@simon33 Yes
Regularkid (Axis) vs Simon (Allies) - Balance Mod
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Rolling 1d6:
(4)def
Rolling 1d6:
(2) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 armour moved from Syria to Egypt
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from India to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea ZoneCombat - British
Japanese scrambles 1 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in Egypt
British attack with 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
Germans defend with 1 marine; Italians defend with 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
2 mech_infantrys owned by the British, 1 armour owned by the British, 3 artilleries owned by the British and 2 infantry owned by the British retreated to Anglo Egyptian Sudan
Italians win with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 6 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 4 infantry
Casualties for Italians: 2 infantry
Battle in 36 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 carrier, 1 cruiser, 1 fighter and 3 transports
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 cruiser, 1 fighter and 3 transports remaining. Battle score for attacker is -18
Casualties for British: 1 destroyer and 1 fighter
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo ChinaNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 aaGun and 3 infantry moved from India to Burma
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
2 artilleries and 1 infantry moved from Persia to Eastern Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 mech_infantry
EDIT: Changing ownership of Kwangtung from Japanese to British
EDIT: Changing ownership of Kwangtung from British to UK_Pacific
EDIT: Adding units owned by British to Kwangtung: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 1 carrier, 1 fighter and 1 marine; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
5 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Nigeria to French Equatorial Africa
Italians take French Equatorial Africa from British
1 armour moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Tambov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber
British defend with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 fighter and 3 infantry
Casualties for British: 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
Battle in Iraq
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Iraq from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Italians attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries, 3 fighters and 3 infantry
Russians defend with 1 armour and 1 mech_infantry; British defend with 1 artillery and 2 infantry
British win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for British: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
3 fighters owned by the Italians retreatedNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Morocco to Algeria
1 fighter moved from Algeria to Egypt
1 fighter moved from Algeria to Egypt
1 infantry moved from Ukraine to BryanskPlace Units - Italians
1 carrier placed in 97 Sea Zone
2 armour and 1 marine placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 31 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 aaGun and 1 infantry moved from Northern Territory to South Australia
1 artillery moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
2 armour moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour moved from Kazakhstan to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from Russians
8 armour moved from Northwest Persia to Persia
Germans take Persia from British
8 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from Algeria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
1 fighter and 3 tactical_bombers moved from Northwest Persia to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Bryansk to Samara
2 fighters moved from Caucasus to SamaraCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Germans attack with 3 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Trans-Jordan from British with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
1 bomber moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
3 fighters moved from Samara to Bryansk
1 aaGun moved from Belarus to BryanskPlace Units - Germans
3 fighters placed in Germany
2 armour and 1 mech_infantry placed in Volgograd
Germans undo move 2.
Germans undo move 1.
2 mech_infantrys placed in Germany
3 armour placed in Volgograd
3 fighters placed in Ukraine
Germans undo move 3.
3 artilleries placed in Ukraine
3 armour placed in Novgorod
3 fighters placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 5 fighters and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Russians win with 4 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 3 armour
Casualties for Russians: 1 fighter and 1 tactical_bomberNon Combat Move - Russians
4 fighters moved from Volgograd to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 14 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 bomber moved from Japan to 46 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Japan to Kwangtung
1 mech_infantry moved from Suiyuyan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to AnhweCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 3 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier and 1 fighterNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to Kiangsi
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 42 Sea Zone to Malaya
1 infantry moved from Shan State to French Indo ChinaPlace Units - Japanese
1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
6 bombers moved from United Kingdom to 113 Sea ZoneCombat - Americans
Battle in 113 Sea Zone
Americans attack with 6 bombers
Germans defend with 1 destroyer
Americans win with 5 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomberNon Combat Move - Americans
5 bombers moved from 113 Sea Zone to United Kingdom
1 fighter moved from Iceland to United Kingdom
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
4 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 marine; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 78 Sea ZoneCombat - British
Battle in French Equatorial Africa
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - British
1 artillery and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 aaGun and 3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 artilleries moved from Eastern Persia to West IndiaPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 submarine and 1 transport placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
1 armour and 1 marine placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 marine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 2 carriers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Belgian Congo
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 armour moved from Egypt to Belgian Congo
1 marine moved from Egypt to 98 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 95 Sea Zone
3 destroyers moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Algeria
2 fighters moved from Egypt to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
1 bomber moved from Egypt to Eastern Persia
1 infantry moved from Bryansk to TambovCombat - Italians
Battle in Eastern Persia
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Eastern Persia from British with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Eastern Persia to Trans-Jordan
1 aaGun moved from Bryansk to Tambov
EDIT: 1 artillery moved from Tambov to Smolensk
EDIT: 1 infantry moved from Smolensk to Vologda
EDIT: 1 mech_infantry moved from Tambov to Samara
EDIT: 1 aaGun moved from Tambov to Bryansk
EDIT: 1 aaGun moved from Bryansk to Samara
EDIT: 1 aaGun moved from Samara to Tambov
1 marine moved from 95 Sea Zone to Northern Italy
1 fighter moved from Southern Italy to EgyptPlace Units - Italians
2 carriers and 1 transport placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 2 aaGuns and 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns and 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Northern Italy
1 infantry placed in EgyptTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from South Australia to Western Australia
1 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 aaGun moved from South Australia to New South WalesPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Archangel to Bryansk
1 artillery moved from Archangel to Smolensk
1 mech_infantry moved from Samara to Bryansk
1 mech_infantry moved from Vologda to Bryansk
3 armour moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
8 armour and 8 mech_infantrys moved from Persia to West India
3 tactical_bombers moved from Bryansk to Eastern Persia
4 fighters moved from Bryansk to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
1 tactical_bomber moved from Iraq to Eastern Persia
1 bomber moved from Iraq to Eastern Persia
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Germans take Urals from Russians
3 fighters moved from Western Germany to Bryansk
3 fighters moved from Germany to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Syria to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest PersiaCombat - Germans
Battle in West India
Germans attack with 8 armour and 8 mech_infantrys
British defend with 2 artilleries
Germans win, taking West India from UK_Pacific with 8 armour and 8 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 artilleriesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 tactical_bombers placed in Novgorod
2 bombers placed in GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Urals
1 fighter and 1 infantry moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to SamaraCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery; Italians defend with 1 artillery
Russians win, taking Smolensk from Italians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 aaGun and 1 infantry
1 artillery owned by the Russians retreated to Russia
Italians win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
retreated to Samara
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 2 fighters
Germans defend with 1 armour
Russians win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters moved from Urals to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to RussiaPlace Units - Russians
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 4 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
1 bomber moved from Caroline Islands to 56 Sea Zone
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Kiangsi to Kwangsi
1 fighter moved from Malaya to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Shantung to Kiangsi
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
4 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from 56 Sea Zone to BorneoPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in French Indo China
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Japanese collect 55 PUs (2 lost to blockades); end with 65 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in GibraltarNon Combat Move - Americans
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from British Guiana to 91 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea ZonePlace Units - Americans
3 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 fighters moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
1 artillery owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 3 infantry
2 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Sikang to Yunnan
EDIT: 1 artillery moved from Szechwan to Yunnan
3 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 marine moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to NorwayCombat - British
Battle in Persia
Battle in NorwayNon Combat Move - British
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
2 artilleries, 1 infantry and 1 mech_infantry moved from Rhodesia to Union of South AfricaPlace Units - British
2 artilleries and 1 infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 4 PUs; end with 4 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry