Re: suprise attack Allies +15 -VS- dawgoneit Axis


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 5 infantry moved from Ukraine to Bessarabia
                2 fighters moved from Ukraine to Bessarabia
                4 armour and 1 mech_infantry moved from Bryansk to Bessarabia
                1 artillery and 4 infantry moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Novgorod to Baltic States
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Belarus
                1 tactical_bomber moved from Karelia to Belarus
                1 fighter moved from Novgorod to Baltic States
                1 armour and 1 mech_infantry moved from Novgorod to Baltic States
                1 armour moved from Novgorod to Belarus
                1 artillery moved from Bryansk to Western Ukraine
                4 infantry moved from Norway to Finland
                1 infantry moved from Kazakhstan to Sikang

    triplea_39041_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 5 infantry moved from Ukraine to Bessarabia
                2 fighters moved from Ukraine to Bessarabia
                4 armour and 1 mech_infantry moved from Bryansk to Bessarabia
                1 artillery and 4 infantry moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Novgorod to Baltic States
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Belarus
                1 tactical_bomber moved from Karelia to Belarus
                1 fighter moved from Novgorod to Baltic States
                1 armour and 1 mech_infantry moved from Novgorod to Baltic States
                1 armour moved from Novgorod to Belarus
                1 artillery moved from Bryansk to Western Ukraine
                4 infantry moved from Norway to Finland
                1 infantry moved from Kazakhstan to Sikang

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 4 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
                    Germans defend with 6 armour, 3 infantry and 4 mech_infantrys
                        Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Bessarabia, round 2 :  8/14 hits
                        Germans roll dice for 6 armour, 3 infantry and 4 mech_infantrys in Bessarabia, round 2 :  1/13 hits
                        1 infantry owned by the Russians, 4 mech_infantrys owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Bessarabia
                        Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Bessarabia, round 3 :  2/13 hits
                        Germans roll dice for 5 armour in Bessarabia, round 3 :  1/5 hits
                        1 infantry owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
                        Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Bessarabia, round 4 :  5/12 hits
                        Germans roll dice for 3 armour in Bessarabia, round 4 :  1/3 hits
                        1 infantry owned by the Russians and 3 armour owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 4 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 52
                    Casualties for Germans: 6 armour, 3 infantry and 4 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Western Ukraine
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 :  4/6 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 3 mech_infantrys
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Baltic States, round 2 :  3/6 hits
                        Germans roll dice for 3 mech_infantrys in Baltic States, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  2/6 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 :  2/3 hits
                        2 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 3 :  1/4 hits
                        Germans roll dice for 1 armour in Belarus, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Novgorod
                1 fighter moved from Baltic States to Novgorod
                1 tactical_bomber moved from Belarus to Novgorod
                1 infantry moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Rostov to Ukraine
                2 infantry moved from Volgograd to Rostov
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 armour moved from Russia to Ukraine
                2 fighters moved from Bessarabia to Ukraine
                3 infantry moved from Timguska to Kansu
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Baltic States
                1 aaGun moved from Russia to Smolensk

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                2 infantry placed in Volgograd
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 13 times
                3 was rolled 17 times
                4 was rolled 15 times
                5 was rolled 14 times
                6 was rolled 16 times
            Average roll : 3.505
            Median : 3.000
            Variance : 0.122
            Standard Deviation : 0.350
            Total rolls : 91

    Germans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 4.100
            Median : 4.000
            Variance : 0.966
            Standard Deviation : 0.983
            Total rolls : 30

    Russians Combat
                1 was rolled 13 times
                2 was rolled 9 times
                3 was rolled 15 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.213
            Median : 3.000
            Variance : 0.783
            Standard Deviation : 0.885
            Total rolls : 61

    triplea_39041_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 cruiser, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 battleships, 2 carriers, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 fighters moved from Malaya to India
                3 armour moved from India to West India
                3 tactical_bombers moved from India to West India
                2 fighters moved from India to West India
                1 bomber moved from India to West India
                1 armour moved from Hopei to Shensi
                1 armour moved from Kweichow to Shensi
                1 infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Hunan
                1 carrier, 4 destroyers and 2 submarines moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Soviet Far East to Siberia

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 1 transport
                    Americans defend with 1 cruiser and 1 transport; ANZAC defend with 1 transport
                    Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 26
                    Casualties for Americans: 1 cruiser and 1 transport
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Casualties for Japanese: 2 submarines
                Battle in West India
                    Japanese attack with 3 armour, 1 bomber, 2 fighters and 3 tactical_bombers
                    British defend with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    Japanese win, taking West India from UK_Pacific with 2 armour, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    Casualties for Japanese: 1 armour and 2 fighters

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from West India: 1 armour
                EDIT: Adding units owned by Japanese to India: 1 fighter
                EDIT: Turning off Edit Mode
                1 bomber and 3 tactical_bombers moved from West India to India
                1 artillery moved from 39 Sea Zone to India

    Place Units - Japanese
                3 armour placed in India
                3 mech_infantrys placed in Kiangsu
                1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_39041_Jap7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from Philippines to 37 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone
                1 armour moved from French Equatorial Africa to Egypt
                3 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from French West Africa to French Central Africa
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                1 cruiser and 1 submarine moved from 89 Sea Zone to 91 Sea Zone

    triplea_39041_Ame7.tsvg


  • Scramble orders in sz 91?
    I’m looking forward to a table top war game this weekend


