@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
French defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 23 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
3 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Eastern Persia to Iraq
14 mech_infantrys moved from Caucasus to Iraq
2 armour, 2 artilleries, 2 bombers, 3 fighters, 9 mech_infantrys and 6 tactical_bombers moved from Iraq to Trans-Jordan
1 artillery moved from Tambov to Rostov
1 mech_infantry moved from Samara to Rostov
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Vologda to Belarus
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Tsinghai
1 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
2 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,6,3,3,3,2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,2,4,6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,6,5,1,6,6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Japanese collect 52 PUs (14 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
having a problem with this file. There is no password
hmmm, what do you mean? isn’t the only password it asks for your password in the TripleA login?
no its missing. Can you open it, type in the password, and post it? thanks
yup
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
thanks
Strange. I opened it and did the allies turn, but when I went to post I got an error that says “Summary text: Incorrect password”. You should be able to enter your password and open it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Southern France to France
1 artillery moved from Northern Italy to France
3 fighters moved from Southern Italy to 95 Sea Zone
1 armour and 7 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Caucasus to Rostov
Place Units - Italians
1 carrier, 1 fighter and 2 submarines placed in 95 Sea Zone
1 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
france 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 factory_minor, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
6 fighters moved from Southern Italy to Trans-Jordan
2 tactical_bombers moved from Southern Italy to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Volgograd
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Archangel to Belarus
1 mech_infantry moved from Archangel to Belarus
1 artillery moved from Rostov to Bryansk
1 submarine moved from 123 Sea Zone to 119 Sea Zone
4 bombers moved from Southern Italy to Western Germany
Place Units - Germans
1 factory_minor placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 bombers placed in Western Germany
1 mech_infantry placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Russia 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Belarus to Smolensk
Japanese take Smolensk from Russians
1 mech_infantry moved from Kansu to Samara
1 armour moved from Rostov to Samara
1 artillery and 1 mech_infantry moved from Rostov to Tambov
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
3 fighters moved from 6 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 22 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Samara
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
14 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Tsinghai to Volgograd
1 mech_infantry moved from Shensi to Novosibirsk
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Tsinghai
3 fighters moved from 22 Sea Zone to 6 Sea Zone
3 fighters moved from 23 Sea Zone to 6 Sea Zone
Place Units - Japanese
5 destroyers and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,6,3,3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,6,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,4,1,5,6,1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
Japanese collect 56 PUs (9 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
thanks for dealing with the password issue, don’t really know what’s going on
no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 4 mech_infantrys moved from Rostov to Bryansk
1 armour, 1 artillery, 7 infantry and 7 mech_infantrys moved from Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 4 artilleries, 7 infantry and 11 mech_infantrys
Russians defend with 2 artilleries and 3 infantry
Italians win, taking Bryansk from Russians with 1 armour, 4 artilleries, 6 infantry and 11 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Italians: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Non Combat Move - Italians
2 aaGuns moved from Rostov to Bryansk
3 carriers, 1 cruiser, 8 destroyers, 5 fighters, 7 submarines and 1 transport moved from 95 Sea Zone to 93 Sea Zone
3 fighters moved from 93 Sea Zone to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 bomber moved from Southern Italy to Western Germany
1 artillery and 6 infantry moved from France to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Ukraine
3 submarines placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
france 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 armour and 12 mech_infantrys moved from Volgograd to Bryansk
3 mech_infantrys moved from Caucasus to Bryansk
7 armour and 24 mech_infantrys moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
3 aaGuns moved from Volgograd to Tambov
2 armour, 3 artilleries, 6 fighters, 23 mech_infantrys and 2 tactical_bombers moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Iraq to Volgograd
1 mech_infantry moved from Germany to Western Germany
Place Units - Germans
3 fighters placed in Iraq
1 infantry and 1 mech_infantry placed in Volgograd
3 infantry placed in Persia
3 bombers and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,2,2
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Russia 18