Here is the game, Have Fun
17L Variance (Allies) vs simon33 (Axis) BM2.1\. Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Yakut S.S.R. to Yenisey
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 tactical_bomber moved from Anhwe to Shensi
2 fighters and 3 tactical_bombers moved from Yunnan to Shensi
2 bombers moved from Japan to Shensi
2 artilleries and 5 infantry moved from Burma to India
1 bomber moved from Yunnan to ShensiPurchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in India
Japanese attack with 2 artilleries and 5 infantry
British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 4 infantry
Battle in Shensi
Japanese attack with 1 artillery, 3 bombers, 2 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 12 infantry
retreated to Shensi
Chinese win with 9 infantry remaining. Battle score for attacker is -18
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery, 2 fighters and 3 infantry
Battle in Yenisey
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 19 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Shensi: 2 fighters
EDIT: Turning off Edit Mode
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
1 bomber moved from Shensi to Shantung
2 bombers moved from Shensi to Kweichow
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Kweichow
4 artilleries moved from Yunnan to Szechwan
4 tactical_bombers moved from Shensi to Kweichow
1 armour moved from French Indo China to Kweichow
EDIT: Japanese undo move 13.
EDIT: Japanese undo move 4.
EDIT: Japanese undo move 4.
1 bomber moved from Shensi to Shantung
2 bombers, 2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
1 mech_infantry moved from Jehol to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Shantung to Anhwe
1 armour moved from French Indo China to Burma
1 bomber moved from Shensi to Yunnan
1 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Manchuria to JeholPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 1.
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 destroyer placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3,5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3,3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,4,5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,3
Japanese collect 43 PUs (19 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - British
1 artillery, 5 infantry and 1 mech_infantry moved from West India to India
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 artillery moved from Algeria to Tunisia
British take Tunisia from Italians
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Tobruk
2 destroyers moved from 92 Sea Zone to 96 Sea ZonePurchase Units - British
British buy 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in India
British attack with 1 artillery, 5 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Crete
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British win, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Tobruk
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Tobruk from Italians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 tactical_bomber moved from Tobruk to 96 Sea Zone
1 fighter moved from Tobruk to 96 Sea Zone
4 fighters moved from United Kingdom to 92 Sea Zone
4 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
7 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 fighters and 2 infantry placed in United Kingdom
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,5,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - British
1 artillery, 5 infantry and 1 mech_infantry moved from West India to India
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 artillery moved from Algeria to Tunisia
British take Tunisia from Italians
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Tobruk
2 destroyers moved from 92 Sea Zone to 96 Sea ZonePurchase Units - British
British buy 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in India
British attack with 1 artillery, 5 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Crete
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British win, taking Crete from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Tobruk
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Tobruk from Italians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 tactical_bomber moved from Tobruk to 96 Sea Zone
1 fighter moved from Tobruk to 96 Sea Zone
4 fighters moved from United Kingdom to 92 Sea Zone
4 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
7 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 fighters and 2 infantry placed in United Kingdom
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,5,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 4 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - Italians
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Caucasus to Northwest Persia
4 artilleries and 3 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour and 1 mech_infantry moved from Ukraine to VolgogradPurchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Volgograd
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
1 armour owned by the Italians retreated to Rostov
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Northwest Persia
Italians attack with 1 armour
British defend with 1 mech_infantry
British win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 97 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport
Russians defend with 1 submarine
Italians win, taking 97 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Romania to Bessarabia
1 infantry moved from Holland Belgium to FrancePlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in UkraineTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 7
Combat Move - French
1 destroyer moved from 96 Sea Zone to 95 Sea ZoneNon Combat Move - French
2 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Nenetsia to Vologda
2 bombers and 1 fighter moved from Western Germany to United Kingdom
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
1 armour moved from Tambov to Volgograd
Germans take Samara from Russians
1 artillery and 1 infantry moved from Tambov to VolgogradPurchase Units - Germans
Germans buy 4 artilleries, 3 bombers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat - Germans
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Intercept in the UK?
