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16L BM2.1 Giallo (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - British
2 fighters moved from 79 Sea Zone to India
1 fighter and 1 tactical_bomber moved from West India to India
5 infantry moved from West India to India
1 carrier moved from 80 Sea Zone to 79 Sea Zone
1 bomber moved from United Kingdom to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FrancePurchase Units - British
British buy 2 artilleries, 1 destroyer, 1 harbour and 6 infantry; Remaining resources: 1 PUs;Combat - British
Battle in Southern France
British attack with 1 artillery, 1 bomber and 1 infantry
Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Neutral_Axis with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Neutral_Axis: 1 artillery and 1 infantry
Battle in India
British attack with 3 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
British win, taking India from Japanese with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 2 artilleries and 3 infantryNon Combat Move - British
3 fighters moved from India to 79 Sea Zone
1 tactical_bomber moved from India to 79 Sea Zone
1 aaGun moved from West India to India
2 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 1 infantry moved from Persia to 80 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
2 artilleries and 1 infantry moved from 79 Sea Zone to West India
2 armour and 1 mech_infantry moved from Eastern Persia to West India
4 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Gibraltar to Norway
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 carrier, 1 fighter, 3 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 aaGun and 3 infantry moved from 125 Sea Zone to Norway
1 bomber moved from Southern France to United Kingdom
1 aaGun moved from Egypt to AlexandriaPlace Units - British
1 harbour placed in Iraq
1 destroyer placed in 80 Sea Zone
2 artilleries and 1 infantry placed in Persia
2 infantry placed in Iraq
3 infantry placed in Normandy BordeauxTurn Complete - British
British collect 44 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 fighter moved from Slovakia Hungary to Bryansk
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
2 fighters moved from 95 Sea Zone to Southern France
2 artilleries moved from France to Southern FrancePurchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Bryansk
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 3 artilleries, 2 fighters and 1 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 3 artilleries and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 fighter moved from Rostov to Ukraine
1 fighter moved from Bryansk to UkrainePlace Units - Italians
1 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
2 infantry placed in UkraineTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
ANZAC collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - French
1 fighter moved from Gibraltar to 125 Sea ZoneNon Combat Move - French
2 infantry moved from 125 Sea Zone to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
5 armour and 4 mech_infantrys moved from Novosibirsk to Kansu
Germans take Timguska from Russians
1 fighter, 8 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 bombers moved from Novgorod to Normandy Bordeaux
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Belarus to Smolensk
2 fighters moved from Ukraine to Smolensk
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 tactical_bomber moved from Ukraine to SmolenskPurchase Units - Germans
Germans buy 4 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Smolensk
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Germans attack with 5 armour and 4 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 6 infantry; Americans defend with 1 artillery
Germans win, taking Normandy Bordeaux from British with 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 6 mech_infantrys
Casualties for British: 1 aaGun, 1 armour and 6 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 bombers moved from Normandy Bordeaux to France
1 aaGun and 1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 tactical_bomber moved from Smolensk to Finland
1 artillery moved from Vyborg to Finland
2 mech_infantrys moved from Novgorod to Finland
4 mech_infantrys moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Smolensk to Novgorod
3 artilleries moved from Novgorod to Belarus
1 artillery moved from Archangel to Belarus
1 aaGun moved from Germany to Western Germany
3 artilleries and 1 infantry moved from Western Germany to Germany
3 infantry moved from Germany to PolandPlace Units - Germans
3 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
4 infantry placed in Western Germany
2 infantry placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
6 artilleries and 12 infantry moved from Caucasus to Volgograd
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansPurchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Volgograd
Russians attack with 6 artilleries and 12 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Caucasus to Volgograd
1 artillery and 10 infantry moved from Russia to Smolensk
2 aaGuns, 7 artilleries and 12 infantry moved from Vologda to Smolensk
1 aaGun, 9 artilleries and 17 infantry moved from Tambov to Russia
1 mech_infantry moved from Kazakhstan to Samara
1 aaGun moved from Russia to SmolenskPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Japanese
1 fighter moved from Midway to 31 Sea Zone
2 bombers moved from Midway to Wake Island
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 tactical_bombers moved from Japan to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from Midway to 25 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter moved from Burma to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 armour, 2 artilleries and 2 mech_infantrys moved from Chahar to Hopei
3 artilleries and 4 infantry moved from Burma to India
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to BrazilPurchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Brazil
Battle in Wake Island
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 infantry and 1 mech_infantry
Japanese win, taking Brazil from Americans, taking Wake Island from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 3 artilleries and 4 infantry
British defend with 1 aaGun and 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 aaGun and 5 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Szechwan to Burma
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Malaya to Burma
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 carrier and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Shantung to Japan
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to Midway
2 bombers moved from Wake Island to Midway
1 fighter moved from 31 Sea Zone to Midway
1 carrier and 8 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 63 Sea Zone to 33 Sea Zone
1 artillery moved from Anhwe to Hunan
1 artillery moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Shantung to AnhwePlace Units - Japanese
3 artilleries placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Shantung
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Americans
1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber moved from Norway to Finland
1 submarine moved from 91 Sea Zone to 85 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea ZonePurchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 destroyer, 1 harbour, 3 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Battle in Finland
Americans attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries, 6 mech_infantrys and 1 tactical_bomber
retreated to Finland
Germans win with 2 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 artillery, 1 fighter and 3 infantry
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 85 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Finland to Norway
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 airfield, 3 armour and 1 harbour placed in Norway
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
3 submarines placed in 10 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
3 infantry moved from Shensi to SikangCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
retreated to Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Non Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Politics - British
Combat Move - British
