Here is the game, Have Fun
BM2 Tallyrand19 (L) vs simon33 (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - British
1 infantry moved from Western Germany to Greater Southern Germany
British take Greater Southern Germany from Germans
2 infantry moved from Morocco to Algeria
British take Algeria from Italians
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Holland Belgium to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 fighter moved from 112 Sea Zone to Northern Italy
1 artillery moved from Syria to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from 99 Sea Zone to Trans-Jordan
2 artilleries, 1 bomber, 2 fighters and 2 mech_infantrys moved from West India to India
3 fighters moved from Persia to India
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to BorneoPurchase Units - British
British buy 2 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Northern Italy
British attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
British win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Borneo
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Italians defend with 1 armour and 1 infantry
British win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in India
British attack with 2 artilleries, 1 bomber, 5 fighters and 2 mech_infantrys
Japanese defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Japanese win with 1 armour and 3 fighters remaining. Battle score for attacker is -52
Casualties for British: 2 artilleries, 1 bomber, 5 fighters and 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery, 4 infantry and 1 mech_infantryNon Combat Move - British
2 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from Trans-Jordan to Persia
2 fighters moved from Northern Italy to Western Germany
1 fighter moved from Northern Italy to Holland Belgium
5 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from 112 Sea Zone to Western Germany
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 38 Sea Zone
1 transport moved from 41 Sea Zone to 75 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Western Germany
British undo move 1.
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in Western GermanyTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
British collect 40 PUs (3 lost to blockades); end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
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we can certainly reroll, but it ended up literally not mattering because I only got 2 hits so I just tipped both your carriers in the first round, then the second round I eliminated navy things in order of cost and your fire-back completely wiped me out…if you want to trade any of the casualties from the final round, please feel free to edit…my sub got one hit so I assume that would go to your destroyer and then I took out both carriers with my fighter hits since you had Hawaii for landing your planes…if you want to swap any of those though (for example, lose a plane and keep a carrier with one dmg), then go for it…
and after getting through all of the above, you are good to go with Italy
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We’ll go with what you did. I can’t imagine I would have done anything different.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Italians
2 fighters, 1 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 95 Sea Zone to Algeria
1 destroyer moved from 39 Sea Zone to 75 Sea Zone
1 destroyer and 2 fighters moved from 39 Sea Zone to 38 Sea Zone
1 armour moved from Rhodesia to French Equatorial Africa
Italians take French Equatorial Africa from FrenchPurchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Northern Italy
Italians attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
Italians win, taking Northern Italy from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Algeria
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians win, taking Algeria from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in 75 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 38 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 cruiser
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 destroyer
Casualties for British: 1 cruiserNon Combat Move - Italians
1 battleship, 1 carrier and 2 cruisers moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 38 Sea Zone to 80 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
2 fighters moved from Algeria to 95 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Rhodesia to Belgian CongoPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs -
I was too slow to put an IC on Egypt and pushed the Italian navy too far east.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Non Combat Move - ANZAC
3 fighters moved from Kwangtung to KiangsiPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 99 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by French to 98 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from Americans
2 fighters and 1 tactical_bomber moved from Germany to Holland Belgium
3 infantry moved from France to Holland Belgium
1 infantry moved from Germany to Greater Southern Germany
1 armour moved from Eastern Poland to Greater Southern GermanyPurchase Units - Germans
Germans buy 10 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 fighter; Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for French: 1 fighter
Casualties for Germans: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 armour and 1 infantry
British defend with 1 infantry
Germans win, taking Greater Southern Germany from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 21 artilleries and 17 infantry moved from Eastern Poland to Poland
1 aaGun moved from Poland to Germany
1 aaGun moved from Baltic States to Poland
4 armour and 10 mech_infantrys moved from Baltic States to Germany
1 fighter moved from Holland Belgium to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
9 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,2,3,3
Germans collect 28 PUs (2 lost to blockades); end with 28 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 33 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 35 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Russians
1 armour, 4 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Vyborg to Novgorod
2 armour and 2 mech_infantrys moved from Finland to Novgorod
6 mech_infantrys moved from Russia to Western Ukraine
3 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
4 artilleries, 57 infantry and 7 mech_infantrys moved from Belarus to Baltic States
Russians take Baltic States from GermansPurchase Units - Russians
Russians buy 12 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Novgorod
Russians attack with 3 armour and 4 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 6 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Western Ukraine from Germans with 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in India
Russians attack with 1 armour, 4 fighters, 9 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 3 fighters and 1 harbour
Russians win, taking India from Japanese, taking Kwangtung from Chinese with 1 armour, 4 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Russians: 3 mech_infantrys
Casualties for Japanese: 1 armour and 3 fightersNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from India to Eastern Persia
4 aaGuns moved from Belarus to Baltic States
2 armour and 1 mech_infantry moved from Volgograd to Ukraine
3 infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Sikang to YunnanPlace Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries and 3 infantry moved from Anhwe to Kweichow
2 artilleries and 2 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
1 tactical_bomber moved from French Indo China to 42 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat - Japanese
Battle in Central America
Battle in Gilbert Islands
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Central America from Americans, taking Gilbert Islands from UK_Pacific, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 4 artilleries and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber
British defend with 1 battleship and 1 carrier
Units damaged: 1 carrier owned by the British
Japanese win with 2 cruisers and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 battleship and 1 carrier
Casualties for Japanese: 1 carrier and 1 destroyerNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from 41 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 55 Sea Zone to 33 Sea Zone
1 infantry moved from Anhwe to Chahar
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 artilleries moved from Anhwe to Shantung
2 bombers moved from Midway to French Indo ChinaPlace Units - Japanese
2 destroyers and 3 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
eh I didn’t even see you went to Central America…is it alright if I just roll on the forums for that battle? I would send three mechs and a tank
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They can’t reach without the transport, unless I missed something.
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you’re right, I’m sorry, rough day…I did send a sub down there but that can definitely reach…I will carry on with my turn
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game crashed after China turn, I will post edits, dice should be in emails…thanks
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it just keeps flashing like crazy and I can’t do anything…will try again later/tomorrow
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Are you on a Mac? You might need to upgrade your Triple-A
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Southern France: 1 infantry
EDIT: Changing ownership of Northern Italy from Italians to Americans
EDIT: Removing units owned by Americans from Southern France: 1 infantry
EDIT: Adding units owned by Americans to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 99 Sea Zone to 94 Sea Zone
1 submarine moved from 10 Sea Zone to 64 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 64 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Western Germany to Holland Belgium
1 artillery moved from Norway to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
3 mech_infantrys moved from Western United States to Southeast Mexico
2 mech_infantrys moved from British Columbia to Western United States
1 mech_infantry moved from Alaska to British Columbia
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 infantry placed in Holland Belgium
3 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
Americans undo move 3.
1 infantry placed in Holland Belgium
1 infantry placed in Southern France
2 infantry placed in Western United States
1 carrier, 3 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Changing ownership of Anhwe from Japanese to Chinese
EDIT: Removing units owned by Chinese from Kiangsi: 2 infantry
EDIT: Adding units owned by Chinese to Anhwe: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Yunnan to Burma
UK_Pacific take Burma from JapanesePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 10
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 armour and 1 infantry
EDIT: Removing units owned by British from Western Germany: 2 infantry
EDIT: Adding units owned by British to Greater Southern Germany: 1 infantry
EDIT: Changing ownership of Greater Southern Germany from Germans to British
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
3 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from ItaliansPurchase Units - British
British buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
5 aaGuns, 8 artilleries, 2 fighters and 12 infantry moved from Western Germany to Northern Italy
1 carrier and 2 destroyers moved from 99 Sea Zone to 98 Sea Zone
5 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
3 aaGuns moved from West India to Eastern PersiaPlace Units - British
1 artillery and 9 infantry placed in United Kingdom
3 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,2,4,4,3
British collect 36 PUs (4 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs -
sorry, crashed again after China, hence the British edits, but it was just one rolling battle so it should all be good now…I think I have TripleA resolved as well (just saw your advice after China, thanks)