Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs17L Variance (Allies) vs Talleyrand19 (Axis)
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I am dive-bombing what little Japanese forces I have into Russia…then I’m going to do it with Italy on their turn…so just to ask the question now, do you want to keep your AA guns or lose them if I get any hits? thanks
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save the AA, thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 1 marine, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Samara to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Russia
1 mech_infantry moved from Smolensk to Russia
1 mech_infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Samara to RussiaCombat - Japanese
Battle in Russia
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 6 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 2 fighters and 54 infantry
Russians win with 6 aaGuns, 11 artilleries, 2 fighters and 53 infantry remaining. Battle score for attacker is -15
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 3 mech_infantrysNon Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Volgograd
3 mech_infantrys moved from Eastern Persia to Iraq
2 armour, 2 artilleries, 2 bombers, 3 fighters, 23 mech_infantrys and 6 tactical_bombers moved from Trans-Jordan to Iraq
3 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in India
1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 marine placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,3,1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,5,4,4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Japanese collect 51 PUs (14 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
Allies 18
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 mech_infantrys moved from Ukraine to Russia
1 armour, 4 artilleries, 6 infantry and 11 mech_infantrys moved from Bryansk to Russia
1 bomber moved from Western Germany to United KingdomCombat - Italians
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Russia
Italians attack with 1 armour, 4 artilleries, 6 infantry and 14 mech_infantrys
Russians defend with 6 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 2 fighters and 53 infantry
Russians win with 6 aaGuns, 11 artilleries, 2 fighters and 43 infantry remaining. Battle score for attacker is -66
Casualties for Italians: 1 armour, 4 artilleries, 6 infantry and 14 mech_infantrys
Casualties for Russians: 10 infantryNon Combat Move - Italians
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from Normandy Bordeaux to 93 Sea Zone
3 fighters moved from Normandy Bordeaux to 93 Sea ZonePlace Units - Italians
1 marine placed in Northern Italy
2 destroyers and 1 transport placed in 93 Sea Zone
1 infantry placed in UkraineTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs -
France 18
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 armour and 42 mech_infantrys moved from Bryansk to Russia
2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Volgograd to Russia
7 fighters moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
31 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Trans-Jordan
Germans attack with 7 fighters and 5 mech_infantrys
British defend with 3 infantry
Germans win, taking Trans-Jordan from British with 7 fighters and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Russia
Germans attack with 8 armour, 31 bombers, 2 fighters, 43 mech_infantrys and 2 tactical_bombers
Russians defend with 6 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 2 fighters and 43 infantry
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 31 bombers, 16 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 95
Casualties for Germans: 2 fighters and 27 mech_infantrys
Casualties for Russians: 6 aaGuns, 11 artilleries, 2 fighters and 43 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
31 bombers moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
7 fighters moved from Trans-Jordan to Iraq
3 infantry moved from Persia to IraqPlace Units - Germans
2 mech_infantrys placed in Novgorod
2 armour placed in Volgograd
3 armour placed in Iraq
3 armour placed in Persia
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,6,1
Germans collect 54 PUs (4 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 18 Sea Zone to Japan
2 fighters moved from 16 Sea Zone to 6 Sea Zone
4 fighters moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Eastern Persia: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Iraq: 3 mech_infantrys
EDIT: Removing units owned by Japanese from India: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Eastern Persia: 3 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,4,5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,4,4,1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Japanese collect 48 PUs (17 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
Allies 19
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
3 carriers, 1 cruiser, 10 destroyers, 5 fighters and 10 submarines moved from 93 Sea Zone to 95 Sea Zone
1 marine moved from Northern Italy to 95 Sea Zone
3 carriers, 1 cruiser, 10 destroyers, 5 fighters, 1 marine and 10 submarines moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Western Germany to United KingdomCombat - Italians
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Morocco
Battle in Algeria
Battle in GibraltarNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
1 infantry moved from Ukraine to Rostov
2 aaGuns moved from Bryansk to Rostov
1 bomber moved from United Kingdom to Western GermanyPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
Italians undo move 1.
1 artillery and 2 infantry placed in Normandy Bordeaux
Italians undo move 1.
1 artillery and 2 infantry placed in Northern Italy
1 destroyer and 2 submarines placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs -
france 19
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 bombers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
7 armour and 16 mech_infantrys moved from Russia to Samara
7 armour and 16 mech_infantrys moved from Samara to Volgograd
2 mech_infantrys moved from Novgorod to Archangel
2 bombers moved from Bryansk to Archangel
1 bomber moved from Bryansk to Archangel
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 113 Sea Zone
28 bombers moved from Bryansk to 113 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
7 fighters moved from Iraq to Trans-JordanCombat - Germans
Battle in Volgograd
Germans attack with 8 armour and 16 mech_infantrys
Russians defend with 3 artilleries and 1 factory_minor
Germans win, taking Volgograd from Russians with 8 armour and 14 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 artilleries
Battle in 113 Sea Zone
Germans attack with 28 bombers and 1 submarine
Russians defend with 1 cruiser
Germans win with 28 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Trans-Jordan
Germans attack with 7 fighters and 3 infantry
British defend with 2 infantry
Germans win, taking Trans-Jordan from British with 7 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
28 bombers moved from 113 Sea Zone to Western Germany
2 tactical_bombers moved from Bryansk to Iraq
7 fighters moved from Trans-Jordan to Iraq
3 bombers moved from Archangel to GermanyPlace Units - Germans
4 bombers placed in Western Germany
3 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Persia
1 destroyer and 3 transports placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,2,4
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
going right to Japan
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
Americans defend with 2 submarines; ANZAC defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 submarines
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 3 armour
EDIT: Turning off Edit Mode
1 fighter moved from 16 Sea Zone to Japan
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 18 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
3 fighters moved from Iraq to India
6 tactical_bombers moved from Iraq to India
2 bombers moved from Iraq to India
3 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from India to Eastern PersiaPlace Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Iraq: 3 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,6,4,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
edit is because I forgot those German tanks were even down there, just moved them up to Iraq if that’s alright…thanks
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wait, put destro in wrong spot, posting now…thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
Americans defend with 2 submarines; ANZAC defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 submarines
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 3 armour
EDIT: Turning off Edit Mode
1 fighter moved from 16 Sea Zone to Japan
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 18 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
3 fighters moved from Iraq to India
6 tactical_bombers moved from Iraq to India
2 bombers moved from Iraq to India
3 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from India to Eastern PersiaPlace Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Iraq: 3 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,6,4,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
all set
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Allies 20