  • Go Ahead.
    This one is about over


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from Philippines to 37 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone
                1 armour moved from French Equatorial Africa to Egypt
                3 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from French West Africa to French Central Africa
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                1 cruiser and 1 submarine moved from 89 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 1 transport
                        Americans roll dice for 1 bomber in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 transport in 37 Sea Zone, round 2 :  3/5 hits
                        1 bomber owned by the Americans lost in 37 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in Sumatra
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
                    Italians defend with 2 destroyers
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Italians lost in 91 Sea Zone
                    Americans win, taking Sumatra from Japanese with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 16
                    Casualties for Italians: 2 destroyers

    Non Combat Move - Americans
                2 infantry moved from Brazil to 85 Sea Zone
                2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from Southeast Mexico to Western United States
                1 mech_infantry moved from Central America to Central United States
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 armour and 1 infantry placed in Central United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Italians Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 3 times
            Average roll : 2.600
            Median : 3.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    triplea_39041_Ame7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    triplea_39041_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Italians Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 3 times
            Average roll : 2.600
            Median : 3.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    triplea_39041_Chi7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour and 5 mech_infantrys moved from Eastern Persia to West India
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                3 armour and 2 mech_infantrys moved from Egypt to Tobruk
                1 fighter moved from Egypt to Tobruk

    triplea_39041_Bri7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour and 5 mech_infantrys moved from Eastern Persia to West India
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                3 armour and 2 mech_infantrys moved from Egypt to Tobruk
                1 fighter moved from Egypt to Tobruk

    Combat - British
                Battle in Tobruk
                    British attack with 3 armour, 1 fighter and 2 mech_infantrys
                    Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                        British roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Tobruk, round 2 :  2/6 hits
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 :  2/5 hits
                        2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Tobruk
                        British roll dice for 3 armour and 1 fighter in Tobruk, round 3 :  2/4 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 :  2/3 hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 armour owned by the British lost in Tobruk
                        British roll dice for 1 armour and 1 fighter in Tobruk, round 4 :  1/2 hits
                        Italians roll dice for 1 armour in Tobruk, round 4 :  0/1 hits
                        1 armour owned by the Italians lost in Tobruk
                    British win, taking Tobruk from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 2 armour and 2 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Battle in West India
                    British attack with 3 armour and 5 mech_infantrys
                    Japanese defend with 1 armour
                        British roll dice for 3 armour and 5 mech_infantrys in West India, round 2 :  3/8 hits
                        Japanese roll dice for 1 armour in West India, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                    British win, taking West India from Japanese with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Tobruk to Egypt

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Iraq
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                1 mech_infantry placed in Union of South Africa
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.175
            Median : 3.000
            Variance : 0.974
            Standard Deviation : 0.987
            Total rolls : 40

    Italians Combat
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.636
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    British Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
            Average roll : 2.333
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    triplea_39041_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 cruiser and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Northern Italy to Slovakia Hungary
                3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from 97 Sea Zone to Greece

    Place Units - Italians
                1 cruiser placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_39041_Ita7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from Siam to Shan State
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Alexandria to Egypt

    triplea_39041_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from Siam to Shan State
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Alexandria to Egypt

    Combat - ANZAC
                Japanese scrambles 3 units out of India to defend against the attack in 39 Sea Zone
                Battle in 39 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 3 fighters and 1 transport
                        ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 :  1/1 hits
                        1 transport owned by the Japanese lost in 39 Sea Zone
                    1 submarine owned by the ANZAC Submerged
                    Japanese win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    ANZAC attack with 2 destroyers
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 1 transport
                        ANZAC roll dice for 2 destroyers in 37 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 transport in 37 Sea Zone, round 2 :  2/5 hits
                        2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
                    Japanese win with 2 battleships, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 destroyers
                    Casualties for Japanese: 1 carrier
                Moving scrambled unit from 39 Sea Zone back to originating territory: India
                Moving scrambled unit from 39 Sea Zone back to originating territory: India
                Moving scrambled unit from 39 Sea Zone back to originating territory: India

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour placed in New South Wales
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,6
                ANZAC collect 18 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 10 times
            Average roll : 4.238
            Median : 5.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 21

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.750
            Median : 6.000
            Variance : 2.571
            Standard Deviation : 1.604
            Total rolls : 8

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.750
            Median : 6.000
            Variance : 2.571
            Standard Deviation : 1.604
            Total rolls : 8

    triplea_39041_ANZ7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    triplea_39041_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Combat - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 10 times
            Average roll : 4.238
            Median : 5.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 21

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.750
            Median : 6.000
            Variance : 2.571
            Standard Deviation : 1.604
            Total rolls : 8

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.750
            Median : 6.000
            Variance : 2.571
            Standard Deviation : 1.604
            Total rolls : 8

    triplea_39041_Fre7.tsvg


  • More games than time, glad your back


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                3 aaGuns, 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Poland
                3 bombers, 2 fighters and 2 tactical_bombers moved from Poland to Western Germany
                2 aaGuns and 5 infantry moved from Western Germany to Germany
                14 infantry and 1 mech_infantry moved from Germany to Poland

    Place Units - Germans
                10 infantry placed in Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 38 PUs; end with 38 PUs total

    triplea_39041_Ger8.tsvg


  • More parsing


  • I have not been able to open up the new down loads of triplea 1.9 I have 1.809 installed and I can open it but I cant play our games. Any ideas on how to get it to work so I can play my games

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