StuckTojo (Axis) vs. Dawgonit (Allies +20) G40

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Persia
                5 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from West India to Iraq
                6 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                7 infantry moved from India to West India
                5 infantry moved from Yunnan to Hunan
                3 infantry moved from Kwangsi to Kiangsi
                1 armour moved from Yunnan to Kiangsi
                1 mech_infantry moved from Yunnan to Hunan

    Combat - British
                Battle in Kiangsi
                    British attack with 1 armour and 3 infantry
                    Japanese defend with 2 infantry
                    British win, taking Kiangsi from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Hunan
                    British attack with 5 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                    British win, taking Hunan from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Rhodesia to Belgian Congo

    Place Units - British
                3 armour placed in Iraq
                2 armour and 1 mech_infantry placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
                British collect 33 PUs (3 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 armour and 9 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Some Units in India change ownership: 1 armour and 9 infantry

    triplea_39063.0_UK_10.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 armour and 1 mech_infantry moved from Shensi to Szechwan
                1 armour, 1 artillery and 1 mech_infantry moved from Sikang to Szechwan
                1 submarine moved from 99 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Szechwan
                    Italians attack with 4 armour, 1 artillery and 2 mech_infantrys
                    British defend with 4 infantry; Chinese defend with 4 infantry
                    4 armour owned by the Italians retreated to Sikang
                    Chinese win with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 4 infantry
                    Casualties for Italians: 1 artillery and 2 mech_infantrys
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Caucasus to Sikang
                1 artillery and 1 infantry moved from Caucasus to Kazakhstan
                1 fighter moved from 97 Sea Zone to Kazakhstan
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Albania
                1 artillery and 1 infantry moved from Greece to Albania
                1 mech_infantry moved from Southern France to Northern Italy
                1 artillery moved from Southern France to France
                1 artillery and 1 infantry moved from Holland Belgium to France
                1 mech_infantry moved from Holland Belgium to Northern Italy
                1 infantry moved from Northern Italy to France

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Ukraine
                1 fighter placed in 97 Sea Zone
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    triplea_39063.0_Ita10.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Siam to Shensi
                1 armour moved from Yunnan to Shensi
                2 artilleries and 8 infantry moved from Yunnan to Szechwan
                2 armour and 2 infantry moved from Queensland to 54 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Libya to Tobruk

    Combat - ANZAC
                Battle in Shensi
                    ANZAC attack with 1 armour and 3 fighters
                    Germans defend with 1 armour; Japanese defend with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    retreated to Shensi
                    Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour
                    Casualties for ANZAC: 1 armour and 2 fighters
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - ANZAC
                1 fighter moved from Shensi to Szechwan
                2 armour and 2 infantry moved from 37 Sea Zone to Shan State
                1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Yunnan

    Place Units - ANZAC
                1 mech_infantry placed in Queensland
                1 transport placed in 62 Sea Zone
                1 infantry and 1 mech_infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_39063.0_ANZ10.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Libya to Tobruk
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    triplea_39063.0_Fre10.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries, 1 destroyer, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Evenkiyskiy to Timguska
                1 armour moved from Sikang to Kazakhstan
                1 armour moved from Northwest Persia to Persia
                1 armour moved from Northwest Persia to Persia
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Caucasus to Persia
                3 fighters and 3 tactical_bombers moved from Caucasus to Persia
                1 bomber moved from Western Germany to 104 Sea Zone
                1 fighter moved from France to 104 Sea Zone
                1 bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8 and causes: 4 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 4 damage total.
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 submarine
                    Germans win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Persia
                    Germans attack with 2 armour, 1 bomber, 3 fighters and 3 tactical_bombers
                    British defend with 1 infantry
                    Germans win, taking Persia from British with 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                3 fighters and 3 tactical_bombers moved from Persia to Northwest Persia
                2 armour moved from Volgograd to Northwest Persia
                1 armour moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Caucasus to Northwest Persia
                4 aaGuns moved from Caucasus to Northwest Persia
                3 armour moved from Russia to Volgograd
                1 tactical_bomber moved from Caucasus to Southern Italy
                1 tactical_bomber moved from 112 Sea Zone to Southern Italy
                1 fighter moved from 104 Sea Zone to 112 Sea Zone
                2 bombers moved from Slovakia Hungary to Southern Italy
                1 bomber moved from 104 Sea Zone to Western Germany
                1 bomber moved from Persia to Ukraine
                3 infantry moved from France to Holland Belgium
                1 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Northern Italy to Western Germany
                1 artillery and 1 infantry moved from Western Germany to France
                1 bomber moved from United Kingdom to France

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                3 artilleries placed in Volgograd
                3 armour placed in Russia
                1 armour, 3 fighters and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs

    triplea_39063.0_Ger11.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians

    Turn Complete - Russians

    triplea_39063.0_Rus11.tsvg

  • 19 17 16

    I went for you with Russia.  You just have a sub which can’t attack.  I did nothing.  If you want to non-combat your sub go ahead and edit it in.

    I hope that’s cool.  :-)

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 16 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 artillery moved from Buryatia to Amur
                      Japanese take Amur from Russians
                5 infantry moved from Kiangsu to Kiangsi
                4 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsi
                2 infantry moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Shensi to Hunan
                1 fighter and 2 tactical_bombers moved from Kiangsu to Hunan

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Kiangsi
                    Japanese attack with 4 fighters, 5 infantry and 2 tactical_bombers
                    British defend with 1 armour and 2 infantry
                    Japanese win, taking Kiangsi from Chinese with 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 2 infantry
                Battle in Hunan
                    Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 3 infantry and 1 mech_infantry
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
                    Casualties for British: 3 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Hunan to Kiangsi
                4 armour moved from Manchuria to Shantung
                3 infantry moved from Shantung to Anhwe
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                1 cruiser moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                3 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Kiangsi to 19 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kiangsi to Kiangsu
                1 fighter moved from Kiangsi to Kiangsu
                3 fighters and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Kiangsu
                2 infantry and 1 mech_infantry placed in Shantung
                1 fighter placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total

    triplea_39063.0_Jap11.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 cruiser, 6 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                    retreated to 104 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 armour and 1 artillery moved from Morocco to Algeria
                3 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Algeria
                1 armour and 1 mech_infantry moved from Algeria to Tunisia
                8 fighters moved from Western United States to 30 Sea Zone
                2 fighters moved from 30 Sea Zone to Johnston Island
                6 fighters moved from 30 Sea Zone to 49 Sea Zone
                3 carriers moved from 26 Sea Zone to 49 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                5 fighters moved from Queensland to 37 Sea Zone
                1 fighter moved from 26 Sea Zone to Queensland

    Place Units - Americans
                1 cruiser placed in 101 Sea Zone
                1 infantry and 1 mech_infantry placed in Eastern United States
                6 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_39063.0_Ame11.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Italians

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 2 infantry placed in Kwangsi
                Chinese undo move 1.
                1 artillery and 2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    triplea_39063.0_Chi11.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 cruiser, 6 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters and 1 submarine moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                7 fighters moved from Western United States to 30 Sea Zone
                2 fighters moved from 30 Sea Zone to Johnston Island
                5 fighters moved from 30 Sea Zone to 49 Sea Zone
                1 fighter moved from Western United States to 49 Sea Zone
                3 carriers and 1 fighter moved from 26 Sea Zone to 49 Sea Zone
                1 fighter moved from 49 Sea Zone to Queensland
                5 fighters moved from Queensland to 37 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to West India
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 artillery and 3 infantry moved from Morocco to Algeria

    Place Units - Americans
                6 fighters placed in Western United States
                1 cruiser placed in 101 Sea Zone
                1 infantry and 1 mech_infantry placed in Eastern United States
                Americans undo move 2.
                1 cruiser placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_39063.0_Ame11.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Italians
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Szechwan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    triplea_39063.0_Chi11.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 airfield and 3 armour; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 3 mech_infantrys moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                6 infantry and 1 mech_infantry moved from Eastern Persia to West India
                1 armour and 9 infantry moved from India to West India

    Non Combat Move - British

    Place Units - British
                3 armour placed in Iraq
                1 airfield placed in Gibraltar

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                British collect 31 PUs (3 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 armour, 7 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Some Units in India change ownership: 1 armour, 7 infantry and 1 mech_infantry

    triplea_39063.0_UK_11.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    I am very sorry for the delay.
    I had computer problems.
    I am still working out the problems. thus the extra post

  • 19 17 16

    Hello, friend:

    I hate to tell you this but the powers that be let the server get overfull with data, so for about four days every file that got uploaded to AAA was blank.

    If you have your own copy of your last turn’s file, great, you can just re-post it.  Otherwise it will have to be rebuilt.

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 cruiser, 6 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 104 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Non Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 armour and 1 infantry moved from Morocco to Algeria
                1 artillery and 2 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Algeria
                1 armour and 1 mech_infantry moved from Algeria to Tunisia
                8 fighters moved from Western United States to 30 Sea Zone
                1 fighter moved from 30 Sea Zone to Johnston Island
                1 fighter moved from 30 Sea Zone to Johnston Island
                6 fighters moved from 30 Sea Zone to 49 Sea Zone
                1 fighter moved from 26 Sea Zone to Queensland
                3 carriers moved from 26 Sea Zone to 49 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                5 fighters moved from Queensland to 37 Sea Zone
                1 bomber and 1 fighter moved from Yunnan to West India

    Place Units - Americans
                6 fighters placed in Western United States
                1 infantry and 1 mech_infantry placed in Eastern United States
                1 cruiser placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_39063.0_Ame11.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Italians
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Szechwan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    triplea_39063.0_Chi11.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 airfield and 3 armour; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 3 mech_infantrys moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                6 infantry and 1 mech_infantry moved from Eastern Persia to West India
                1 armour and 9 infantry moved from India to West India

    Non Combat Move - British

    Place Units - British
                1 airfield placed in Gibraltar
                3 armour placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 armour, 7 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
                UK_Pacific collect 27 PUs (1 lost to blockades); end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 1 armour, 7 infantry and 1 mech_infantry

    triplea_39063.0_UK_11.tsvg

  • 19 17 16

    OK, I believe I’ve rebuilt your turns.  Check them over to make sure I didn’t miss anything, and if I did, go ahead and edit it.

    We should be good to go now.  :-)

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 armour, 1 bomber, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Sikang to Shensi
                1 fighter moved from Kazakhstan to Shensi

    Combat - Italians
                Battle in Shensi
                    Italians attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                    retreated to Shensi
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Shensi to Kazakhstan
                4 armour moved from Sikang to Turkmenistan
                1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                2 mech_infantrys moved from Northern Italy to Romania
                1 artillery and 6 infantry moved from Northern Italy to France
                1 submarine moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Ukraine
                1 bomber placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_39063.0_Ita11.tsvg

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