@oysteilo said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
no scramble, sub will fight
the kind of default for the sub (your first loss if I hit after you, but submerge if I hit before you?)
dice come later tonight
wait, put destro in wrong spot, posting now…thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
Americans defend with 2 submarines; ANZAC defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 submarines
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 3 armour
EDIT: Turning off Edit Mode
1 fighter moved from 16 Sea Zone to Japan
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 18 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
3 fighters moved from Iraq to India
6 tactical_bombers moved from Iraq to India
2 bombers moved from Iraq to India
3 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from India to Eastern Persia
Place Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Iraq: 3 armour
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,6,4,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
all set
Allies 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Italians
Italians buy 6 infantry and 3 submarines; Remaining resources: 3 PUs;
Combat Move - Italians
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 10 destroyers, 5 fighters, 3 infantry, 1 marine, 7 submarines and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 98 Sea Zone to Egypt
1 bomber moved from Western Germany to Egypt
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 3 submarines
Americans defend with 1 destroyer
Italians win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 3 infantry and 1 marine
British defend with 1 aaGun, 1 airfield, 5 armour, 13 artilleries, 1 factory_minor, 1 harbour, 18 infantry and 23 mech_infantrys; ANZAC defend with 1 infantry
British win with 1 aaGun, 5 armour, 13 artilleries, 15 infantry and 23 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Italians: 1 artillery, 1 bomber, 3 infantry and 1 marine
Casualties for British: 4 infantry
Non Combat Move - Italians
5 fighters moved from 98 Sea Zone to Trans-Jordan
1 destroyer and 2 submarines moved from 93 Sea Zone to 91 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Normandy Bordeaux
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 25 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
I got 4 hits in Egypt…took out four inf and left the AA gun, feel free to edit the casualties
scramble z6?
scram
subs got a hit. OOL?
tip carriers first, then lose subs
france 20
going to hit Egypt with a bunch of stuff then follow up with Japan, do you want to keep AA through to Japan or lose it against Germany?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
3 artilleries, 1 destroyer, 3 infantry, 6 submarines and 3 transports moved from 112 Sea Zone to 110 Sea Zone
27 bombers moved from Western Germany to United Kingdom
3 bombers moved from Germany to United Kingdom
6 bombers moved from Western Germany to Egypt
1 infantry moved from Trans-Jordan to Egypt
8 armour, 7 fighters, 18 mech_infantrys and 2 tactical_bombers moved from Iraq to Egypt
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 3 artilleries, 30 bombers and 3 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 35 infantry and 1 mech_infantry; Americans defend with 1 artillery
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery and 11 bombers remaining. Battle score for attacker is -101
Casualties for French: 2 infantry
Casualties for Germans: 2 artilleries, 19 bombers and 3 infantry
Casualties for British: 5 aaGuns, 35 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery
this is halfway through, will await your order of loss on Egypt, just wanted to post in case Triple A crashed again
yes, let’s save that AA for japan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
3 artilleries, 1 destroyer, 3 infantry, 6 submarines and 3 transports moved from 112 Sea Zone to 110 Sea Zone
27 bombers moved from Western Germany to United Kingdom
3 bombers moved from Germany to United Kingdom
6 bombers moved from Western Germany to Egypt
1 infantry moved from Trans-Jordan to Egypt
8 armour, 7 fighters, 18 mech_infantrys and 2 tactical_bombers moved from Iraq to Egypt
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 3 artilleries, 30 bombers and 3 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 35 infantry and 1 mech_infantry; Americans defend with 1 artillery
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery and 11 bombers remaining. Battle score for attacker is -101
Casualties for French: 2 infantry
Casualties for Germans: 2 artilleries, 19 bombers and 3 infantry
Casualties for British: 5 aaGuns, 35 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Egypt
Germans attack with 8 armour, 6 bombers, 7 fighters, 1 infantry, 18 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 5 armour, 13 artilleries, 1 factory_minor, 1 harbour, 14 infantry and 23 mech_infantrys; ANZAC defend with 1 infantry
British win with 1 aaGun, 5 armour, 13 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -166
Casualties for Germans: 8 armour, 6 bombers, 7 fighters, 1 infantry, 18 mech_infantrys and 2 tactical_bombers
Casualties for British: 14 infantry and 19 mech_infantrys
Casualties for ANZAC: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Non Combat Move - Germans
11 bombers moved from United Kingdom to Western Germany
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Archangel to Bryansk
8 armour and 14 mech_infantrys moved from Volgograd to Northwest Persia
3 artilleries and 3 infantry moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
Place Units - Germans
3 armour placed in Iraq
3 fighters placed in Persia
1 bomber and 3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,5,4
Germans collect 66 PUs; end with 100 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 116 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 118 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 133 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 138 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 armour, 4 fighters and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 units repaired.
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
5 fighters moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
2 armour and 35 mech_infantrys moved from Iraq to Egypt
2 bombers moved from India to Egypt
Combat - Japanese
Battle in Egypt
Japanese attack with 2 armour, 2 bombers and 35 mech_infantrys
British defend with 1 aaGun, 1 airfield, 5 armour, 13 artilleries, 1 factory_minor, 1 harbour and 4 mech_infantrys
Japanese win, taking Egypt from British with 2 armour, 2 bombers and 14 mech_infantrys remaining. Battle score for attacker is 19
Casualties for British: 1 aaGun, 5 armour, 13 artilleries and 4 mech_infantrys
Casualties for Japanese: 21 mech_infantrys
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 10 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
10 fighters moved from 16 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
3 fighters and 6 tactical_bombers moved from India to Anhwe
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 bombers moved from Egypt to Trans-Jordan
2 artilleries moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Eastern Persia to Iraq
Place Units - Japanese
1 armour, 4 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Japanese collect 61 PUs (3 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Good game talleyrand19!
thanks, you too! so many damn allied planes haha…do you want to switch sides and play again?