Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Southern France to Gibraltar
1 bomber moved from Southern France to Gibraltar
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 2 artilleries and 1 mech_infantry
British defend with 2 armour and 1 infantry
Italians win, taking Rostov from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 2 artilleries
Casualties for British: 2 armour and 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry
British defend with 1 harbour and 2 infantry; Americans defend with 1 armour, 1 artillery and 2 infantry
British win with 1 armour and 1 artillery remaining. Battle score for attacker is -15
Casualties for Italians: 1 artillery, 2 fighters and 1 infantry
Casualties for British: 2 infantry
Casualties for Americans: 2 infantry
2 bombers owned by the Italians and 2 fighters owned by the Italians retreated
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
2 bombers moved from Gibraltar to Southern France
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Archangel to Bryansk
Place Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from India to Malaya
2 fighters moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Malaya to Burma
2 fighters moved from Malaya to 37 Sea Zone
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 carrier, 1 fighter, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Russia to Samara
1 armour moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 bomber moved from Bryansk to Novosibirsk
1 bomber moved from Bryansk to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 fighter and 2 tactical_bombers moved from Bryansk to Caucasus
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
20 armour moved from Russia to Volgograd
2 armour and 4 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
2 bombers moved from Bryansk to Western Germany
1 fighter and 1 tactical_bomber moved from Southern France to 95 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 23 armour and 4 mech_infantrys
British defend with 2 armour, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 23 armour and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 2 armour and 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Samara to Rostov
1 bomber moved from Vologda to Ukraine
3 armour moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Novosibirsk to Russia
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Germany to Romania
5 mech_infantrys moved from Germany to Romania
1 bomber moved from 104 Sea Zone to Western Germany
Place Units - Germans
1 carrier and 1 submarine placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in 112 Sea Zone
1 bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 64 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Dzavhan to Yenisey
1 aaGun and 10 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 3 infantry moved from Timguska to Yenisey
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Kansu to Tsinghai
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu
1 mech_infantry moved from Kansu to Tsinghai
2 armour moved from Kansu to Sikang
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Yunnan to Sikang
1 fighter moved from Kweichow to Sikang
2 bombers moved from Yunnan to Tsinghai
1 tactical_bomber moved from Yunnan to Sikang
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sikang
Japanese attack with 2 armour, 1 fighter and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Tsinghai
Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of British Columbia from British to Japanese
EDIT: Changing ownership of Western United States from Americans to Japanese
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Removing units owned by Japanese from Alaska: 1 artillery
EDIT: Adding units owned by Japanese to British Columbia: 1 artillery
EDIT: Removing units owned by Japanese from Alaska: 2 artilleries and 2 infantry
EDIT: Adding units owned by Japanese to Western United States: 2 artilleries and 2 infantry
EDIT: Removing units owned by Japanese from 2 Sea Zone: 3 transports
EDIT: Adding units owned by Japanese to 10 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 4 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 4 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 10 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 4 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 4 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 10 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 1 fighter moved from 20 Sea Zone to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from Tsinghai to Anhwe
3 artilleries and 7 infantry moved from Buryatia to Amur
1 aaGun moved from Buryatia to Amur
1 mech_infantry moved from Chahar to Kweichow
2 artilleries moved from Shan State to French Indo China
2 mech_infantrys moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
2 mech_infantrys moved from Yunnan to Kwangtung
1 armour moved from Hunan to Kwangtung
1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Kiangsu to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 fighter moved from Sikang to Kweichow
2 tactical_bombers moved from Sikang to Kweichow
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 carrier, 5 destroyers and 1 fighter placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6,5,3,5,6,4,5,2,6,1,4,1,2,4
Japanese collect 64 PUs (6 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
I forgot that I had units in Alaska, first noticed in my non combat move, hence all the editing, hope its ok!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 carriers, 2 destroyers and 4 fighters moved from 25 Sea Zone to 12 Sea Zone
2 fighters moved from India to Yunnan
Combat - Americans
Battle in Yunnan
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Yunnan to Burma
10 fighters moved from India to Northwest Persia
Place Units - Americans
1 cruiser and 2 destroyers placed in 101 Sea Zone
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Central United States
1 armour placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,2,1,5
Americans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western United States: 1 factory_major
EDIT: Adding units owned by Americans to Western United States: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Adding units owned by Japanese to Western United States: 1 factory_minor
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Quebec to Ontario
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
7 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour, 2 artilleries and 8 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 fighter moved from India to Northwest Persia
1 fighter moved from India to Northwest Persia
1 tactical_bomber moved from India to Burma
Combat - British
Non Combat Move - British
Place Units - British
3 mech_infantrys placed in Iraq
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
1 armour moved from Bryansk to Volgograd
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
2 bombers moved from Southern France to Gibraltar
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries, 2 bombers, 2 fighters and 2 infantry
British defend with 1 harbour; Americans defend with 1 armour, 2 artilleries and 3 infantry
Italians win, taking Gibraltar from British with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 armour, 2 artilleries and 3 infantry
Trigger Italians Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Italians
2 bombers moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Malaya to Shan State
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Burma to India
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Siam
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to Northwest Persia
1 bomber moved from Ukraine to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
1 fighter and 2 tactical_bombers moved from Ukraine to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
23 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber moved from Russia to Northwest Persia
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Samara to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Novosibirsk to Turkmenistan
Combat - Germans
Battle in Northwest Persia
Germans attack with 24 armour, 6 bombers, 2 fighters, 5 mech_infantrys and 3 tactical_bombers
British defend with 3 armour, 1 artillery, 3 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber; Americans defend with 10 fighters
Germans win, taking Northwest Persia from British with 15 armour, 6 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 128
Casualties for Germans: 9 armour and 5 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 3 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 10 fighters
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
4 armour and 5 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Russia to Volgograd
1 armour and 5 mech_infantrys moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Vologda to Volgograd
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Western Germany to France
2 fighters and 3 tactical_bombers moved from Northwest Persia to Caucasus
1 fighter moved from Caucasus to Volgograd
2 bombers moved from Northwest Persia to Ukraine
4 bombers moved from Northwest Persia to Caucasus
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
1 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 65 PUs (1 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 artillery and 23 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Yenisey to Evenkiyskiy
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Western United States to Mexico
Japanese take Mexico from Americans
1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 4 Sea Zone to 16 Sea Zone
1 carrier and 1 transport moved from 4 Sea Zone to 6 Sea Zone
2 artilleries moved from French Indo China to Siam
1 mech_infantry moved from French Indo China to Siam
2 bombers moved from Anhwe to Siam
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 2 artilleries, 2 bombers and 1 mech_infantry
ANZAC defend with 4 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 4 infantry
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Non Combat Move - Japanese
1 armour moved from French Indo China to Kwangsi
2 bombers moved from Siam to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 aaGun moved from Amur to Korea
3 artilleries moved from Amur to Korea
7 infantry moved from Amur to Korea
1 artillery moved from Tsinghai to Shensi
1 armour moved from Kansu to Kweichow
1 mech_infantry moved from Tsinghai to Kweichow
1 armour moved from Sikang to Kweichow
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from British Columbia to 1 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 3 Sea Zone
2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 battleship, 1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Central United States to Mexico
1 infantry moved from Central United States to Western United States
Americans take Western United States from Japanese
1 fighter moved from Queensland to Malaya
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 12 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 12 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 6 infantry
Italians defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Mexico
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking Mexico from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 2 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 infantry moved from India to West India
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
3 armour moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Yunnan
British attack with 1 armour, 2 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking Yunnan from Japanese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 tactical_bomber moved from Yunnan to Burma
1 artillery and 1 infantry moved from Ontario to Quebec
1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry