Japan to go
Godspeed :)
First Round No SS hit, 10 hits after that.
Ool please, Thank you.
Need a file?
@aequitas:
First Round No SS hit, 10 hits after that.
Ool please, Thank you.
Need a file?
just max defense.
keep a destoryer if you have any subs left
I misscalculated the CV’s i would need. Is it ok if i swap one tipped CV for a dmgd BB?
ok
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 battleships, 7 carriers, 2 cruisers and 7 destroyers moved from 22 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter moved from Philippines to Caroline Islands
1 tactical_bomber moved from Philippines to 33 Sea Zone
4 fighters moved from 22 Sea Zone to Caroline Islands
2 fighters moved from Japan to 33 Sea Zone
3 bombers moved from Japan to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 2 marines moved from Marianas to 22 Sea Zone
1 infantry, 1 marine and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 marine and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 marine and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 transport moved from 22 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Kiangsi
1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Kiangsi
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Kwangtung
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 7 carriers, 2 cruisers, 7 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 3 transports
British defend with 1 battleship; Americans defend with 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 5 submarines and 2 transports; ANZAC defend with 3 fighters and 2 submarines
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 battleships, 3 bombers, 7 carriers, 2 cruisers, 7 destroyers, 6 fighters, 3 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 10/23 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the Americans
Americans roll dice for 7 submarines in 33 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters and 2 transports in 33 Sea Zone, round 2 : 11/16 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
2 destroyers owned by the Japanese, 4 submarines owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers, 6 carriers, 2 cruisers, 5 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 12/20 hits
Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 9 fighters and 2 transports in 33 Sea Zone, round 3 : 10/14 hits
5 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 2 submarines owned by the ANZAC, 1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers, 4 carriers, 1 cruiser, 6 fighters and 3 transports in 33 Sea Zone, round 4 : 8/12 hits
Americans roll dice for 1 battleship, 4 fighters and 2 transports in 33 Sea Zone, round 4 : 3/5 hits
Units damaged: 2 carriers owned by the Japanese
1 battleship owned by the British, 1 fighter owned by the Japanese, 2 transports owned by the Americans, 1 fighter owned by the Americans and 3 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 3 bombers, 4 carriers, 1 cruiser, 5 fighters and 3 transports remaining. Battle score for attacker is 65
Casualties for British: 1 battleship
Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 5 submarines and 2 transports
Casualties for ANZAC: 3 fighters and 2 submarines
Casualties for Japanese: 3 carriers, 1 cruiser, 7 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers
Battle in Caroline Islands
Japanese attack with 1 artillery, 5 fighters, 3 infantry and 2 marines
Americans defend with 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry
Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 2 marines in Caroline Islands, round 2 : 4/11 hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits
2 infantry owned by the Japanese, 1 bomber owned by the Americans, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 2 marines in Caroline Islands, round 3 : 4/9 hits
Americans roll dice for 1 fighter and 1 marine in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 marine owned by the Americans and 1 fighter owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery, 5 fighters and 2 marines remaining. Battle score for attacker is 29
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry
Casualties for Japanese: 3 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 4 infantry in Kiangsi, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Shantung, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters could not land in Caroline Islands and were removed
3 bombers moved from 33 Sea Zone to Philippines
4 fighters moved from 33 Sea Zone to Marianas
1 fighter moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
6 mech_infantrys moved from Kiangsu to Kwangtung
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
Japanese collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 3 infantry moved from Anhwe to Shantung
2 artilleries and 4 infantry moved from Anhwe to Kiangsi
3 artilleries moved from Anhwe to Kiangsu
4 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Hopei to Kiangsi
3 artilleries and 10 infantry moved from Anhwe to Kiangsi
1 infantry moved from Jehol to Shantung
Combat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 2 infantry
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Kiangsi
Chinese attack with 5 artilleries, 1 fighter and 15 infantry
Japanese defend with 3 infantry
Chinese win, taking Kiangsi from Japanese with 5 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Shantung
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 2 infantry
Chinese win, taking Shantung from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
1 infantry moved from Hopei to Anhwe
Place Units - Chinese
2 artilleries and 5 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
4 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 armour moved from Russia to Volgograd
10 fighters moved from Russia to Volgograd
1 bomber moved from Russia to Ukraine
Combat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Caucasus
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
British attack with 2 armour and 10 fighters
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Germans with 2 armour and 10 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
10 fighters moved from Volgograd to Russia
4 fighters and 1 tactical_bomber moved from Caucasus to Russia
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 armour and 3 mech_infantrys moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 armour moved from India to Eastern Persia
1 aaGun, 1 artillery and 4 infantry moved from India to West India
2 fighters moved from India to Northwest Persia
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 aaGuns, 2 artilleries, 2 fighters and 8 infantry moved from Anhwe to Kiangsi
3 artilleries moved from Shan State to Yunnan
4 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
2 infantry moved from India to Burma
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Ukraine to Russia
Place Units - British
1 carrier, 1 destroyer and 2 fighters placed in 110 Sea Zone
1 artillery placed in Persia
Turn Complete - British
British collect 40 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
3 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 3 fighters
I think we can box this game in as a win for you.
What you say?
Ha! Sure.
I think Japan is cornered and Russia is holding, so the Axis are looking squeezed!
Rematch?
Game result is posted.
I thought i had Russia the minute when i was attacking your stack, but you did recoup and Germany was positioned badly to take Advantage of it.
Pacific theatre:
I tried something different this time and i must say i kept you in check at sea but failed in planning and execution of the proper Invasion of China.
Rematch?
sure, you want Axis or switch?
It is up to you.
I’ll take Axis.