@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Japanese
2 fighters moved from Japan to 6 Sea Zone
1 destroyer and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 submarines and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 artilleries, 1 infantry and 1 mech_infantry moved from Shensi to Sikang
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 8 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Sikang
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 5 destroyers, 11 fighters, 8 submarines and 4 tactical_bombers
Americans defend with 8 carriers, 2 destroyers, 18 fighters, 4 submarines and 1 transport; ANZAC defend with 1 fighter and 1 submarine
Units damaged: 1 carrier owned by the Americans
Units damaged: 7 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Defender decisions have I think been obvious up until now, but lose all six remaining damaged CVs?
I assumed scramble of 1ANZAC and 2USA ftrs. It’s the obvious thing to do.
max defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Japanese
2 fighters moved from Japan to 6 Sea Zone
1 destroyer and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 submarines and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 artilleries, 1 infantry and 1 mech_infantry moved from Shensi to Sikang
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 8 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Sikang
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 5 destroyers, 11 fighters, 8 submarines and 4 tactical_bombers
Americans defend with 8 carriers, 2 destroyers, 18 fighters, 4 submarines and 1 transport; ANZAC defend with 1 fighter and 1 submarine
Units damaged: 1 carrier owned by the Americans
Units damaged: 7 carriers owned by the Americans
Units damaged: 2 battleships owned by the Japanese
1 cruiser owned by the Japanese and 2 battleships owned by the Japanese retreated to 25 Sea Zone
Americans win with 12 fighters and 1 transport remaining. Battle score for attacker is -37
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Americans: 8 carriers, 2 destroyers, 6 fighters and 4 submarines
Casualties for Japanese: 5 carriers, 5 destroyers, 8 fighters, 8 submarines and 3 tactical_bombers
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
10 fighters owned by the Americans forced to land in Hawaiian Islands
Non Combat Move - Japanese
2 bombers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Kweichow to Szechwan
1 armour and 1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery moved from Jehol to Anhwe
1 mech_infantry moved from Yunnan to Malaya
2 armour moved from Yunnan to Malaya
1 armour moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from Yunnan to French Indo China
Place Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
2 artilleries placed in Japan
3 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Brazil to 86 Sea Zone
1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Norway to Denmark
1 tactical_bomber moved from 112 Sea Zone to Denmark
1 fighter moved from Norway to Denmark
1 carrier moved from 112 Sea Zone to 110 Sea Zone
13 fighters moved from Hawaiian Islands to 25 Sea Zone
Purchase Units - Americans
Americans repair damage of 4x harbour, 6x factory_minor, 2x airfield; Remaining resources: 79 PUs;
Americans buy 2 carriers, 3 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in Holland Belgium
Battle in Denmark
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans, taking Denmark from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 13 fighters
Japanese defend with 2 battleships and 1 cruiser
Americans win, taking Normandy Bordeaux from Germans with 12 fighters remaining. Battle score for attacker is 42
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 battleships and 1 cruiser
Non Combat Move - Americans
12 fighters moved from 25 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from French Guiana to 110 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
2 fighters and 1 tactical_bomber moved from Denmark to Norway
Place Units - Americans
1 destroyer placed in 113 Sea Zone
2 fighters placed in Norway
2 carriers and 2 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 4 fighters
EDIT: Adding units owned by Americans to 10 Sea Zone: 4 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 7 PUs;
Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 41 Sea Zone to 43 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
2 fighters moved from 41 Sea Zone to 43 Sea Zone
2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 marine and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Persia to India
2 artilleries and 1 infantry moved from West India to India
1 armour moved from Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 3 PUs;
Combat - British
Battle in Java
Battle in Borneo
Non Combat Move - British
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 aaGun moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Denmark
Place Units - British
1 destroyer and 2 submarines placed in 80 Sea Zone
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
British collect 38 PUs (1 lost to blockades); end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 25 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - Italians
1 armour, 4 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from Ukraine to Western Ukraine
2 fighters moved from 95 Sea Zone to Denmark
1 mech_infantry moved from Northern Italy to Denmark
2 artilleries and 1 infantry moved from Western Germany to Denmark
1 fighter moved from Southern Italy to Denmark
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 armour, 4 artilleries, 9 infantry, 1 marine and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour, 4 artilleries, 9 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Italians attack with 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 artillery and 2 infantry; Americans defend with 1 infantry
Italians win, taking Denmark from Americans with 1 artillery remaining. Battle score for attacker is -23
Casualties for Italians: 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Southern Italy
1 artillery moved from Northern Italy to Western Germany
Place Units - Italians
1 artillery and 1 mech_infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern France
Italians undo move 2.
