensi to Kazakhstan
4 armour moved from Sikang to Turkmenistan
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 6 infantry moved from Northern Italy to France
1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
1 bomber placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Tobruk to Alexandria
2 armour and 2 infantry moved from Shan State to Yunnan
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Italians
2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry moved from Szechwan to ShensiCombat - ANZAC
Non Combat Move - ANZAC
1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 transports
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 fighter, 4 mech_infantrys, 1 tactical_bomber and 4 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Eastern Persia from British
1 bomber moved from Southern Italy to Egypt
2 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 infantry and 2 mech_infantrys moved from 111 Sea Zone to Scotland
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
4 fighters moved from 112 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to Scotland
1 bomber moved from France to 104 Sea Zone
1 bomber moved from Southern Italy to 104 Sea ZoneCombat - Germans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Scotland
Germans attack with 1 bomber, 4 fighters, 2 infantry and 2 mech_infantrys
British defend with 1 airfield and 2 infantry
Germans win, taking Scotland from British with 1 bomber, 4 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from Scotland to 111 Sea Zone
1 bomber moved from 104 Sea Zone to France
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
5 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
2 armour moved from Western Germany to Holland Belgium
3 fighters moved from Southern Italy to Northwest Persia
1 armour moved from Persia to Northwest Persia
2 armour moved from Kazakhstan to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 infantry moved from Timguska to Novosibirsk
3 armour moved from Russia to Kazakhstan
1 bomber moved from Ukraine to Southern Italy
2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
1 bomber moved from Scotland to France
1 artillery moved from Kazakhstan to Novosibirsk
1 artillery moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 bomber moved from Egypt to CyprusPlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
2 mech_infantrys placed in Russia
1 carrier, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone
4 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
Japanese take 36 Sea Zone from Americans
1 battleship and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 fighter moved from 19 Sea Zone to Kweichow
2 fighters moved from 6 Sea Zone to Kwangtung
1 fighter moved from 19 Sea Zone to Hopei
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Kwangtung
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from AmericansCombat - Japanese
Battle in Kwangtung
Japanese attack with 3 fighters, 4 infantry and 2 tactical_bombers
UK_Pacific defend with 1 airfield and 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Kiangsu to Anhwe
4 armour and 1 mech_infantry moved from Shantung to Anhwe
3 carriers and 3 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
5 submarines moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Amur to Korea
3 fighters and 1 tactical_bomber moved from Japan to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to Anhwe
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
2 fighters and 1 tactical_bomber moved from Hopei to AnhwePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
8 fighters moved from 37 Sea Zone to West India
1 bomber and 1 fighter moved from West India to Eastern Persia
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Queensland to 37 Sea Zone
2 fighters moved from Johnston Island to Queensland
6 fighters moved from 49 Sea Zone to 37 Sea Zone
6 fighters moved from Western United States to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
2 cruisers moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Eastern Persia
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 mech_infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Hunan
Americans attack with 1 tactical_bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern Persia to Iraq
1 bomber moved from Eastern Persia to West IndiaPlace Units - Americans
3 infantry placed in Eastern United States
7 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Shensi
4 infantry moved from Szechwan to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 15x factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 22 infantry and 1 mech_infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Iraq to Persia
British take Persia from Germans
7 infantry moved from India to West India
2 fighters moved from Gibraltar to United KingdomCombat - British
Non Combat Move - British
Place Units - British
1 infantry placed in Iraq
1 infantry placed in Iraq
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 30 PUs (4 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 2 armour and 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Caucasus to Persia
1 fighter moved from Kazakhstan to Persia
1 bomber moved from Southern Italy to PersiaCombat - Italians
Battle in Persia
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Persia to Caucasus
4 armour moved from Turkmenistan to Kazakhstan
1 artillery moved from Turkmenistan to Kazakhstan
2 armour moved from Kazakhstan to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Romania to Ukraine
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to Caucasus
1 fighter moved from Caucasus to Kazakhstan
2 artilleries moved from France to Northern Italy
1 artillery moved from France to Southern France
3 infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
4 infantry moved from France to Southern FrancePlace Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry and 3 mech_infantrys moved from Queensland to 54 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Shan State to Kwangsi
2 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shensi to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
1 artillery and 2 infantry moved from Szechwan to Shensi
2 armour moved from Szechwan to Shensi
1 infantry moved from Alexandria to EgyptCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC win, taking Kwangsi from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
ANZAC attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
ANZAC win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Hopei to Shensi
3 mech_infantrys moved from 37 Sea Zone to Shan State
3 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 infantry and 2 mech_infantrys placed in Queensland
2 infantry and 1 mech_infantry placed in New South Wales
ANZAC undo move 1.
2 mech_infantrys placed in Queensland
ANZAC undo move 1.
1 mech_infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from United Kingdom to Scotland
1 fighter moved from Gibraltar to Scotland
2 infantry moved from Alexandria to Egypt
1 infantry moved from Iraq to PersiaCombat - French
Battle in Scotland
French attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 infantry and 2 mech_infantrys
retreated to Scotland
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantryNon Combat Move - French
1 fighter moved from Scotland to United KingdomTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 armour, 1 battleship, 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Scotland to United Kingdom
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from Southern Italy to Gibraltar
1 bomber moved from France to 110 Sea Zone
1 bomber moved from France to United Kingdom
2 mech_infantrys moved from Northwest Persia to Persia
3 fighters and 3 tactical_bombers moved from Northwest Persia to Persia
1 tactical_bomber moved from 110 Sea Zone to United Kingdom -
Scramble in sz 110?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 armour, 1 battleship, 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Scotland to United Kingdom
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 transports moved from 111 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
6 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from Southern Italy to Gibraltar
1 bomber moved from France to 110 Sea Zone
1 bomber moved from France to United Kingdom
2 mech_infantrys moved from Northwest Persia to Persia
3 fighters and 3 tactical_bombers moved from Northwest Persia to Persia
1 tactical_bomber moved from 110 Sea Zone to United KingdomCombat - Germans
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Persia
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
French defend with 1 infantry
Germans win, taking Persia from British with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in United Kingdom
Germans attack with 6 artilleries, 2 bombers, 7 fighters, 6 infantry, 2 mech_infantrys and 3 tactical_bombers
French defend with 1 fighter; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
2 mech_infantrys retreated to Scotland
British win with 3 fighters, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is -72
Casualties for Germans: 6 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns and 2 infantryNon Combat Move - Germans
1 bomber moved from Gibraltar to Southern France
1 bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from United Kingdom to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
3 fighters and 3 tactical_bombers moved from Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
4 aaGuns and 21 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery and 1 infantry moved from Novosibirsk to Timguska
2 mech_infantrys moved from Russia to Novosibirsk
1 artillery moved from Kazakhstan to Novosibirsk
1 armour moved from Volgograd to Caucasus
1 bomber moved from Cyprus to Normandy Bordeaux
2 armour moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Timguska
1 mech_infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 armour moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
1 battleship and 1 destroyer placed in 110 Sea Zone
1 airfield and 1 bomber placed in Normandy Bordeaux
3 armour placed in Volgograd
3 armour placed in RussiaTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
HOLY SH*T!!! I’ve never seen anyone roll dice like that with AA guns in my life!!! :-o





