@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Germans
Germans buy 2 bombers, 9 mech_infantrys and 2 submarines; Remaining resources: 11 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
1 armour, 3 artilleries and 18 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 submarine moved from 112 Sea Zone to 123 Sea Zone
Germans take 125 Sea Zone from Russians
Combat - Germans
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Caucasus to Iraq
Place Units - Germans
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
2 bombers placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Germans
Germans buy 2 bombers, 9 mech_infantrys and 2 submarines; Remaining resources: 11 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
1 armour, 3 artilleries and 18 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 submarine moved from 112 Sea Zone to 123 Sea Zone
Germans take 125 Sea Zone from Russians
Combat - Germans
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Caucasus to Iraq
Place Units - Germans
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
2 bombers placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 4 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Southern Italy: 4 fighters and 2 tactical_bombers
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
1 artillery owned by the Russians retreated to Russia
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
1 artillery owned by the Russians retreated to Russia
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
1 artillery owned by the Russians and 1 infantry owned by the Russians retreated to Russia
Japanese win with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
1 artillery owned by the Russians retreated to Russia
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
French defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 23 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
3 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Eastern Persia to Iraq
14 mech_infantrys moved from Caucasus to Iraq
2 armour, 2 artilleries, 2 bombers, 3 fighters, 9 mech_infantrys and 6 tactical_bombers moved from Iraq to Trans-Jordan
1 artillery moved from Tambov to Rostov
1 mech_infantry moved from Samara to Rostov
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Vologda to Belarus
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Tsinghai
1 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
2 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,6,3,3,3,2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,2,4,6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,6,5,1,6,6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Japanese collect 52 PUs (14 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
having a problem with this file. There is no password
hmmm, what do you mean? isn’t the only password it asks for your password in the TripleA login?
no its missing. Can you open it, type in the password, and post it? thanks
yup
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
thanks
Strange. I opened it and did the allies turn, but when I went to post I got an error that says “Summary text: Incorrect password”. You should be able to enter your password and open it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Southern France to France
1 artillery moved from Northern Italy to France
3 fighters moved from Southern Italy to 95 Sea Zone
1 armour and 7 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Caucasus to Rostov
Place Units - Italians
1 carrier, 1 fighter and 2 submarines placed in 95 Sea Zone
1 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
france 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 factory_minor, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
6 fighters moved from Southern Italy to Trans-Jordan
2 tactical_bombers moved from Southern Italy to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Volgograd
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Archangel to Belarus
1 mech_infantry moved from Archangel to Belarus
1 artillery moved from Rostov to Bryansk
1 submarine moved from 123 Sea Zone to 119 Sea Zone
4 bombers moved from Southern Italy to Western Germany
Place Units - Germans
1 factory_minor placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 bombers placed in Western Germany
1 mech_infantry placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Russia 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Belarus to Smolensk
Japanese take Smolensk from Russians
1 mech_infantry moved from Kansu to Samara
1 armour moved from Rostov to Samara
1 artillery and 1 mech_infantry moved from Rostov to Tambov
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
3 fighters moved from 6 Sea Zone to 23 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 22 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Samara
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
14 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Tsinghai to Volgograd
1 mech_infantry moved from Shensi to Novosibirsk
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Tsinghai
3 fighters moved from 22 Sea Zone to 6 Sea Zone
3 fighters moved from 23 Sea Zone to 6 Sea Zone
Place Units - Japanese
5 destroyers and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,6,3,3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,6,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,4,1,5,6,1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
Japanese collect 56 PUs (9 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
thanks for dealing with the password issue, don’t really know what’s going on
no problem