@Jacob16 and @oysteilo Happy to play with anyone gents, if any one has an opinion or preference. Or we would just leave it up to chance.
17L Variance (Allies) vs simon33 (Axis) BM2.1\. Game II
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No scramble and max D except preserve one AA Gun.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 16
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
1 infantry moved from Denmark to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from 113 Sea Zone to Holland BelgiumPurchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Finland
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 3 artilleries and 1 infantry
Germans win, taking Finland from Americans, taking Holland Belgium from Americans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 3 artilleries and 1 infantry
Battle in Eastern Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Novosibirsk from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
6 artilleries moved from Volgograd to Caucasus
3 fighters moved from Holland Belgium to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 1 infantry moved from Western Germany to France
2 artilleries moved from Denmark to Western Germany
1 artillery moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
10 mech_infantrys moved from Turkmenistan to Kazakhstan
1 aaGun moved from Western Germany to FrancePlace Units - Germans
2 fighters placed in Novgorod
3 artilleries placed in Volgograd
1 destroyer and 1 fighter placed in 113 Sea Zone
1 infantry placed in France
2 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Japanese
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 0 SuicideAttackTokens; 8 PUs;
Japanese buy 2 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Place Units - Japanese
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1
Japanese collect 10 PUs (4 lost to blockades); end with 12 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - Americans
2 fighters moved from French Indo China to 6 Sea Zone
2 armour and 1 infantry moved from Guam to 21 Sea Zone
2 armour, 3 carriers, 1 destroyer, 1 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
3 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
8 fighters moved from Korea to Japan
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from French Indo China to 6 Sea ZonePurchase Units - Americans
Americans buy 3 armour, 1 artillery, 8 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Americans
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I am assuming no scramble to Z6
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I guess not.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 17
Combat Move - British
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
4 fighters moved from Northwest Persia to Eastern Persia
2 fighters moved from India to Eastern PersiaPurchase Units - British
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 1 PUs;Combat - British
Battle in Eastern Persia
British attack with 6 fighters and 2 mech_infantrys
Germans defend with 1 armour
British win, taking Eastern Persia from Germans with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
6 fighters moved from Eastern Persia to Northwest Persia
3 artilleries, 3 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Szechwan to SikangPlace Units - British
3 artilleries placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 1 fighter -
I concede. USA and even UK Pac are going to bring over so much force and I don’t look like getting on the Middle East any time soon.
I think maybe I should have bypassed that enormous stack in Moscow to hit the UK there.
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Yeah and now that Japan has gone, you would need to get both Egypt and London.
gg