Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from Malaya to India
3 armour moved from India to West India
3 tactical_bombers moved from India to West India
2 fighters moved from India to West India
1 bomber moved from India to West India
1 armour moved from Hopei to Shensi
1 armour moved from Kweichow to Shensi
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 carrier, 4 destroyers and 2 submarines moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Combat - Japanese
Battle in Shensi
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 1 transport
Americans defend with 1 cruiser and 1 transport; ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 1 transport
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 2 submarines
Battle in West India
Japanese attack with 3 armour, 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Japanese win, taking West India from UK_Pacific with 2 armour, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Japanese: 1 armour and 2 fighters
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 1 armour
EDIT: Adding units owned by Japanese to India: 1 fighter
EDIT: Turning off Edit Mode
1 bomber and 3 tactical_bombers moved from West India to India
1 artillery moved from 39 Sea Zone to India
Place Units - Japanese
3 armour placed in India
3 mech_infantrys placed in Kiangsu
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Philippines to 37 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
3 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 cruiser and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
Scramble orders in sz 91?
I’m looking forward to a table top war game this weekend
Go Ahead.
This one is about over
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Philippines to 37 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
3 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 cruiser and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 1 transport
Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 3/5 hits
1 bomber owned by the Americans lost in 37 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Sumatra
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Italians defend with 2 destroyers
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Italians lost in 91 Sea Zone
Americans win, taking Sumatra from Japanese with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Non Combat Move - Americans
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to Western United States
1 mech_infantry moved from Central America to Central United States
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 armour and 1 infantry placed in Central United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
2 was rolled 2 times
3 was rolled 3 times
Average roll : 2.600
Median : 3.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
2 was rolled 2 times
3 was rolled 3 times
Average roll : 2.600
Median : 3.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 5 mech_infantrys moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
3 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 5 mech_infantrys moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
3 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
Combat - British
Battle in Tobruk
British attack with 3 armour, 1 fighter and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 3 armour, 1 fighter and 2 mech_infantrys in Tobruk, round 2 : 2/6 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 2/5 hits
2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Tobruk
British roll dice for 3 armour and 1 fighter in Tobruk, round 3 : 2/4 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 : 2/3 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 armour owned by the British lost in Tobruk
British roll dice for 1 armour and 1 fighter in Tobruk, round 4 : 1/2 hits
Italians roll dice for 1 armour in Tobruk, round 4 : 0/1 hits
1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 armour and 2 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in West India
British attack with 3 armour and 5 mech_infantrys
Japanese defend with 1 armour
British roll dice for 3 armour and 5 mech_infantrys in West India, round 2 : 3/8 hits
Japanese roll dice for 1 armour in West India, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in West India
British win, taking West India from Japanese with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Tobruk to Egypt
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.175
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 40
Italians Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
Average roll : 2.333
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 cruiser and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 destroyer and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to Slovakia Hungary
3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
Non Combat Move - Italians
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
1 cruiser placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Siam to Shan State
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Alexandria to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Siam to Shan State
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Japanese scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 3 fighters and 1 transport
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Japanese lost in 39 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 2 battleships, 2 carriers, 1 cruiser and 1 transport
ANZAC roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 2/5 hits
2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 carrier
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,6
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 10 times
Average roll : 4.238
Median : 5.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 21
Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 4.750
Median : 6.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 8
ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 4.750
Median : 6.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Combat - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 10 times
Average roll : 4.238
Median : 5.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 21
Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 4.750
Median : 6.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 8
ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 4.750
Median : 6.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 8
More games than time, glad your back
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
3 aaGuns, 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Poland
3 bombers, 2 fighters and 2 tactical_bombers moved from Poland to Western Germany
2 aaGuns and 5 infantry moved from Western Germany to Germany
14 infantry and 1 mech_infantry moved from Germany to Poland
Place Units - Germans
10 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
More parsing
I have not been able to open up the new down loads of triplea 1.9 I have 1.809 installed and I can open it but I cant play our games. Any ideas on how to get it to work so I can play my games
don’t worry about it kris.
you win this one.
I already posted it