@Jennifer:
Okay, I’m tired of losing 90% of the time another player uses KJF tactics on me. Admittedly the last loss was because my 134 offensive punch got 1 hit while his defense was average and that was followed by a retreat, counter attack where he got 100% accuracy sinking the remnants of the fleet in one round. And while I think that might work, I think it was more of a “I knew it was comming and planned for it.”
So, without going into details of what I did, I went for 20% army, 80% navy in that game. Mainly because Germany was 100% against Russia leaving W. Europe, S. Europe and Balkans empty on Rounds 1 - 4 so I could put maximum pressure on Moscow.
With that out of the way, who has a good, strong, KJF defense?
There are different flavors of KJF, so there have to be different flavors of KJF defense.
Note to jsp4563; I think ezto’s flavor of KJF defense is decent. I think that what ezto was thinking about was the KJF variety in which the Russians put 6 inf on Burytia, and the UK splits its India fleet to attack the Japanese Kwangtung transport, destroy the Japanese sub at Solomon Islands with UK destroyer and transport, and land UK fighter in Africa after retaking Anglo-Egypt.
That is to say, at the end of J1, the UK has a carrier running away; the UK transport and destroyer in the Indian Ocean are destroyed, Japan killed 6 Russian infantry at Burytia, probably only losing 2 infantry in return, Japan took control of China, US has no offensive units in the Pacific capable of immediately attacking Japan. US should probably build 1 trns 1 sub 1 AC 1 fighter for US fleet at Western US for US fleet at end of US1 of 2 trn, 2 sub, 1 destr, 2 AC, 4 fighter, 1 battleship, but if that fleet sails into the Pacific on US2, that fleet still won’t be in position to threaten any major Japanese islands until US3; even if the US fleet advances, the Japanese will still have their own large navy to fend off the US navy; in the meantime, there’s nothing to slow the Japanese attack in Asia.