BM2 Tallyrand19 (L) vs simon33 (X)


  • I know, but I asked like 3 times over an hour ago and then you responded without addressing it so I figured I was free to make assumptions/was trying to get my moves in before bed…and in one of my posts I said I only got one hit with sub vs your fleet which you could’ve seen from your japan move…wasn’t trying to fleece ya


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 9

    Combat Move - British
                1 infantry moved from Western Germany to Greater Southern Germany
                      British take Greater Southern Germany from Germans
                2 infantry moved from Morocco to Algeria
                      British take Algeria from Italians
                2 infantry moved from Western Germany to Northern Italy
                1 fighter moved from Holland Belgium to Northern Italy
                1 fighter moved from Normandy Bordeaux to Northern Italy
                1 fighter moved from 112 Sea Zone to Northern Italy
                1 artillery moved from Syria to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 fighter moved from 99 Sea Zone to Trans-Jordan
                2 artilleries, 1 bomber, 2 fighters and 2 mech_infantrys moved from West India to India
                3 fighters moved from Persia to India
                1 mech_infantry moved from Sumatra to 41 Sea Zone
                1 mech_infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from 43 Sea Zone to Borneo

    Purchase Units - British
                British buy 2 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in Northern Italy
                    British attack with 3 fighters and 2 infantry
                    Italians defend with 1 factory_minor and 1 infantry
                    British win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Borneo
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Italians defend with 1 armour and 1 infantry
                    British win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery and 1 mech_infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in India
                    British attack with 2 artilleries, 1 bomber, 5 fighters and 2 mech_infantrys
                    Japanese defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
                    Japanese win with 1 armour and 3 fighters remaining. Battle score for attacker is -52
                    Casualties for British: 2 artilleries, 1 bomber, 5 fighters and 2 mech_infantrys
                    Casualties for Japanese: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry

    Non Combat Move - British
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 fighter moved from Trans-Jordan to Persia
                2 fighters moved from Northern Italy to Western Germany
                1 fighter moved from Northern Italy to Holland Belgium
                5 transports moved from 112 Sea Zone to 110 Sea Zone
                5 infantry moved from United Kingdom to 110 Sea Zone
                5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                5 infantry moved from 112 Sea Zone to Western Germany
                1 battleship moved from 41 Sea Zone to 42 Sea Zone
                1 cruiser moved from 41 Sea Zone to 38 Sea Zone
                1 transport moved from 41 Sea Zone to 75 Sea Zone
                1 carrier moved from 41 Sea Zone to 42 Sea Zone

    Place Units - British
                2 artilleries and 1 infantry placed in Western Germany
                British undo move 1.
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Persia
                2 artilleries and 1 infantry placed in Western Germany

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                British collect 40 PUs (3 lost to blockades); end with 40 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

    triplea_39070_UK_9.tsvg


  • we can certainly reroll, but it ended up literally not mattering because I only got 2 hits so I just tipped both your carriers in the first round, then the second round I eliminated navy things in order of cost and your fire-back completely wiped me out…if you want to trade any of the casualties from the final round, please feel free to edit…my sub got one hit so I assume that would go to your destroyer and then I took out both carriers with my fighter hits since you had Hawaii for landing your planes…if you want to swap any of those though (for example, lose a plane and keep a carrier with one dmg), then go for it…

    and after getting through all of the above, you are good to go with Italy

  • '19 '17 '16

    We’ll go with what you did. I can’t imagine I would have done anything different.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 9

    Combat Move - Italians
                2 fighters, 1 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                2 fighters moved from 95 Sea Zone to Algeria
                1 destroyer moved from 39 Sea Zone to 75 Sea Zone
                1 destroyer and 2 fighters moved from 39 Sea Zone to 38 Sea Zone
                1 armour moved from Rhodesia to French Equatorial Africa
                      Italians take French Equatorial Africa from French

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 2 fighters, 1 infantry and 1 mech_infantry
                    British defend with 1 factory_minor and 2 infantry
                    Italians win, taking Northern Italy from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Algeria
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 2 infantry
                    Italians win, taking Algeria from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 75 Sea Zone
                    Italians attack with 1 destroyer
                    British defend with 1 transport
                    Italians win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 38 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    British defend with 1 cruiser
                    Italians win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 destroyer
                    Casualties for British: 1 cruiser

    Non Combat Move - Italians
                1 battleship, 1 carrier and 2 cruisers moved from 39 Sea Zone to 80 Sea Zone
                2 fighters moved from 38 Sea Zone to 80 Sea Zone
                1 fighter moved from Northern Italy to Southern Italy
                2 fighters moved from Algeria to 95 Sea Zone
                1 fighter moved from Northern Italy to Southern Italy
                1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                1 artillery moved from Rhodesia to Belgian Congo

    Place Units - Italians
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                1 transport placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_39070_Ita9.tsvg

  • '19 '17 '16

    I was too slow to put an IC on Egypt and pushed the Italian navy too far east.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 9

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                3 fighters moved from Kwangtung to Kiangsi

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
                ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs

    triplea_39070_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from 99 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Adding units owned by French to 98 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_39070_Fre9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 10

    Research Technology - Germans

    Combat Move - Germans
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Bulgaria to Greece
                      Germans take Greece from Americans
                2 fighters and 1 tactical_bomber moved from Germany to Holland Belgium
                3 infantry moved from France to Holland Belgium
                1 infantry moved from Germany to Greater Southern Germany
                1 armour moved from Eastern Poland to Greater Southern Germany

    Purchase Units - Germans
                Germans buy 10 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    French defend with 1 fighter; British defend with 1 fighter; Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for French: 1 fighter
                    Casualties for Germans: 1 fighter, 3 infantry and 1 tactical_bomber
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Greater Southern Germany
                    Germans attack with 1 armour and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Greater Southern Germany from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun, 21 artilleries and 17 infantry moved from Eastern Poland to Poland
                1 aaGun moved from Poland to Germany
                1 aaGun moved from Baltic States to Poland
                4 armour and 10 mech_infantrys moved from Baltic States to Germany
                1 fighter moved from Holland Belgium to Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                9 artilleries and 1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,2,3,3
                Germans collect 28 PUs (2 lost to blockades); end with 28 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 35 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_39070_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 10

    Combat Move - Russians
                1 armour, 4 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to India
                1 armour and 2 mech_infantrys moved from Vyborg to Novgorod
                2 armour and 2 mech_infantrys moved from Finland to Novgorod
                6 mech_infantrys moved from Russia to Western Ukraine
                3 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                4 artilleries, 57 infantry and 7 mech_infantrys moved from Belarus to Baltic States
                      Russians take Baltic States from Germans

    Purchase Units - Russians
                Russians buy 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 3 armour and 4 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 6 mech_infantrys
                    Germans defend with 1 artillery
                    Russians win, taking Western Ukraine from Germans with 5 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 mech_infantry
                Battle in India
                    Russians attack with 1 armour, 4 fighters, 9 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 3 fighters and 1 harbour
                    Russians win, taking India from Japanese, taking Kwangtung from Chinese with 1 armour, 4 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Russians: 3 mech_infantrys
                    Casualties for Japanese: 1 armour and 3 fighters

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from India to Eastern Persia
                4 aaGuns moved from Belarus to Baltic States
                2 armour and 1 mech_infantry moved from Volgograd to Ukraine
                3 infantry moved from Szechwan to Yunnan
                3 mech_infantrys moved from Sikang to Yunnan

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                6 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs

    triplea_39070_Rus10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 10

    Combat Move - Japanese
                1 unit repaired.
                1 artillery moved from Northern Territory to Western Australia
                      Japanese take Western Australia from ANZAC
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 artilleries and 3 infantry moved from Anhwe to Kweichow
                2 artilleries and 2 infantry moved from Anhwe to Kweichow
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                1 fighter moved from French Indo China to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
                1 carrier, 2 cruisers and 1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 48 Sea Zone
                1 infantry moved from 48 Sea Zone to Gilbert Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                1 artillery and 1 infantry moved from 64 Sea Zone to Central America
                1 tactical_bomber moved from French Indo China to 42 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat - Japanese
                Battle in Central America
                Battle in Gilbert Islands
                Battle in New Zealand
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Central America from Americans, taking Gilbert Islands from UK_Pacific, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kweichow
                    Japanese attack with 4 artilleries and 5 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 cruiser
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 cruiser
                    Casualties for Japanese: 1 fighter
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber
                    British defend with 1 battleship and 1 carrier
                    Units damaged: 1 carrier owned by the British
                    Japanese win with 2 cruisers and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 battleship and 1 carrier
                    Casualties for Japanese: 1 carrier and 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 43 Sea Zone to French Indo China
                1 tactical_bomber moved from 41 Sea Zone to Java
                1 tactical_bomber moved from 42 Sea Zone to Java
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                1 transport moved from 55 Sea Zone to 33 Sea Zone
                1 infantry moved from Anhwe to Chahar
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Wake Island
                1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 artilleries moved from Anhwe to Shantung
                2 bombers moved from Midway to French Indo China

    Place Units - Japanese
                2 destroyers and 3 transports placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Shantung
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_39070_Jap10.tsvg


  • eh I didn’t even see you went to Central America…is it alright if I just roll on the forums for that battle? I would send three mechs and a tank

  • '19 '17 '16

    They can’t reach without the transport, unless I missed something.


  • you’re right, I’m sorry, rough day…I did send a sub down there but that can definitely reach…I will carry on with my turn


  • game crashed after China turn, I will post edits, dice should be in emails…thanks


  • it just keeps flashing like crazy and I can’t do anything…will try again later/tomorrow

  • '19 '17 '16

    Are you on a Mac? You might need to upgrade your Triple-A


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 10

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from Southern France: 1 infantry
                EDIT: Changing ownership of Northern Italy from Italians to Americans
                EDIT: Removing units owned by Americans from Southern France: 1 infantry
                EDIT: Adding units owned by Americans to Northern Italy: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from 99 Sea Zone to 94 Sea Zone
                1 submarine moved from 10 Sea Zone to 64 Sea Zone

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 64 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 94 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - Americans
                1 fighter moved from 94 Sea Zone to 98 Sea Zone
                1 carrier, 1 destroyer and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                3 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Western Germany to Holland Belgium
                1 artillery moved from Norway to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                3 mech_infantrys moved from Western United States to Southeast Mexico
                2 mech_infantrys moved from British Columbia to Western United States
                1 mech_infantry moved from Alaska to British Columbia
                2 aaGuns moved from Eastern United States to Central United States

    Place Units - Americans
                1 infantry placed in Holland Belgium
                3 infantry placed in Normandy Bordeaux
                2 infantry placed in Southern France
                Americans undo move 3.
                1 infantry placed in Holland Belgium
                1 infantry placed in Southern France
                2 infantry placed in Western United States
                1 carrier, 3 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_39070_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 10

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
                EDIT: Changing ownership of Anhwe from Japanese to Chinese
                EDIT: Removing units owned by Chinese from Kiangsi: 2 infantry
                EDIT: Adding units owned by Chinese to Anhwe: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Yunnan to Burma
                      UK_Pacific take Burma from Japanese

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Yunnan

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_39070_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 10

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Greater Southern Germany: 1 armour and 1 infantry
                EDIT: Removing units owned by British from Western Germany: 2 infantry
                EDIT: Adding units owned by British to Greater Southern Germany: 1 infantry
                EDIT: Changing ownership of Greater Southern Germany from Germans to British
                EDIT: Turning off Edit Mode
                3 mech_infantrys moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                3 mech_infantrys moved from Persia to Trans-Jordan
                1 infantry moved from Union of South Africa to South West Africa
                      British take South West Africa from Italians

    Purchase Units - British
                British buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British

    Non Combat Move - British
                5 aaGuns, 8 artilleries, 2 fighters and 12 infantry moved from Western Germany to Northern Italy
                1 carrier and 2 destroyers moved from 99 Sea Zone to 98 Sea Zone
                5 transports moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Persia to Iraq
                2 mech_infantrys moved from Eastern Persia to Iraq
                3 aaGuns moved from West India to Eastern Persia

    Place Units - British
                1 artillery and 9 infantry placed in United Kingdom
                3 mech_infantrys placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,2,4,4,3
                British collect 36 PUs (4 lost to blockades); end with 36 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_39070_UK_10.tsvg

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