@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
StuckTojo (Axis) vs. Dawgonit (Allies +20) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
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I went for you with Russia. You just have a sub which can’t attack. I did nothing. If you want to non-combat your sub go ahead and edit it in.
I hope that’s cool. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Buryatia to Amur
Japanese take Amur from Russians
5 infantry moved from Kiangsu to Kiangsi
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsi
2 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
1 fighter and 2 tactical_bombers moved from Kiangsu to HunanCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 4 fighters, 5 infantry and 2 tactical_bombers
British defend with 1 armour and 2 infantry
Japanese win, taking Kiangsi from Chinese with 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 infantry
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry and 1 mech_infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for British: 3 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Hunan to Kiangsi
4 armour moved from Manchuria to Shantung
3 infantry moved from Shantung to Anhwe
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 submarines moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
3 fighters and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 cruiser, 6 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine
retreated to 104 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour and 1 artillery moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Algeria to Tunisia
8 fighters moved from Western United States to 30 Sea Zone
2 fighters moved from 30 Sea Zone to Johnston Island
6 fighters moved from 30 Sea Zone to 49 Sea Zone
3 carriers moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from Queensland to 37 Sea Zone
1 fighter moved from 26 Sea Zone to QueenslandPlace Units - Americans
1 cruiser placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from ItaliansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Chinese undo move 1.
1 artillery and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 cruiser, 6 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 submarine moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
7 fighters moved from Western United States to 30 Sea Zone
2 fighters moved from 30 Sea Zone to Johnston Island
5 fighters moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from Western United States to 49 Sea Zone
3 carriers and 1 fighter moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to Queensland
5 fighters moved from Queensland to 37 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to West India
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 3 infantry moved from Morocco to AlgeriaPlace Units - Americans
6 fighters placed in Western United States
1 cruiser placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 2.
1 cruiser placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Italians
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield and 3 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
6 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 armour and 9 infantry moved from India to West IndiaNon Combat Move - British
Place Units - British
3 armour placed in Iraq
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour, 7 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 1 armour, 7 infantry and 1 mech_infantry -
I am very sorry for the delay.
I had computer problems.
I am still working out the problems. thus the extra post -
Hello, friend:
I hate to tell you this but the powers that be let the server get overfull with data, so for about four days every file that got uploaded to AAA was blank.
If you have your own copy of your last turn’s file, great, you can just re-post it. Otherwise it will have to be rebuilt.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 cruiser, 6 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 104 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour and 1 infantry moved from Morocco to Algeria
1 artillery and 2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Algeria to Tunisia
8 fighters moved from Western United States to 30 Sea Zone
1 fighter moved from 30 Sea Zone to Johnston Island
1 fighter moved from 30 Sea Zone to Johnston Island
6 fighters moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
3 carriers moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from Queensland to 37 Sea Zone
1 bomber and 1 fighter moved from Yunnan to West IndiaPlace Units - Americans
6 fighters placed in Western United States
1 infantry and 1 mech_infantry placed in Eastern United States
1 cruiser placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Italians
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield and 3 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
6 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 armour and 9 infantry moved from India to West IndiaNon Combat Move - British
Place Units - British
1 airfield placed in Gibraltar
3 armour placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 armour, 7 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
UK_Pacific collect 27 PUs (1 lost to blockades); end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 1 armour, 7 infantry and 1 mech_infantry -
OK, I believe I’ve rebuilt your turns. Check them over to make sure I didn’t miss anything, and if I did, go ahead and edit it.
We should be good to go now. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 bomber, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Sikang to Shensi
1 fighter moved from Kazakhstan to ShensiCombat - Italians
Battle in Shensi
Italians attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Shensi to Kazakhstan
4 armour moved from Sikang to Turkmenistan
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 6 infantry moved from Northern Italy to France
1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
1 bomber placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Tobruk to Alexandria
2 armour and 2 infantry moved from Shan State to Yunnan
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Italians
2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry moved from Szechwan to ShensiCombat - ANZAC
Non Combat Move - ANZAC
1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 transports
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 fighter, 4 mech_infantrys, 1 tactical_bomber and 4 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Eastern Persia from British
1 bomber moved from Southern Italy to Egypt
2 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 infantry and 2 mech_infantrys moved from 111 Sea Zone to Scotland
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
4 fighters moved from 112 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to Scotland
1 bomber moved from France to 104 Sea Zone
1 bomber moved from Southern Italy to 104 Sea ZoneCombat - Germans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Scotland
Germans attack with 1 bomber, 4 fighters, 2 infantry and 2 mech_infantrys
British defend with 1 airfield and 2 infantry
Germans win, taking Scotland from British with 1 bomber, 4 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from Scotland to 111 Sea Zone
1 bomber moved from 104 Sea Zone to France
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
5 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
2 armour moved from Western Germany to Holland Belgium
3 fighters moved from Southern Italy to Northwest Persia
1 armour moved from Persia to Northwest Persia
2 armour moved from Kazakhstan to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 infantry moved from Timguska to Novosibirsk
3 armour moved from Russia to Kazakhstan
1 bomber moved from Ukraine to Southern Italy
2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
1 bomber moved from Scotland to France
1 artillery moved from Kazakhstan to Novosibirsk
1 artillery moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 bomber moved from Egypt to CyprusPlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
2 mech_infantrys placed in Russia
1 carrier, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone
4 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
Japanese take 36 Sea Zone from Americans
1 battleship and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 fighter moved from 19 Sea Zone to Kweichow
2 fighters moved from 6 Sea Zone to Kwangtung
1 fighter moved from 19 Sea Zone to Hopei
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Kwangtung
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from AmericansCombat - Japanese
Battle in Kwangtung
Japanese attack with 3 fighters, 4 infantry and 2 tactical_bombers
UK_Pacific defend with 1 airfield and 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Kiangsu to Anhwe
4 armour and 1 mech_infantry moved from Shantung to Anhwe
3 carriers and 3 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 20 Sea Zone
5 submarines moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Amur to Korea
3 fighters and 1 tactical_bomber moved from Japan to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to Anhwe
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
2 fighters and 1 tactical_bomber moved from Hopei to AnhwePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total