1 fighter placed in Southern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Don’t think I’ve ever heard of Italy can opening Denmark before?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Removing units owned by ANZAC from New South Wales: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3
ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 12
Combat Move - French
1 infantry moved from Finland to Norway
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
8 infantry moved from Western Germany to Holland Belgium
7 submarines moved from 113 Sea Zone to 112 Sea Zone
3 bombers and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from Novgorod to Archangel
5 armour and 1 mech_infantry moved from Timguska to Yenisey
Germans take Evenkiyskiy from Russians
Purchase Units - Germans
Scramble from Norway?
Purchase was 3inf 4art 1dd 3ftr
yes max
one sub hit is tip car
two hits loose carrier
Preserve DD from 3 plane hits or lose it?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
8 infantry moved from Western Germany to Holland Belgium
7 submarines moved from 113 Sea Zone to 112 Sea Zone
3 bombers and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from Novgorod to Archangel
5 armour and 1 mech_infantry moved from Timguska to Yenisey
Germans take Evenkiyskiy from Russians
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
Battle in Holland Belgium
Germans attack with 8 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 8 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yenisey
Germans attack with 5 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Yenisey from Russians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers, 7 submarines and 1 tactical_bomber
French defend with 1 fighter; British defend with 2 transports; Americans defend with 1 carrier, 1 destroyer, 4 fighters and 1 transport
2 submarines owned by the Germans Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 fighter
Casualties for Germans: 3 bombers, 5 submarines and 1 tactical_bomber
Casualties for British: 2 transports
Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 1 transport
Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
Non Combat Move - Germans
1 artillery moved from Ukraine to Bessarabia
1 armour and 16 mech_infantrys moved from Ukraine to Eastern Poland
6 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
1 armour moved from Novgorod to Karelia
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Sakha to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Ukraine to Novgorod
4 artilleries and 3 infantry moved from Novgorod to Archangel
3 mech_infantrys moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Archangel
13 artilleries moved from Novgorod to Karelia
7 infantry and 3 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from Poland to Eastern Poland
2 infantry moved from Bulgaria to Romania
4 artilleries and 2 infantry moved from Baltic States to Eastern Poland
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery, 3 fighters and 3 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
I assumed you’d sink the DD - it was the logical thing to do.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
14 artilleries and 31 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Rostov to Bryansk
1 mech_infantry moved from Bryansk to Western Ukraine
3 armour and 2 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 armour, 14 artilleries, 31 infantry and 3 mech_infantrys
Italians defend with 1 aaGun, 1 armour, 4 artilleries, 9 infantry, 1 marine and 1 mech_infantry
Russians win, taking Western Ukraine from Italians with 3 armour, 14 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 42
Casualties for Russians: 7 infantry
Casualties for Italians: 1 aaGun, 1 armour, 4 artilleries, 9 infantry, 1 marine and 1 mech_infantry
Non Combat Move - Russians
3 aaGuns moved from Bryansk to Western Ukraine
3 aaGuns, 10 artilleries and 20 infantry moved from Rostov to Bryansk
2 infantry moved from Volgograd to Rostov
Place Units - Russians
5 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers, 3 fighters and 1 tactical_bomber moved from Midway to 25 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 bombers moved from 25 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Scramble from Queensland?