UK2 buy 5inf 1atg 1tnk 2land mine 2sea mine 5supply = 33RP = 6+4+8+15.
No combat.
95dbc488-e34e-4efe-9958-a84e53ae2516-image.png
AANA_RLP_playetest4_UK2.AAM
I may have made a big mistake with the positioning of Rohan’s heavy cav. My left army (all light cav) is very vulnerable right now
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Goblins
Goblins buy 9 shooterss; Remaining resources: 0 PUs;
Combat Move - Goblins
Goblins loses 0 PUs for violating Anduin West Banks neutrality.
3 batss moved from Moria to Fangorn
1 shooters moved from Celebran to Fangorn
1 wargs moved from Drimrill Dale to Lorien
1 wargs moved from Drimrill Dale to Lorien
1 stabbers moved from Drimrill Dale to Lorien
1 shooters moved from Drimrill Dale to Lorien
1 stabbers moved from Drimrill Dale to Lorien
1 wargs moved from S. Mirkwood to Lorien
1 wargs moved from S. Mirkwood to Lorien
1 stabbers moved from Celebran to Fangorn
2 shooterss, 2 trollss and 5 wargss moved from Celebran to Lorien
1 shooters moved from Drimrill Dale to Anduin West Bank
Goblins take Anduin West Bank from Neutral
Combat - Goblins
Battle in Lorien
Goblins attack with 3 shooterss, 2 stabberss, 2 trollss and 9 wargss
Elves defend with 1 castle, 3 towers and 2 wizards
Goblins win, taking Lorien from Elves with 2 shooterss, 2 trollss and 9 wargss remaining. Battle score for attacker is 25
Casualties for Elves: 3 towers and 2 wizards
Casualties for Goblins: 1 shooters and 2 stabberss
Battle in Fangorn
Goblins attack with 3 batss, 1 shooters and 1 stabbers
Rohan defend with 1 lightCavalry and 1 spearInfantry
Goblins win, taking Fangorn from Elves with 3 batss, 1 shooters and 1 stabbers remaining. Battle score for attacker is 7
Casualties for Rohan: 1 lightCavalry and 1 spearInfantry
Non Combat Move - Goblins
3 batss moved from Fangorn to Moria
1 shooters moved from Drimrill Dale to Celebran
1 shooters moved from Moria to Drimrill Dale
Place Units - Goblins
8 shooterss placed in Moria
1 shooters placed in S. Caves
Turning on Edit Mode
EDIT: Removing units owned by Goblins from Drimrill Dale: 1 shooters
EDIT: Adding units owned by Goblins to Drimrill Dale: 1 shooters
Goblins undo move 2.
1 shooters placed in N. Caves
EDIT: Turning off Edit Mode
Turn Complete - Goblins
Goblins collect 21 PUs; end with 21 PUs total
Yeah, that is a very bad place for those Rohan units with so little defense. If you want to make edits during this next Elves turn, go ahead. Otherwise those light cavalry are going to get annihilated next round and the game will be essentially over. The heavy losses of Gondor is already putting you in a difficult spot.
Thanks. I realized afterwards their poor defense and the Uruk-Hai near Mirkwood would take them out.
No problem with making edits for mistakes. This game takes so many hours that I don’t want the situation to be ruined by a “on no” moment.
