Here is the game, Have Fun
17L Variance (Allies) vs simon33 (Axis) BM2.1\. Game II
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Yes scramble.
I also have Kamis:
2 on the BB
1 on each Cruiser
2 remaining on two DDs.Max D.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from ItaliansPurchase Units - British
British buy 3 armour, 1 factory_minor and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;Combat - British
Non Combat Move - British
2 armour moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
7 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
5 fighters moved from Gibraltar to United Kingdom
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
3 submarines placed in 98 Sea Zone
3 armour placed in Union of South Africa
1 factory_minor placed in IraqTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,3,1
UK_Pacific collect 8 PUs (3 lost to blockades); end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 fighter moved from Southern Italy to Caucasus
1 armour moved from Rostov to Caucasus
1 fighter moved from Southern Italy to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea ZonePurchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat - Italians
Battle in Crete
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians win, taking Crete from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in Caucasus
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in 95 Sea Zone
Italians attack with 2 fighters and 2 submarines
French defend with 1 destroyer
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Tambov from Russians to Italians
EDIT: Turning off Edit Mode
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from Caucasus to Volgograd
1 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
4 artilleries and 2 infantry moved from Bryansk to Smolensk
2 aaGuns, 3 artilleries and 3 infantry moved from France to Northern Italy
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 fighter placed in 95 Sea Zone
Italians undo move 1.
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Norway to Russia
1 fighter moved from Novgorod to Russia
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
2 bombers moved from Western Germany to 92 Sea Zone
EDIT: 2 fighters moved from Western Germany to 94 Sea Zone
EDIT: 2 fighters moved from 94 Sea Zone to 92 Sea Zone
EDIT: Germans undo move 9.
EDIT: Germans undo move 8.
EDIT: 2 fighters moved from Western Germany to 92 Sea Zone
EDIT: 1 bomber moved from Western Germany to 92 Sea ZonePurchase Units - Germans
Germans buy 3 armour, 1 battleship, 1 carrier, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
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Intercept in Moscow?
Max D in SZ92? -
intercept and max defense please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Norway to Russia
1 fighter moved from Novgorod to Russia
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
2 bombers moved from Western Germany to 92 Sea Zone
EDIT: 2 fighters moved from Western Germany to 94 Sea Zone
EDIT: 2 fighters moved from 94 Sea Zone to 92 Sea Zone
EDIT: Germans undo move 9.
EDIT: Germans undo move 8.
EDIT: 2 fighters moved from Western Germany to 92 Sea Zone
EDIT: 1 bomber moved from Western Germany to 92 Sea ZonePurchase Units - Germans
Germans buy 3 armour, 1 battleship, 1 carrier, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 92 Sea Zone
Germans attack with 3 bombers and 2 fighters
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 bombers and 2 fighters
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Smolensk
8 artilleries and 2 infantry moved from Archangel to Smolensk
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
5 artilleries moved from France to Western Germany
2 aaGuns, 6 armour, 19 artilleries, 23 infantry and 16 mech_infantrys moved from Bryansk to Smolensk
1 tactical_bomber moved from Novgorod to Western Germany
3 artilleries moved from Novgorod to Belarus
4 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Eastern Poland to Western UkrainePlace Units - Germans
1 battleship and 1 carrier placed in 112 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Novgorod
Germans undo move 3.
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
2 infantry moved from Russia to TambovPurchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 10 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 infantry
Italians defend with 1 infantry
Russians win, taking Tambov from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Kansu to ShensiPlace Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Shan State
1 bomber moved from Yunnan to 6 Sea Zone
1 bomber moved from Shantung to 6 Sea Zone
1 bomber moved from Kwangtung to 6 Sea Zone
2 artilleries and 1 infantry moved from Yunnan to Burma
1 artillery, 1 infantry and 1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
3 artilleries moved from Sikang to Shensi
1 artillery moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
2 submarines moved from 39 Sea Zone to 42 Sea ZonePurchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 bombers
Americans defend with 1 battleship and 2 cruisers; ANZAC defend with 1 cruiser
Japanese win with 3 bombers remaining. Battle score for attacker is 56
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 battleship and 2 cruisers
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Shensi
Japanese attack with 3 artilleries
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Burma
Japanese attack with 2 artilleries and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 2 destroyers and 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 destroyers and 1 submarine
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Timguska from Russians to Japanese
EDIT: Changing ownership of Olgiy from Russians to Japanese
EDIT: Turning off Edit Mode
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Buryatia to Amur
1 armour moved from Urals to Olgiy
3 bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,4,6,2,1,5,2,4,4
Japanese collect 45 PUs (14 lost to blockades); end with 45 PUs total -
The Allied fleets got savaged that turn. I assumed no submerge SZ42 and Max D. Who wouldn’t?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat - British
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scramble?
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Yeah, full scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from United Kingdom to 95 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 destroyers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
2 destroyers and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from India to Burma
2 armour and 1 mech_infantry moved from India to BurmaPurchase Units - British
British repair damage of 6x factory_major; Remaining resources: 42 PUs;
British buy 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 11 PUs;
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Burma
British attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 artilleries
British win, taking Burma from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries
Battle in Northwest Persia
British attack with 2 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 95 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 carrier, 1 destroyer, 5 fighters and 1 submarine
Units damaged: 1 carrier owned by the Italians
Units damaged: 1 battleship owned by the British
Italians win with 1 fighter remaining. Battle score for attacker is -47
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Italians: 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
7 mech_infantrys moved from Eastern Persia to India
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Tunisia to LibyaPlace Units - British
3 artilleries placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
British undo move 2.
3 mech_infantrys placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from United Kingdom to 95 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 destroyers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
2 destroyers and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from India to Burma
2 armour and 1 mech_infantry moved from India to BurmaPurchase Units - British
British repair damage of 6x factory_major; Remaining resources: 42 PUs;
British buy 3 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 11 PUs;
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Burma
British attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 artilleries
British win, taking Burma from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries
Battle in Northwest Persia
British attack with 2 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 95 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 carrier, 1 destroyer, 5 fighters and 1 submarine
Units damaged: 1 carrier owned by the Italians
Units damaged: 1 battleship owned by the British
Italians win with 1 fighter remaining. Battle score for attacker is -47
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Italians: 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
7 mech_infantrys moved from Eastern Persia to India
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Tunisia to LibyaPlace Units - British
3 artilleries placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
British undo move 2.
3 mech_infantrys placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode -
Wow. I think I might owe the dice gods a sacrifice after SZ95!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - Italians
1 armour moved from Caucasus to Turkmenistan
Italians take Turkmenistan from Russians
1 infantry moved from Rostov to Tambov
1 fighter moved from Volgograd to Tambov
4 artilleries and 2 infantry moved from Smolensk to BryanskPurchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Bryansk
Italians attack with 4 artilleries and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Tambov to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
2 infantry moved from Ukraine to Rostov
3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
1 infantry placed in Ukraine
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to LibyaTurn Complete - French