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yes intercept with both fighters
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Nenetsia to Vologda
2 bombers and 1 fighter moved from Western Germany to United Kingdom
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
1 armour moved from Tambov to Volgograd
Germans take Samara from Russians
1 artillery and 1 infantry moved from Tambov to VolgogradPurchase Units - Germans
Germans buy 4 artilleries, 3 bombers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Vologda
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun, 4 artilleries, 2 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Vologda to Novgorod
3 artilleries moved from Novgorod to Archangel
4 artilleries and 1 infantry moved from Nenetsia to Archangel
1 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Normandy Bordeaux to Western Germany
5 artilleries moved from Normandy Bordeaux to France
2 bombers moved from United Kingdom to Norway
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
2 mech_infantrys moved from Tambov to Volgograd
3 mech_infantrys moved from Tambov to Volgograd
2 aaGuns, 5 armour, 15 artilleries, 21 infantry and 15 mech_infantrys moved from Tambov to BryanskPlace Units - Germans
3 artilleries placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
1 artillery, 3 bombers and 2 fighters placed in Western Germany
1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
2 infantry moved from Shensi to HopeiPurchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Hopei
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Timguska to KansuPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Japanese
1 bomber moved from Kweichow to 38 Sea Zone
4 fighters moved from Japan to 17 Sea Zone
1 bomber moved from Yunnan to 43 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from Kweichow to Suiyuyan
1 armour moved from Szechwan to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Burma
2 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 artilleries moved from Szechwan to Sikang
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from RussiansPurchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters, 4 tactical_bombers and 1 transport
Americans defend with 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 3 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser
Units damaged: 6 carriers owned by the Americans and 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
1 cruiser owned by the Japanese, 1 transport owned by the Japanese, 4 carriers owned by the Japanese and 2 battleships owned by the Japanese retreated to 6 Sea Zone
Americans win with 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 9 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -102
Casualties for Americans: 3 submarines
Casualties for Japanese: 2 carriers, 1 cruiser, 4 destroyers and 4 tactical_bombers
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
ANZAC defend with 1 artillery and 3 infantry
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese retreated to Yunnan
UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 7 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 38 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
1 tactical_bomber owned by the Americans and 9 fighters owned by the Americans forced to land in Iwo JimaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 38 Sea Zone to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
10 fighters moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Shantung to Anhwe
1 bomber moved from Suiyuyan to Shantung
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 bomber moved from 43 Sea Zone to KwangtungPlace Units - Japanese
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 carriers and 1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in Shantung
1 artillery and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,1,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,2,1,6,3,4,3,1,2
Japanese collect 46 PUs (10 lost to blockades); end with 46 PUs total -
Edit the casualties in the naval battle if you want.
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Whoah that’s some dice!
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
7 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
9 fighters moved from Iwo Jima to 6 Sea Zone
1 battleship, 6 carriers, 2 cruisers and 5 destroyers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
2 submarines moved from 22 Sea Zone to 6 Sea Zone
2 bombers moved from Caroline Islands to 6 Sea Zone
5 submarines moved from 20 Sea Zone to 19 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 2 carriers, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat - Americans
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scramble?
Can I assume max defense OOL?
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Yes scramble.
I also have Kamis:
2 on the BB
1 on each Cruiser
2 remaining on two DDs.Max D.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from ItaliansPurchase Units - British
British buy 3 armour, 1 factory_minor and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;Combat - British
Non Combat Move - British
2 armour moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
7 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
5 fighters moved from Gibraltar to United Kingdom
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
3 submarines placed in 98 Sea Zone
3 armour placed in Union of South Africa
1 factory_minor placed in IraqTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,3,1
UK_Pacific collect 8 PUs (3 lost to blockades); end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 fighter moved from Southern Italy to Caucasus
1 armour moved from Rostov to Caucasus
1 fighter moved from Southern Italy to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea ZonePurchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat - Italians
Battle in Crete
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians win, taking Crete from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in Caucasus
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in 95 Sea Zone
Italians attack with 2 fighters and 2 submarines
French defend with 1 destroyer
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Tambov from Russians to Italians
EDIT: Turning off Edit Mode
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from Caucasus to Volgograd
1 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
4 artilleries and 2 infantry moved from Bryansk to Smolensk
2 aaGuns, 3 artilleries and 3 infantry moved from France to Northern Italy
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 fighter placed in 95 Sea Zone
Italians undo move 1.
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 8
Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Norway to Russia
1 fighter moved from Novgorod to Russia
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Novosibirsk
Germans take Kazakhstan from Russians
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
2 bombers moved from Western Germany to 92 Sea Zone
EDIT: 2 fighters moved from Western Germany to 94 Sea Zone
EDIT: 2 fighters moved from 94 Sea Zone to 92 Sea Zone
EDIT: Germans undo move 9.
EDIT: Germans undo move 8.
EDIT: 2 fighters moved from Western Germany to 92 Sea Zone
EDIT: 1 bomber moved from Western Germany to 92 Sea ZonePurchase Units - Germans
Germans buy 3 armour, 1 battleship, 1 carrier, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans