@Adam514 no scramble
17L Variance (Allies) vs Talleyrand19 (Axis)
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almost forgot to pick with that destroyer haha
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 1 artillery
EDIT: Turning off Edit Mode
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Tobruk to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
6 fighters moved from 106 Sea Zone to United KingdomPlace Units - British
2 destroyers placed in 106 Sea Zone
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 23 PUs;
Italians buy 3 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 94 Sea Zone
3 fighters moved from 95 Sea Zone to 94 Sea Zone
3 submarines moved from 95 Sea Zone to 93 Sea Zone
3 mech_infantrys moved from Western Ukraine to Belarus
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Belarus
Italians attack with 3 mech_infantrys
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Crete
Battle in Cyprus
Battle in 93 Sea Zone
Italians attack with 3 submarines
Americans defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the Americans
2 submarines owned by the Italians Submerged
Americans win, taking Crete from Neutral_Allies, taking Cyprus from British with 2 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 submarine
Casualties for Americans: 1 carrier
Battle in 94 Sea Zone
Italians attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
2 fighters owned by the Americans could not land and were killedNon Combat Move - Italians
3 fighters moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to France
1 artillery moved from Volgograd to Rostov
2 mech_infantrys moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Volgograd to RostovPlace Units - Italians
2 submarines placed in 95 Sea Zone
3 infantry placed in UkraineTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs -
ignore any dice emails you just got, I was testing something using an old board of ours back from a China 2 turn haha
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
1 destroyer moved from 35 Sea Zone to 22 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 78 PUs;
Germans buy 2 bombers, 1 factory_minor, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Nenetsia to Archangel
1 mech_infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
2 mech_infantrys moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Tambov to Rostov
4 fighters and 2 tactical_bombers moved from Rostov to Iraq
2 armour and 3 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Germany to Eastern Poland
5 mech_infantrys moved from Rostov to Caucasus
5 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 submarine moved from 110 Sea Zone to 125 Sea Zone
3 submarines moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
1 factory_minor placed in Persia
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 artilleries and 2 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
2 artilleries owned by the Russians and 1 infantry owned by the Russians retreated to Russia
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Vologda to Smolensk
Japanese take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
Japanese take Bryansk from Russians
1 artillery and 1 mech_infantry moved from Samara to Tambov
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Tambov
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Novosibirsk to Vologda
2 mech_infantrys moved from Kazakhstan to Northwest Persia
6 mech_infantrys moved from Sikang to Caucasus
8 mech_infantrys moved from Tsinghai to Caucasus
3 mech_infantrys moved from India to Eastern Persia
1 armour and 2 artilleries moved from Persia to Iraq
2 infantry moved from Amur to ManchuriaPlace Units - Japanese
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,4,4,2,5,6,6,4,6,4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Japanese collect 60 PUs (7 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 1 aaGun, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eire: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit ModeNon Combat Move - British
3 armour, 3 artilleries, 19 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 mech_infantry moved from Libya to Alexandria
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
6 fighters moved from United Kingdom to French West AfricaPlace Units - British
1 aaGun, 1 artillery and 1 infantry placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 11 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 93 Sea ZoneNon Combat Move - Italians
Trigger Italy Occupies Southern France Army Disband: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 submarine moved from 94 Sea Zone to 95 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
1 armour and 7 mech_infantrys moved from Northern Italy to Romania
1 artillery moved from Southern Italy to Northern Italy
3 fighters moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in 95 Sea Zone
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Ukraine: 3 mech_infantrys
EDIT: Adding units owned by Italians to Rostov: 3 mech_infantrys
EDIT: Removing units owned by Italians from Ukraine: 1 mech_infantry
EDIT: Adding units owned by Italians to Caucasus: 1 mech_infantry
EDIT: Removing units owned by Italians from Ukraine: 1 artillery
EDIT: Adding units owned by Italians to Rostov: 1 artillery
EDIT: Removing units owned by Italians from Western Ukraine: 1 artillery
EDIT: Adding units owned by Italians to Ukraine: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 22 PUs; end with 33 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Germans
Germans buy 2 bombers, 9 mech_infantrys and 2 submarines; Remaining resources: 11 PUs;Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
1 armour, 3 artilleries and 18 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 submarine moved from 112 Sea Zone to 123 Sea Zone
Germans take 125 Sea Zone from RussiansCombat - Germans
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Caucasus to IraqPlace Units - Germans
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
2 bombers placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Germans
Germans buy 2 bombers, 9 mech_infantrys and 2 submarines; Remaining resources: 11 PUs;Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
1 armour, 3 artilleries and 18 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 submarine moved from 112 Sea Zone to 123 Sea Zone
Germans take 125 Sea Zone from RussiansCombat - Germans
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Caucasus to IraqPlace Units - Germans
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
2 bombers placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 4 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Southern Italy: 4 fighters and 2 tactical_bombers
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to VologdaCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
1 artillery owned by the Russians retreated to Russia
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
1 artillery owned by the Russians retreated to Russia
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
1 artillery owned by the Russians and 1 infantry owned by the Russians retreated to Russia
Japanese win with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
1 artillery owned by the Russians retreated to Russia
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea ZoneCombat - Japanese
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
French defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 23 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
3 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Eastern Persia to Iraq
14 mech_infantrys moved from Caucasus to Iraq
2 armour, 2 artilleries, 2 bombers, 3 fighters, 9 mech_infantrys and 6 tactical_bombers moved from Iraq to Trans-Jordan
1 artillery moved from Tambov to Rostov
1 mech_infantry moved from Samara to Rostov
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Vologda to Belarus
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Tsinghai
1 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
2 infantry moved from Jehol to AnhwePlace Units - Japanese
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,6,3,3,3,2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,2,4,6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,6,5,1,6,6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Japanese collect 52 PUs (14 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
having a problem with this file. There is no password
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hmmm, what do you mean? isn’t the only password it asks for your password in the TripleA login?
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no its missing. Can you open it, type in the password, and post it? thanks
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yup
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans