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Elves
Elves buy 2 fortificationss, 1 hobbits and 4 hunterss; Remaining resources: 0 PUs;
Combat Move - Elves
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 ents moved from Carrock to Anduin West Bank
2 hunterss and 1 wizard moved from High Mirkwood to Anduin West Bank
2 hunterss moved from W. Mirkwood to Anduin West Bank
2 entss, 6 hunterss and 2 wizards moved from W. Mirkwood to S. Mirkwood
1 hobbits, 6 hunterss and 2 wizards moved from Eregion to N. Caves
1 hunters moved from Rivendell to N. Caves
Combat - Elves
Battle in Anduin West Bank
Elves attack with 1 ents, 4 hunterss and 1 wizard
Goblins defend with 1 shooters
Elves win, taking Anduin West Bank from Goblins with 1 ents, 3 hunterss and 1 wizard remaining. Battle score for attacker is -2
Casualties for Elves: 1 hunters
Casualties for Goblins: 1 shooters
Battle in S. Mirkwood
Elves attack with 2 entss, 6 hunterss and 2 wizards
Mordor defend with 1 orcs
Elves win, taking S. Mirkwood from Mordor with 2 entss, 6 hunterss and 2 wizards remaining. Battle score for attacker is 3
Casualties for Mordor: 1 orcs
Battle in N. Caves
Elves attack with 1 hobbits, 7 hunterss and 2 wizards
Goblins defend with 1 castle and 1 shooters
Elves win, taking N. Caves from Goblins with 1 hobbits, 7 hunterss and 2 wizards remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shooters
Non Combat Move - Elves
1 hobbits moved from Rivendell to Eregion
2 eagless moved from E. Mirkwood to W. Mirkwood
Place Units - Elves
1 hobbits and 4 hunterss placed in Rivendell
2 fortificationss placed in High Mirkwood
Turn Complete - Elves
Elves collect 21 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Rohan to Westfold: 7 heavyCavalrys and 2 lightCavalrys
EDIT: Removing units owned by Rohan from Eastfold: 7 heavyCavalrys and 2 lightCavalrys
EDIT: Turning off Edit Mode
I feel you, while those can be fun with friends, when you’re trying to implement a coherent strategy and see how it pans out its theres no reason.
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Haradrim
Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;
Combat Move - Haradrim
1 spearInfantry moved from Debatable Land to S. Gondor
Haradrim take S. Gondor from Gondor
1 spearInfantry moved from S. Ithilien to E. Osg.
Haradrim take E. Osg. from Gondor
1 oliphant moved from S. Ithilien to Anorien
1 oliphant moved from S. Ithilien to Anorien
1 oliphant moved from S. Ithilien to Anorien
1 corsairs moved from N. Ithilien to Anorien
1 galleon moved from Umbar Peninsula Coast to Bay of Harad
1 oliphant moved from S. Ithilien to Debatable Land
3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
1 corsairs moved from N. Ithilien to Anorien
1 corsairs moved from N. Ithilien to Anorien
Combat - Haradrim
Battle in Anorien
Haradrim attack with 3 corsairss and 3 oliphants
Gondor defend with 4 heavyCavalrys
Units damaged: 1 oliphant owned by the Haradrim
3 corsairss and 3 oliphants retreated to N. Ithilien
Gondor win with 1 heavyCavalry remaining. Battle score for attacker is 15
Casualties for Gondor: 3 heavyCavalrys
Non Combat Move - Haradrim
3 spearInfantrys moved from S. Ithilien to N. Ithilien
Place Units - Haradrim
2 caravels and 1 galleon placed in Bay of Harad
Turn Complete - Haradrim
Haradrim collect 21 PUs; end with 21 PUs total
1 unit repaired.
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Haradrim
Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;
Combat Move - Haradrim
1 spearInfantry moved from Debatable Land to S. Gondor
Haradrim take S. Gondor from Gondor
1 spearInfantry moved from S. Ithilien to E. Osg.
Haradrim take E. Osg. from Gondor
1 oliphant moved from S. Ithilien to Anorien
1 oliphant moved from S. Ithilien to Anorien
1 oliphant moved from S. Ithilien to Anorien
1 corsairs moved from N. Ithilien to Anorien
1 galleon moved from Umbar Peninsula Coast to Bay of Harad
1 oliphant moved from S. Ithilien to Debatable Land
3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
1 corsairs moved from N. Ithilien to Anorien
1 corsairs moved from N. Ithilien to Anorien
Combat - Haradrim
Battle in Anorien
Haradrim attack with 3 corsairss and 3 oliphants
Gondor defend with 4 heavyCavalrys
Units damaged: 1 oliphant owned by the Haradrim
3 corsairss and 3 oliphants retreated to N. Ithilien
Gondor win with 1 heavyCavalry remaining. Battle score for attacker is 15
Casualties for Gondor: 3 heavyCavalrys
Non Combat Move - Haradrim
3 spearInfantrys moved from S. Ithilien to N. Ithilien
Place Units - Haradrim
2 caravels and 1 galleon placed in Bay of Harad
Turn Complete - Haradrim
Haradrim collect 21 PUs; end with 21 PUs total
1 unit repaired.
The new troops that the Rohan purchased must be edited back to either Helms Deep or Eastfold. Probably the former is far safer.
Your right, I had forgotten I placed them there.
No problem. Rearrange your Rohan troops until you are satisfied with the new locations. If they can be crushed by the combination of Saruman and Mordor (Nazgul), the game is essentially over.
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Gondor
Turning on Edit Mode
EDIT: Adding units owned by Rohan to Eastfold: 7 heavyCavalrys, 10 lightCavalrys, 1 spearInfantry and 1 trebuche
EDIT: Removing units owned by Rohan from Westfold: 7 heavyCavalrys, 10 lightCavalrys, 1 spearInfantry and 1 trebuche
EDIT: Turning off Edit Mode
Gondor buy 3 spearInfantrys, 4 towerGuards and 2 trebuches; Remaining resources: 0 PUs;
Combat Move - Gondor
Gondor loses 0 PUs for violating Enedwaith Coasts neutrality.
Gondor loses 0 PUs for violating Enedwaiths neutrality.
1 heavyCavalry moved from Anorien to Wold
2 heavyCavalrys moved from Angren Bank to Adorn
1 spearInfantry moved from Druwaith Laur to Enedwaith Coast
Gondor take Enedwaith Coast from Neutral
1 spearInfantry moved from Druwaith Laur to Enedwaith
Gondor take Enedwaith from Neutral
Combat - Gondor
Battle in Adorn
Gondor attack with 2 heavyCavalrys
Neutral defend with 1 spearInfantry
Gondor loses 0 PUs for violating Adorns neutrality.
Gondor win, taking Adorn from Neutral with 1 heavyCavalry remaining. Battle score for attacker is -2
Casualties for Neutral: 1 spearInfantry
Casualties for Gondor: 1 heavyCavalry
Battle in Wold
Gondor attack with 1 heavyCavalry
Saruman defend with 1 urukhai
Saruman win with no units remaining. Battle score for attacker is 0
Casualties for Saruman: 1 urukhai
Casualties for Gondor: 1 heavyCavalry
Non Combat Move - Gondor
3 galleons moved from S. E. Central Sea Zone to Morthond
10 undeads moved from Lamedon to Lebennin
2 caravels, 3 galleons and 6 spearInfantrys moved from S. E. Central Sea Zone to N. E. Central Sea Zone
1 galleon moved from S. E. Central Sea Zone to Morthond
1 galleon moved from S. E. Central Sea Zone to N. E. Central Sea Zone
1 heavyCavalry moved from W. Osg. to Minas Tirith
Place Units - Gondor
3 spearInfantrys, 4 towerGuards and 2 trebuches placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 33 PUs; end with 33 PUs total
Done. I hadn’t noticed the Uruk-Hai in Goldor until late last game, after they would have made an impact.
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Rhun
Rhun buy 1 chariotArchers and 5 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Rhun
Rhun loses 0 PUs for violating Rhovanions neutrality.
1 spearInfantry moved from Rhun to S. Dale
7 chariotArcherss, 1 spearInfantry, 2 warChariots and 1 warWagon moved from Iron Hills to N. Rhun
2 spearInfantrys moved from Rhun to N. Rhun
3 chariotArcherss moved from E. Rhovanion to N. Rhun
1 spearInfantry moved from S. E. Rhovanion to Rhovanion
Rhun take Rhovanion from Neutral
1 spearInfantry moved from S. Rhovanion to S. E. Rhovanion
2 warChariots moved from S. Rhovanion to S. E. Rhovanion
2 warChariots moved from S. E. Rhovanion to E. Rhovanion
1 spearInfantry moved from E. Rhovanion to Rhun
1 chariotArchers moved from Rhun to S. Dale
Combat - Rhun
Battle in N. Rhun
Rhun attack with 10 chariotArcherss, 3 spearInfantrys, 2 warChariots and 1 warWagon
Dale defend with 1 spearInfantry
Rhun win, taking N. Rhun from Dale with 10 chariotArcherss, 2 spearInfantrys, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 0
Casualties for Dale: 1 spearInfantry
Casualties for Rhun: 1 spearInfantry
Battle in S. Dale
Rhun attack with 1 chariotArchers and 1 spearInfantry
Dale defend with 1 archers
1 chariotArchers retreated to Rhun
Dale win with 1 archers remaining. Battle score for attacker is -3
Casualties for Rhun: 1 spearInfantry
Non Combat Move - Rhun
Place Units - Rhun
1 chariotArchers and 5 spearInfantrys placed in Rhun
Turn Complete - Rhun
Rhun collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Dale
Dale buy 2 archerss and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Dale
1 spearInfantry moved from N. Dale to Iron Hills
Dwarves take Iron Hills from Rhun
Combat - Dale
Non Combat Move - Dale
1 heavyCavalry and 1 trebuche moved from Lake Town to N. Dale
Place Units - Dale
2 archerss and 2 spearInfantrys placed in Lake Town
Turn Complete - Dale
Dale collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Khand
Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;
Combat Move - Khand
1 raiderCavalry moved from N. Ithilien to Anorien
Khand take Anorien from Gondor
1 raiderCavalry moved from Anorien to Lossarnach
Khand take Lossarnach from Gondor
1 raiderCavalry moved from Lossarnach to W. Osg.
1 warWolves moved from S. Ithilien to E. Osg.
1 warWolves moved from E. Osg. to W. Osg.
1 raiderCavalry moved from N. Ithilien to W. Osg.
Combat - Khand
Battle in W. Osg.
Khand attack with 2 raiderCavalrys and 1 warWolves
Gondor defend with 1 castle, 3 spearInfantrys and 1 towerGuard
2 raiderCavalrys retreated to E. Osg.
Gondor win with 2 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 0
Casualties for Gondor: 1 spearInfantry
Casualties for Khand: 1 warWolves
Non Combat Move - Khand
4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
1 raiderCavalry moved from Khand to N. Ithilien
1 raiderCavalry moved from Khand to N. Ithilien
3 raiderss moved from Khand to Harad Road
Place Units - Khand
2 raiderCavalrys placed in Khand
Turn Complete - Khand
Khand collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Dwarves
Dwarves buy 2 berzerkerss; Remaining resources: 2 PUs;
Non Combat Move - Dwarves
4 axeInfantrys moved from Lonely Mtn. to N. Dale
Place Units - Dwarves
2 berzerkerss placed in Lonely Mtn.
Turn Complete - Dwarves
Dwarves collect 16 PUs; end with 18 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3
Purchase Units - Saruman
Saruman buy 1 orcs and 2 siegeTowers; Remaining resources: 0 PUs;
Combat Move - Saruman
1 orcs moved from Isengard to Westfold
1 siegeTower moved from Isengard to Westfold
Combat - Saruman
Battle in Westfold
Saruman attack with 1 orcs and 1 siegeTower
Rohan defend with 1 spearInfantry
Saruman win, taking Westfold from Rohan with 1 orcs and 1 siegeTower remaining. Battle score for attacker is 3
Casualties for Rohan: 1 spearInfantry
Non Combat Move - Saruman
4 urukhais moved from Anduin East Bank to Fangorn
Place Units - Saruman
1 orcs and 2 siegeTowers placed in Isengard
Turn Complete - Saruman
Saruman collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3
Purchase Units - Freefolk
Freefolk buy 1 archers, 5 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;
Combat Move - Freefolk
4 lightCavalrys moved from Lond Daer to Tharbad
1 hobbits moved from N. Enedwaith to Tharbad
2 archerss and 3 spearInfantrys moved from Cardolan to Tharbad
3 lightCavalrys moved from Bree to Tharbad
Combat - Freefolk
Battle in Tharbad
Freefolk attack with 2 archerss, 1 hobbits, 7 lightCavalrys and 3 spearInfantrys
Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
Freefolk loses 0 PUs for violating Tharbads neutrality.
Freefolk win, taking Tharbad from Neutral with 2 archerss, 7 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 10
Casualties for Neutral: 3 fortificationss and 3 spearInfantrys
Casualties for Freefolk: 1 hobbits and 1 spearInfantry
Non Combat Move - Freefolk
1 archers and 2 spearInfantrys moved from S. Downs to Cardolan
1 hobbits moved from Minhiriath to N. Enedwaith
1 spearInfantry moved from Lond Daer to N. Enedwaith
1 hobbits moved from Minhiriath to N. Enedwaith
Place Units - Freefolk
1 archers and 1 spearInfantry placed in Lond Daer
3 lightCavalrys placed in Bree
2 lightCavalrys placed in Hobbiton
Turn Complete - Freefolk
Freefolk collect 22 PUs; end with 22 PUs total