@AndrewAAGamer Ok, sounds good. I am turning in for the night as I work early hours. I should be able to view your turn in the AM should you post this evening.
L17 G40 GeneralSvend-Sved (L+23) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 3 bombers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
1 artillery moved from Central America to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 armour moved from Central United States to Central America
1 infantry moved from Central America to Colombia
Americans take Colombia from Germans
1 mech_infantry moved from Western United States to Southeast Mexico
1 bomber moved from Eastern United States to British Columbia
1 bomber moved from Eastern United States to British ColumbiaCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Germans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in British Columbia
Americans attack with 2 bombers, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win, taking British Columbia from Japanese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 battleship, 3 carriers, 3 cruisers, 14 destroyers, 4 fighters, 10 submarines, 1 tactical_bomber and 2 transports moved from 64 Sea Zone to 10 Sea Zone
1 fighter moved from Central America to 10 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 bombers moved from British Columbia to Western United States
1 fighter moved from British Columbia to Western United States
1 fighter moved from Eastern United States to Western United StatesPlace Units - Americans
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
3 bombers placed in Central United States
1 destroyer placed in 101 Sea Zone
Americans undo move 4.
2 armour and 1 mech_infantry placed in Romania
1 armour and 2 bombers placed in Central United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,1,3,6,1,6,3,2,1,2,6,1,3,4,3,2,6,6,3,5,5
Americans collect 58 PUs (1 lost to blockades); end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Nigeria to French Central Africa
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
1 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Greece to Yugoslavia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Greece to Yugoslavia
10 armour, 2 fighters and 8 mech_infantrys moved from Russia to Smolensk
2 bombers, 2 fighters and 2 tactical_bombers moved from Romania to Smolensk
1 armour and 2 mech_infantrys moved from Northwest Persia to Greece
1 mech_infantry moved from Greece to Romania
1 armour moved from Evenkiyskiy to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Yenisey to Urals
1 fighter moved from Yenisey to Russia
4 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
3 armour and 4 mech_infantrys moved from India to Eastern PersiaCombat - British
Battle in Tobruk
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Tobruk from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
retreated to Anglo Egyptian Sudan
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Smolensk
British attack with 10 armour, 2 bombers, 4 fighters, 8 mech_infantrys and 2 tactical_bombers
Germans defend with 1 aaGun, 10 armour, 1 artillery, 4 infantry and 8 mech_infantrys
retreated to Smolensk
Germans win with 10 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -47
Casualties for Germans: 1 aaGun, 4 infantry and 7 mech_infantrys
Casualties for British: 10 armour and 8 mech_infantrys
Battle in French Central Africa
British attack with 1 artillery
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Yugoslavia
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 armour and 1 factory_minor
British win, taking Yugoslavia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
2 bombers moved from Smolensk to Russia
4 fighters moved from Smolensk to Russia
2 tactical_bombers moved from Smolensk to Russia
1 fighter moved from Tobruk to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 79 Sea ZonePlace Units - UK_Pacific
4 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
UK_Pacific collect 30 PUs; end with 30 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
Some Units in India change ownership: 4 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British win with 1 armour remaining. Battle score for attacker is -12
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in 96 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total -
You are up with Anzak :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 battleship and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 mech_infantry moved from Bulgaria to Greater Southern Germany
ANZAC take Greater Southern Germany from Germans
2 armour moved from Bulgaria to Slovakia Hungary
1 infantry moved from Samara to Russia
3 fighters and 1 tactical_bomber moved from Yenisey to Russia
2 armour moved from Saudi Arabia to Egypt
1 mech_infantry moved from Saudi Arabia to Egypt
2 armour and 1 mech_infantry moved from Turkey to Bulgaria
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from India to Saudi Arabia
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 bomber moved from New South Wales to Dutch New GuineaCombat - ANZAC
Battle in Slovakia Hungary
ANZAC attack with 2 armour
Germans defend with 1 armour
ANZAC win, taking Slovakia Hungary from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
1 artillery and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 battleship placed in 80 Sea Zone
1 armour and 1 mech_infantry placed in Saudi ArabiaTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Germans
Germans buy 1 aaGun, 7 armour, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 mech_infantry moved from Smolensk to Bryansk
1 bomber moved from Western Germany to Bryansk
1 transport moved from 91 Sea Zone to 110 Sea Zone
3 submarines moved from 97 Sea Zone to 92 Sea Zone
3 carriers moved from 97 Sea Zone to 92 Sea Zone
1 cruiser, 4 destroyers and 5 fighters moved from 97 Sea Zone to 92 Sea Zone
6 bombers moved from Western Germany to 92 Sea Zone
1 infantry moved from Spain to Gibraltar
2 mech_infantrys moved from Normandy Bordeaux to Gibraltar
1 bomber moved from Western Germany to Gibraltar
3 armour and 5 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Greater Southern Germany
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Northern Italy to 92 Sea Zone
1 fighter moved from Northern Italy to Greater Southern Germany
1 armour moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Belgian Congo
1 armour moved from Belgian Congo to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
1 fighter moved from 127 Sea Zone to Nenetsia
1 fighter moved from 127 Sea Zone to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 fighter and 1 infantry
British defend with 1 armour
1 infantry owned by the Germans retreated to Archangel
Battle in Yugoslavia
Germans attack with 1 artillery and 2 infantry
British defend with 1 armour and 1 factory_minor
Germans winRussians win with 1 armour remaining, taking Yugoslavia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Slovakia Hungary
Germans attack with 3 armour and 5 infantry
ANZAC defend with 2 armour
Germans win, taking Slovakia Hungary from ANZAC with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for ANZAC: 2 armour
Battle in Greater Southern Germany
Germans attack with 1 fighter and 2 infantry
ANZAC defend with 1 mech_infantry
Germans win, taking Greater Southern Germany from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Germans win, taking Gibraltar from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Germans attack with 6 bombers, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 3 submarines
British defend with 2 battleships and 2 fighters; Americans defend with 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 5 transports
Units damaged: 2 battleships owned by the British and 1 carrier owned by the Americans
Germans win with 6 bombers remaining. Battle score for attacker is 50
Casualties for Germans: 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 3 submarines
Casualties for British: 2 battleships and 2 fighters
Casualties for Americans: 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 5 transportsNon Combat Move - Germans
1 bomber moved from Gibraltar to Northern Italy
6 bombers moved from 92 Sea Zone to Southern Italy
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Vologda to Novgorod
1 fighter moved from Nenetsia to Novgorod
1 artillery, 1 carrier and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Greater Southern Germany to Northern Italy
1 bomber moved from Bryansk to Novgorod
10 armour moved from Smolensk to Ukraine
1 armour moved from Belarus to Ukraine
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry and 2 transports moved from 97 Sea Zone to 95 Sea ZonePlace Units - Germans
1 aaGun and 2 infantry placed in Novgorod
2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
7 armour and 3 mech_infantrys placed in Germany
2 mech_infantrys placed in Southern France
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 93 PUs; end with 93 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Archangel
1 armour and 2 mech_infantrys moved from Russia to Vologda
1 fighter moved from Volgograd to Bryansk
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Vologda
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 fighter and 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Russia to VolgogradPlace Units - Russians
3 infantry placed in Caucasus
3 infantry placed in Volgograd
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Alaska to British ColumbiaCombat - Japanese
Battle in British Columbia
Japanese attack with 1 mech_infantry
Americans defend with 1 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in KoreaNon Combat Move - Japanese
1 fighter moved from Alaska to JapanPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 mech_infantry placed in Alaska
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Colombia to Venezuela
Americans take Venezuela from Germans
1 mech_infantry moved from Southeast Mexico to Central America
1 infantry moved from British Columbia to Alaska
1 armour moved from Western United States to Alaska
3 artilleries moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 artilleries and 2 transports moved from 10 Sea Zone to 1 Sea Zone
2 artilleries moved from 1 Sea Zone to Alaska
2 bombers moved from Western United States to Alaska
2 bombers moved from Central United States to Alaska
2 fighters moved from Western United States to Alaska
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 10 Sea Zone to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
8 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 91 Sea Zone to Tobruk
1 mech_infantry moved from Romania to Bessarabia
1 carrier moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour moved from Central United States to Central America
1 carrier moved from 10 Sea Zone to 1 Sea Zone
Americans take 1 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Alaska
2 cruisers moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 1 armour, 2 artilleries, 5 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 3 mech_infantrys
Americans win, taking Alaska from Japanese with 1 armour, 1 artillery, 5 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 armour and 3 mech_infantrysNon Combat Move - Americans
5 bombers moved from Alaska to Western United States
1 fighter and 1 tactical_bomber moved from Alaska to 1 Sea Zone
2 fighters moved from Alaska to Western United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 armour placed in RomaniaTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
3 artilleries and 5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Greece to Yugoslavia
1 mech_infantry moved from Tobruk to Libya
1 fighter moved from Egypt to Libya
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Trans-Jordan to Egypt
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Greece to Romania
2 bombers moved from Russia to Yugoslavia
1 armour moved from Nenetsia to Russia
1 armour moved from Urals to Russia
5 fighters and 2 tactical_bombers moved from Russia to Romania
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
2 mech_infantrys moved from Trans-Jordan to EgyptCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Libya
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Libya from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yugoslavia
British attack with 1 armour, 2 bombers and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
British win, taking Yugoslavia from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 bombers moved from Yugoslavia to Romania
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Libya to Tobruk
4 armour and 3 mech_infantrys moved from Northwest Persia to Turkey
3 armour and 4 mech_infantrys moved from Eastern Persia to Northwest Persia
4 armour and 3 mech_infantrys moved from India to Eastern PersiaPlace Units - UK_Pacific
3 armour and 4 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
UK_Pacific undo move 1.
3 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour and 4 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Bessarabia
Italians attack with 2 fighters
Americans defend with 1 mech_infantry
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter
Casualties for Americans: 1 mech_infantry
Battle in Yugoslavia
Italians attack with 1 fighter and 2 infantry
British defend with 1 armour and 1 factory_minor
Italians win, taking Yugoslavia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
1 fighter moved from Bessarabia to Ukraine
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_upgrade and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
4 fighters and 1 tactical_bomber moved from Russia to Slovakia Hungary
2 armour and 1 mech_infantry moved from Bulgaria to Slovakia Hungary
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 bomber moved from Dutch New Guinea to IndiaCombat - ANZAC
Battle in Slovakia Hungary
ANZAC attack with 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour and 3 infantry
retreated to Slovakia Hungary
Germans win with 2 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 3 infantry
Casualties for ANZAC: 2 armour, 1 fighter and 1 mech_infantryNon Combat Move - ANZAC
3 fighters moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Slovakia Hungary to Romania
1 fighter moved from Saudi Arabia to Bessarabia
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
1 armour and 1 mech_infantry moved from Saudi Arabia to TurkeyPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in Saudi ArabiaTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Germans
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I bought a factory upgrade, its not possible to use it? :|
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I bought a factory upgrade, its not possible to use it? :|
An upgrade works only on territories you originalen owed.
Example:
UK is conquered by German, IC will be downgraded.
US liberating UK, UK is able to upgrade it on it’s turn. -
I see, is it okay if I buy a harbor instead then?
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Go for it.
I let so many things pass, that i would wonder to win this game :lol: :lol: :lol: -
Thanks, ur up :-)





