17L Variance (Allies) vs simon33 (Axis) BM2.1\. Game II

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 14

    Combat Move - Italians
                3 fighters and 1 mech_infantry moved from Rostov to Kazakhstan

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 3 fighters and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Kazakhstan from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Kazakhstan to Rostov
                1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
                1 artillery moved from Bryansk to Rostov
                1 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                3 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_39055_Ita14.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 14

    Combat Move - Italians
                3 fighters and 1 mech_infantry moved from Rostov to Kazakhstan

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 3 fighters and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Kazakhstan from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Kazakhstan to Rostov
                1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
                1 artillery moved from Bryansk to Rostov
                1 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                3 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_39055_Ita14.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Libya to Tobruk

    Turn Complete - French

    triplea_39055_Fre14.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 15

    Research Technology - Germans

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 bomber moved from Germany to Normandy Bordeaux

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 carrier, 4 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 4 damage total.

    Non Combat Move - Germans
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Germany to Western Germany
                3 artilleries moved from Russia to Tambov
                3 armour and 3 mech_infantrys moved from Russia to Novosibirsk
                3 armour and 3 mech_infantrys moved from Russia to Rostov
                8 armour and 18 mech_infantrys moved from Russia to Volgograd
                2 artilleries moved from Eastern Poland to Poland
                4 artilleries and 6 infantry moved from Western Germany to France
                2 aaGuns moved from Western Germany to France

    Place Units - Germans
                1 carrier and 4 fighters placed in 113 Sea Zone
                3 artilleries placed in France
                2 infantry placed in Western Germany
                Germans undo move 2.
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns, 4 artilleries and 6 infantry
                EDIT: Removing units owned by Germans from France: 2 aaGuns, 4 artilleries and 6 infantry
                EDIT: Turning off Edit Mode
                3 artilleries placed in Western Germany
                3 artilleries placed in Volgograd

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs

    triplea_39055_Ger15.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 15

    Combat Move - Japanese
                1 fighter moved from Japan to Jehol
                1 fighter and 1 infantry moved from Shantung to Jehol
                1 artillery and 1 infantry moved from Shantung to Kiangsu

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 3 PUs;

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Jehol
                    Japanese attack with 2 fighters and 1 infantry
                    Americans defend with 1 mech_infantry
                    Japanese win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Jehol to Japan
                1 fighter moved from Jehol to Shantung

    Place Units - Japanese
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,2,4,3,2,4,4,6,5,3,5,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,6,1,1,4,5,2,5,3,1,5,1,6,5,4,3,2,5,3,4,6,5,3
                Japanese collect 10 PUs (17 lost to blockades); end with 13 PUs total

    triplea_39055_Jap15.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 15

    Combat Move - Japanese
                1 fighter moved from Japan to Jehol
                1 fighter and 1 infantry moved from Shantung to Jehol
                1 artillery and 1 infantry moved from Shantung to Kiangsu

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 3 PUs;

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Jehol
                    Japanese attack with 2 fighters and 1 infantry
                    Americans defend with 1 mech_infantry
                    Japanese win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Jehol to Japan
                1 fighter moved from Jehol to Shantung

    Place Units - Japanese
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,2,4,3,2,4,4,6,5,3,5,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,6,1,1,4,5,2,5,3,1,5,1,6,5,4,3,2,5,3,4,6,5,3
                Japanese collect 10 PUs (17 lost to blockades); end with 13 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_39055_Jap15.tsvg

  • '19 '17 '16

    Looks like you didn’t get my Italian edit from before. I’ve reapplied it.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 15

    Combat Move - British

    Purchase Units - British
                British buy 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Non Combat Move - British
                3 armour, 8 artilleries, 2 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
                3 armour moved from Eastern Persia to Northwest Persia
                3 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
                2 fighters moved from India to Northwest Persia
                1 armour moved from India to Eastern Persia
                3 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Yunnan to Sikang
                3 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from United Kingdom to Norway

    Place Units - British
                3 infantry placed in Iraq
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs

    Place Units - UK_Pacific
                2 fighters and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
                Some Units in India change ownership: 2 fighters and 1 mech_infantry

    triplea_39055_UK_15.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 15

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 infantry moved from Rostov to Caucasus
                      Italians take Caucasus from Russians
                1 artillery, 3 fighters and 1 infantry moved from Southern Italy to Northern Italy

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Northern Italy
                    Italians attack with 1 artillery, 3 fighters and 1 infantry
                    Americans defend with 1 factory_minor and 1 infantry
                    Italians win, taking 97 Sea Zone from British, taking Northern Italy from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Northern Italy to Western Germany
                2 fighters moved from Rostov to Southern Italy
                2 aaGuns, 10 artilleries, 3 infantry and 4 mech_infantrys moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Ukraine to Rostov
                1 fighter moved from Rostov to Germany
                1 mech_infantry moved from Kazakhstan to Caucasus

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy
                3 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Italians collect 22 PUs; end with 23 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_39055_Ita15.tsvg

  • '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 15

    Combat Move - ANZAC
                1 infantry moved from Manchuria to Korea
                      ANZAC take Korea from Japanese
                1 armour moved from Manchuria to Siberia
                      ANZAC take Amur from Japanese
                      ANZAC take Siberia from Japanese
                1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 marine moved from Formosa to 20 Sea Zone
                1 marine and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 marine moved from 19 Sea Zone to Okinawa
                3 bombers moved from Guam to Japan

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 2 PUs;

    Combat - ANZAC

    triplea_39055_ANZ15.tsvg

  • '17 '16 '15 '14 '12

    intercept?

  • '19 '17 '16

    No intercept.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    triplea_39055_Fre15.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 16

    Research Technology - Germans

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Denmark
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 artillery moved from Poland to 114 Sea Zone
                1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 artillery moved from 113 Sea Zone to Denmark
                4 fighters moved from 113 Sea Zone to Normandy Bordeaux
                2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Denmark
                1 artillery and 1 infantry moved from Western Germany to Denmark
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs;
                Germans buy 6 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Denmark
                    Germans attack with 2 artilleries and 3 infantry
                    Americans defend with 2 infantry
                    Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 2 artilleries and 3 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Holland Belgium from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 6 fighters and 1 tactical_bomber
                    British defend with 1 aaGun and 1 infantry; Americans defend with 3 armour, 5 bombers, 1 factory_minor, 1 harbour and 2 infantry

    triplea_39055_Ger16.tsvg

  • '19 '17 '16

    6 hits. Max d means losing aa gun and all 5 bombers. Do that?

  • '17 '16 '15 '14 '12

    Lose 1 AA, 3 inf, 2 bombers

  • '19 '17 '16

    3 hits rd2.  You have 3arm 3 bombers left. Ool?

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 16

    Research Technology - Germans

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Denmark
                1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 artillery moved from Poland to 114 Sea Zone
                1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 artillery moved from 113 Sea Zone to Denmark
                4 fighters moved from 113 Sea Zone to Normandy Bordeaux
                2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Denmark
                1 artillery and 1 infantry moved from Western Germany to Denmark
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 71 PUs;
                Germans buy 6 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Denmark
                    Germans attack with 2 artilleries and 3 infantry
                    Americans defend with 2 infantry
                    Germans win, taking Denmark from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 2 artilleries and 3 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Holland Belgium from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 6 fighters and 1 tactical_bomber
                    British defend with 1 aaGun and 1 infantry; Americans defend with 3 armour, 5 bombers, 1 factory_minor, 1 harbour and 2 infantry

    triplea_39055_Ger16.tsvg

  • '17 '16 '15 '14 '12

    Lose 1 tank and 2 bombers

  • '19 '17 '16

    2bomb 1ftr hit once on your 1bomb 2arm

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