Here is the game, Have Fun
BM2 Tallyrand19 (L) vs simon33 (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
3 infantry moved from Vyborg to Finland
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 mech_infantrys moved from Western Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Poland to Belarus
1 mech_infantry moved from Western Ukraine to Baltic States
Germans take Baltic States from Russians
1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from Western Germany to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
1 artillery moved from Novgorod to Archangel
Germans take Archangel from RussiansPurchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Northern Italy
Germans attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Northern Italy from French with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for French: 1 artillery and 3 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Northern Italy to Western Germany
2 infantry moved from Denmark to Western Germany
1 infantry moved from Germany to Poland
11 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 23 artilleries and 19 infantry moved from Western Ukraine to Bessarabia
2 aaGuns, 9 armour and 7 mech_infantrys moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern PolandPlace Units - Germans
3 artilleries placed in France
6 infantry and 3 mech_infantrys placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Russians
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Russians takes Western Ukraine from Italians
EDIT: Russians takes Novgorod from Germans
EDIT: 1 infantry moved from Rostov to Ukraine
EDIT: 1 infantry moved from Bryansk to Ukraine
EDIT: 1 armour moved from Bryansk to Western Ukraine
EDIT: 1 armour moved from Western Ukraine to Bryansk
EDIT: 1 mech_infantry moved from Bryansk to Novgorod
EDIT: 1 armour moved from Bryansk to Smolensk
EDIT: 1 armour moved from Smolensk to Archangel
EDIT: 2 mech_infantrys moved from Bryansk to Archangel
EDIT: 1 infantry moved from Bryansk to Belarus
EDIT: 3 fighters moved from Bryansk to Ukraine
EDIT: 2 mech_infantrys moved from Bryansk to Baltic States
EDIT: 1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
EDIT: Russians undo move 9.
EDIT: 4 mech_infantrys moved from Bryansk to Novgorod
EDIT: 2 armour moved from Bryansk to Novgorod
EDIT: 4 infantry moved from Shensi to Kweichow
EDIT: 4 infantry moved from Shensi to Szechwan
EDIT: 4 infantry moved from Shensi to SikangPurchase Units - Russians
Russians buy 10 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
EDIT: Battle in Kweichow
EDIT: Russians attack with 4 infantry
EDIT: Japanese defend with 1 infantry
EDIT: 1 infantry owned by the Japanese lost in Kweichow
EDIT: Chinese takes Kweichow from Japanese
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Battle in Sikang
EDIT: Russians attack with 4 infantry
EDIT: Japanese defend with 1 infantry
EDIT: 1 infantry owned by the Japanese lost in Sikang
EDIT: Chinese takes Sikang from Japanese
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Battle in Szechwan
EDIT: Russians attack with 4 infantry
EDIT: Japanese defend with 1 infantry
EDIT: 1 infantry owned by the Japanese lost in Szechwan
EDIT: Chinese takes Szechwan from Japanese
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Battle in Ukraine
EDIT: Russians attack with 3 fighters and 2 infantry
EDIT: Germans defend with 1 factory_minor and 1 infantry
EDIT: 1 infantry owned by the Germans lost in Ukraine
EDIT: Russians takes Ukraine from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Battle in Baltic States
EDIT: Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
EDIT: Germans defend with 1 mech_infantry
EDIT: 1 mech_infantry owned by the Germans lost in Baltic States
EDIT: Russians takes Baltic States from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Battle in Archangel
EDIT: Russians attack with 1 armour and 2 mech_infantrys
EDIT: Germans defend with 1 artillery
EDIT: 1 artillery owned by the Germans lost in Archangel
EDIT: Russians takes Archangel from Germans
EDIT: Russians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Recording Battle StatisticsNon Combat Move - Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sikang: 1 infantry
EDIT: Removing units owned by Russians from Kweichow: 1 infantry
EDIT: Removing units owned by Russians from Szechwan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Turning off Edit Mode
3 fighters moved from Ukraine to Bryansk
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 armour and 9 mech_infantrys moved from Russia to Kazakhstan
1 aaGun moved from Shensi to Kweichow
1 aaGun moved from Shensi to Szechwan
1 infantry moved from Bryansk to BelarusPlace Units - Russians
3 mech_infantrys placed in Volgograd
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
so I somehow was in Edit Mode without realizing it while doing combat moves, hence all the craziness…but the dice still rolled, they just didn’t take out the casualties from the attackers (me), so I did it afterwards, it should all check out with the dice…sorry about that, don’t know what the hell I did
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 tactical_bomber moved from Shantung to Anhwe
2 bombers, 3 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 55 Sea Zone to 33 Sea ZonePurchase Units - Japanese
Japanese buy 5 artilleries, 2 destroyers, 1 fighter, 9 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat - Japanese
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so I somehow was in Edit Mode without realizing it while doing combat moves, hence all the craziness…but the dice still rolled, they just didn’t take out the casualties from the attackers (me), so I did it afterwards, it should all check out with the dice…sorry about that, don’t know what the hell I did
Pretty sure that was my fault. Posted with Edit mode still on. Sorry about that.
Anyway, scramble from Hawaii?
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no scram
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 tactical_bomber moved from Shantung to Anhwe
2 bombers, 3 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 55 Sea Zone to 33 Sea ZonePurchase Units - Japanese
Japanese buy 5 artilleries, 2 destroyers, 1 fighter, 9 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat - Japanese
Battle in Caroline Islands
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Caroline Islands from Americans, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
Americans defend with 2 destroyers and 3 submarines
3 submarines owned by the Americans Submerged
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers
Casualties for Japanese: 1 fighter
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kiangsu to Japan
1 tactical_bomber moved from Anhwe to Shantung
1 artillery moved from Hunan to Yunnan
1 infantry moved from Yunnan to Hunan
3 infantry moved from French Indo China to Yunnan
1 artillery moved from Burma to India
1 infantry moved from Yunnan to Burma
2 bombers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to Wake Island
3 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 cruisers and 1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 cruisers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea ZonePlace Units - Japanese
3 artilleries placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in India
2 destroyers and 1 transport placed in 6 Sea Zone
2 artilleries, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
Scramble 2ftr 1tac if you attack SZ25.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Americans
3 submarines moved from 26 Sea Zone to 25 Sea Zone
5 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
6 artilleries and 1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from 93 Sea Zone to Northern Italy
1 fighter moved from Holland Belgium to Northern Italy
1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 99 Sea Zone to GreecePurchase Units - Americans
Americans buy 1 artillery, 3 fighters, 6 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
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okay, will do, also attacking west germany on suicide mission so what units do you want to lose if I get hits?
and in the usa/japan naval battle, what is your order of loss? or do you want to go round by round?
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No scramble. Preserve AAA.
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sorry, is that scramble out of West Germany (wouldn’t do that to you haha, your planes would get immediately killed)…
but you still want me to scramble in the pacific, right?
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sorry, is that scramble out of West Germany (wouldn’t do that to you haha, your planes would get immediately killed)…
but you still want me to scramble in the pacific, right?
Correct. No scramble W Germany.
Scramble 2ftr 1tac Midway.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - British
4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 1 carrier, 3 destroyers, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 4 fighters and 11 infantry moved from Holland Belgium to Western Germany
4 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 93 Sea Zone to Western Germany
1 artillery moved from Trans-Jordan to Syria
British take Syria from Italians
1 mech_infantry moved from West India to 79 Sea Zone
1 mech_infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 mech_infantry moved from 41 Sea Zone to SumatraPurchase Units - British
British buy 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Western Germany
British attack with 6 artilleries, 5 fighters and 16 infantry
Germans defend with 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
British converts factory_major into different units
British win, taking Western Germany from Germans with 3 artilleries and 5 fighters remaining. Battle score for attacker is 30
Casualties for Germans: 1 aaGun, 5 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber
Casualties for British: 3 artilleries and 16 infantry
Battle in SumatraNon Combat Move - British
2 fighters moved from 79 Sea Zone to West India
2 mech_infantrys moved from Persia to West India
1 bomber moved from Persia to West India
1 battleship, 1 carrier, 2 cruisers and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 carrier and 2 destroyers moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to 112 Sea Zone
5 aaGuns moved from Holland Belgium to Western Germany
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 fighters placed in Persia
3 mech_infantrys placed in Iraq
1 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,1,1,5,2,2,1,2
British collect 32 PUs (4 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
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If I scrambled to SZ112, you would only have 3dd 1CV, right? Wouldn’t I do that?
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why wouldn’t I have everything that’s in there? like the american ships aren’t missing, right? or is that not the rule?
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why wouldn’t I have everything that’s in there? like the american ships aren’t missing, right? or is that not the rule?
American ships/planes don’t participate on the attack. I was wondering if you were thinking that. Do you want to redo the turn?
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yeah, I’m still confused though, can’t the americans just take hits for the transports without actually firing on your planes…so they are there as a meat shield only? otherwise would the transports sink despite being literally surrounded by ships (if your scramble sank my british only forces)? don’t know what the rule is on that, but if that’s the case, then yeah, appreciate the offer to redo
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I’m sure about the rule but I can’t find it. I’ll post a question.
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I think you’re right, I posted a question for my own learning though, that really doesn’t make any sense to me, I look at it the same way as using allies planes to defend since fighting off a scramble is a defensive-Like move…let me know what you hear back…
And if you are right, do you want me to start from America and reroll every single battle or just edit my way up to British turn? I think my moves will be the same except taking one british fighter out of West Germany and into sz112 to have huge advantage vs scram