6 armour, 10 artilleries, 6 infantry and 1 mech_infantry moved from West India to India
4 mech_infantrys moved from Eastern Persia to India
2 artilleries and 1 infantry moved from Persia to Eastern Persia
3 infantry moved from Iraq to Persia
1 marine moved from West India to 79 Sea Zone
1 battleship and 1 marine moved from 79 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
2 carriers moved from 79 Sea Zone to 41 Sea Zone
3 fighters and 1 tactical_bomber moved from 79 Sea Zone to India
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 fighter moved from 125 Sea Zone to Finland
2 fighters moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
3 infantry moved from Norway to Finland
2 transports moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 125 Sea Zone to 112 Sea ZonePurchase Units - British
British buy 4 artilleries, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Finland
British attack with 1 bomber, 3 fighters and 3 infantry
Germans defend with 2 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 fighters and 3 infantry
Battle in Sumatra
Battle in India
British attack with 6 armour, 10 artilleries, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Sumatra from Japanese, taking India from Japanese with 6 armour, 10 artilleries, 3 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Japanese: 3 artilleries and 2 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
2 transports moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 41 Sea Zone
1 aaGun moved from West India to India
3 mech_infantrys moved from Iraq to Eastern Persia
1 aaGun moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 artilleries and 1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Finland to Norway
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
1 carrier placed in 80 Sea Zone
1 fighter placed in 80 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 artilleries placed in Persia
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Ukraine to Rostov
Italians take Bryansk from Russians
3 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from Ukraine to RostovPurchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 1 PUs;Combat - Italians
Battle in Crete
Battle in Rostov
Italians attack with 1 armour, 3 artilleries, 4 infantry, 1 marine and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Crete from Neutral_Allies, taking Rostov from Russians with 1 armour, 3 artilleries, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
2 fighters moved from Ukraine to Southern Italy
1 fighter moved from Southern Italy to 95 Sea Zone
1 infantry moved from Holland Belgium to France
1 artillery moved from Southern France to France
1 aaGun and 2 artilleries moved from Southern France to Northern ItalyPlace Units - Italians
2 submarines placed in 95 Sea Zone
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
3 bombers moved from France to United Kingdom
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Archangel
5 armour and 3 mech_infantrys moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from RussiansPurchase Units - Germans
Germans buy 1 fighter, 3 infantry and 7 submarines; Remaining resources: 4 PUs;Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,5,7 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Battle in Archangel
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Germans attack with 5 armour and 3 mech_infantrys
Chinese defend with 1 fighter and 3 infantry
Germans win, taking Tsinghai from Chinese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 fighter and 3 infantryNon Combat Move - Germans
1 fighter moved from Novgorod to Western Germany
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
13 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
17 artilleries moved from Belarus to Novgorod
3 infantry moved from Poland to Baltic States
3 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from Poland to Eastern Poland
4 artilleries and 2 infantry moved from Germany to Poland
6 infantry moved from Western Germany to Germany
1 aaGun and 2 infantry moved from France to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Novgorod
3 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
7 submarines placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 53 PUs; end with 57 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to CaucasusPurchase Units - Russians
Russians buy 3 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
3 aaGuns, 8 artilleries and 21 infantry moved from Smolensk to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Nenetsia to Vologda
1 aaGun, 6 artilleries and 8 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Samara to Caucasus
1 aaGun, 8 artilleries and 20 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to TambovPlace Units - Russians
3 armour, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
4 fighters and 3 tactical_bombers moved from Midway to 31 Sea Zone
2 bombers moved from Midway to 30 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Hopei to ShensiPurchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 fighters, 1 harbour, 9 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
2 bombers moved from 30 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
4 fighters and 3 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
1 aaGun, 5 armour, 1 fighter, 2 infantry and 3 mech_infantrys moved from Burma to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Japan to Philippines
1 fighter moved from French Indo China to 35 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 1 marine and 6 submarines moved from 33 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Manchuria to JeholPlace Units - Japanese
1 harbour placed in Midway
1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,5
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Americans
1 fighter moved from Gibraltar to Brazil
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
1 fighter moved from Gibraltar to Brazil
1 submarine moved from 85 Sea Zone to 88 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
4 fighters and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 6 fighters and 2 infantry; Remaining resources: 4 PUs;Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Denmark
Battle in Brazil
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Denmark from Germans, taking Brazil from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters moved from Brazil to French Guiana
1 destroyer and 2 submarines moved from 92 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 2 infantry placed in Norway
2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Persia to 80 Sea Zone
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
3 mech_infantrys moved from Eastern Persia to India
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 41 Sea Zone
1 carrier and 1 fighter moved from 80 Sea Zone to 41 Sea Zone
2 artilleries and 1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Norway to GermanyPurchase Units - British
British buy 2 armour, 1 artillery, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat - British
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.Non Combat Move - British
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 aaGun, 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
1 aaGun moved from Scotland to 111 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 transport placed in 80 Sea Zone
1 tactical_bomber placed in Persia
1 armour and 1 artillery placed in Persia
2 mech_infantrys placed in Iraq
2 infantry placed in Egypt
British undo move 4.
1 armour and 1 mech_infantry placed in Iraq
1 mech_infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - Italians
1 fighter moved from 95 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea ZonePurchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Ukraine
1 aaGun, 1 armour, 3 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from Rostov to Ukraine
2 fighters moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from France to Western GermanyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
3 infantry placed in UkraineTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
I guess the USSR sub will submerge on the German turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 11
Combat Move - French
1 infantry moved from Norway to FinlandNon Combat Move - French
Turn Complete - French