Scramble 3 fighters to 99.
StuckTojo (Axis) vs. Dawgonit (Allies +20) G40
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
6 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
2 battleships moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 16 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
3 armour moved from Anhwe to Manchuria
1 fighter moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Hunan
2 tactical_bombers moved from Kiangsu to Kiangsi
1 fighter moved from 19 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to ManchuriaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Manchuria
Japanese attack with 4 armour, 1 artillery, 1 fighter and 2 infantry
Russians defend with 6 infantry
Japanese win, taking Manchuria from Chinese with 4 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 6 infantry
Battle in Kiangsi
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Hopei to Shensi
2 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 carrier moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to Kiangsu
1 destroyer moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Shantung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 8 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
5 fighters moved from 26 Sea Zone to Queensland
1 fighter moved from Western United States to 26 Sea Zone
2 cruisers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from Yunnan to Shensi
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shensi
Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber
Germans defend with 1 armour; Italians defend with 3 armour and 3 mech_infantrys; Japanese defend with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
retreated to Shensi
Italians win with 5 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -42
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 5 fightersNon Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
8 fighters placed in Western United States
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Persia
5 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from West India to Iraq
6 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
7 infantry moved from India to West India
5 infantry moved from Yunnan to Hunan
3 infantry moved from Kwangsi to Kiangsi
1 armour moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to HunanCombat - British
Battle in Kiangsi
British attack with 1 armour and 3 infantry
Japanese defend with 2 infantry
British win, taking Kiangsi from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hunan
British attack with 5 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British win, taking Hunan from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Rhodesia to Belgian CongoPlace Units - British
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 armour and 9 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 1 armour and 9 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour and 1 mech_infantry moved from Shensi to Szechwan
1 armour, 1 artillery and 1 mech_infantry moved from Sikang to Szechwan
1 submarine moved from 99 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Szechwan
Italians attack with 4 armour, 1 artillery and 2 mech_infantrys
British defend with 4 infantry; Chinese defend with 4 infantry
4 armour owned by the Italians retreated to Sikang
Chinese win with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 4 infantry
Casualties for Italians: 1 artillery and 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Caucasus to Sikang
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from 97 Sea Zone to Kazakhstan
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 artillery and 1 infantry moved from Greece to Albania
1 mech_infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to France
1 artillery and 1 infantry moved from Holland Belgium to France
1 mech_infantry moved from Holland Belgium to Northern Italy
1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 armour and 1 mech_infantry placed in Ukraine
1 fighter placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Siam to Shensi
1 armour moved from Yunnan to Shensi
2 artilleries and 8 infantry moved from Yunnan to Szechwan
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Libya to TobrukCombat - ANZAC
Battle in Shensi
ANZAC attack with 1 armour and 3 fighters
Germans defend with 1 armour; Japanese defend with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
retreated to Shensi
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 armour and 2 fighters
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Shensi to Szechwan
2 armour and 2 infantry moved from 37 Sea Zone to Shan State
1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to YunnanPlace Units - ANZAC
1 mech_infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 destroyer, 3 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Evenkiyskiy to Timguska
1 armour moved from Sikang to Kazakhstan
1 armour moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Caucasus to Persia
3 fighters and 3 tactical_bombers moved from Caucasus to Persia
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from France to 104 Sea Zone
1 bomber moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Germans win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Persia
Germans attack with 2 armour, 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 1 infantry
Germans win, taking Persia from British with 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Persia to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
4 aaGuns moved from Caucasus to Northwest Persia
3 armour moved from Russia to Volgograd
1 tactical_bomber moved from Caucasus to Southern Italy
1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 fighter moved from 104 Sea Zone to 112 Sea Zone
2 bombers moved from Slovakia Hungary to Southern Italy
1 bomber moved from 104 Sea Zone to Western Germany
1 bomber moved from Persia to Ukraine
3 infantry moved from France to Holland Belgium
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Western Germany to France
1 bomber moved from United Kingdom to FrancePlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
3 artilleries placed in Volgograd
3 armour placed in Russia
1 armour, 3 fighters and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
-
I went for you with Russia. You just have a sub which can’t attack. I did nothing. If you want to non-combat your sub go ahead and edit it in.
I hope that’s cool. :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Buryatia to Amur
Japanese take Amur from Russians
5 infantry moved from Kiangsu to Kiangsi
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsi
2 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
1 fighter and 2 tactical_bombers moved from Kiangsu to HunanCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 4 fighters, 5 infantry and 2 tactical_bombers
British defend with 1 armour and 2 infantry
Japanese win, taking Kiangsi from Chinese with 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 infantry
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry and 1 mech_infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for British: 3 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Hunan to Kiangsi
4 armour moved from Manchuria to Shantung
3 infantry moved from Shantung to Anhwe
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 submarines moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
3 fighters and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 cruiser, 6 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine
retreated to 104 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour and 1 artillery moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Algeria to Tunisia
8 fighters moved from Western United States to 30 Sea Zone
2 fighters moved from 30 Sea Zone to Johnston Island
6 fighters moved from 30 Sea Zone to 49 Sea Zone
3 carriers moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from Queensland to 37 Sea Zone
1 fighter moved from 26 Sea Zone to QueenslandPlace Units - Americans
1 cruiser placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from ItaliansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Chinese undo move 1.
1 artillery and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 cruiser, 6 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 submarine moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
7 fighters moved from Western United States to 30 Sea Zone
2 fighters moved from 30 Sea Zone to Johnston Island
5 fighters moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from Western United States to 49 Sea Zone
3 carriers and 1 fighter moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to Queensland
5 fighters moved from Queensland to 37 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to West India
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 3 infantry moved from Morocco to AlgeriaPlace Units - Americans
6 fighters placed in Western United States
1 cruiser placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 2.
1 cruiser placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Italians
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield and 3 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
6 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 armour and 9 infantry moved from India to West IndiaNon Combat Move - British
Place Units - British
3 armour placed in Iraq
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour, 7 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 1 armour, 7 infantry and 1 mech_infantry -
I am very sorry for the delay.
I had computer problems.
I am still working out the problems. thus the extra post -
Hello, friend:
I hate to tell you this but the powers that be let the server get overfull with data, so for about four days every file that got uploaded to AAA was blank.
If you have your own copy of your last turn’s file, great, you can just re-post it. Otherwise it will have to be rebuilt.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 cruiser, 6 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 104 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour and 1 infantry moved from Morocco to Algeria
1 artillery and 2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Algeria to Tunisia
8 fighters moved from Western United States to 30 Sea Zone
1 fighter moved from 30 Sea Zone to Johnston Island
1 fighter moved from 30 Sea Zone to Johnston Island
6 fighters moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 26 Sea Zone to Queensland
3 carriers moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from Queensland to 37 Sea Zone
1 bomber and 1 fighter moved from Yunnan to West IndiaPlace Units - Americans
6 fighters placed in Western United States
1 infantry and 1 mech_infantry placed in Eastern United States
1 cruiser placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs





