• TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Freefolk
                Freefolk buy 3 lightCavalrys; Remaining resources: 6 PUs;

    Combat Move - Freefolk
                    Freefolk loses 0 PUs for violating N. Enedwaiths neutrality.
                3 lightCavalrys moved from Bree to Lond Daer
                1 lightCavalry moved from E. Arnor to Lond Daer
                2 archerss and 3 spearInfantrys moved from S. Downs to Cardolan
                1 archers and 1 spearInfantry moved from Minhiriath to Lond Daer
                1 hobbits moved from Minhiriath to N. Enedwaith
                      Freefolk take N. Enedwaith from Neutral

    Combat - Freefolk
                Battle in Cardolan
                    Freefolk attack with 2 archerss and 3 spearInfantrys
                    Neutral defend with 1 spearInfantry
                    Freefolk loses 0 PUs for violating Cardolans neutrality.
                    Freefolk win, taking Cardolan from Neutral with 2 archerss and 3 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in Lond Daer
                    Freefolk attack with 1 archers, 4 lightCavalrys and 1 spearInfantry
                    Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                    Freefolk loses 0 PUs for violating Lond Daers neutrality.
                    Freefolk win, taking Lond Daer from Neutral with 4 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 7
                    Casualties for Neutral: 2 fortificationss and 2 spearInfantrys
                    Casualties for Freefolk: 1 archers

    Non Combat Move - Freefolk
                1 archers and 2 spearInfantrys moved from Breelands to S. Downs
                2 hobbitss moved from Shire to Minhiriath

    Place Units - Freefolk
                3 lightCavalrys placed in Bree

    Turn Complete - Freefolk
                Freefolk collect 20 PUs; end with 26 PUs total

    triplea_39083_Fre2.tsvg


  • Best defense, so catapults and infantry first followed by heavy infantry and heavy cav


  • Thought so, but just checking since this is a critical battle for you.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Mordor
                Mordor buy 4 fortificationss and 2 trollss; Remaining resources: 6 PUs;

    Combat Move - Mordor
                7 orcss, 6 siegeTowers and 3 trollss moved from N. Ithilien to Anorien
                1 siegeTower and 2 trollss moved from S. Mirkwood to Dol Goldur
                1 orcs moved from Dol Goldur to S. Mirkwood
                3 nazguls moved from Minas Morgul to Anorien
                2 orcss moved from Dagorlad to S. Rhovanion
                1 orcs moved from S. Ithilien to N. Ithilien
                8 orcss and 1 siegeTower moved from Minas Morgul to N. Ithilien

    Combat - Mordor
                Battle in Anorien
                    Mordor attack with 3 nazguls, 7 orcss, 6 siegeTowers and 3 trollss
                    Gondor defend with 5 heavyCavalrys, 5 spearInfantrys, 4 towerGuards and 5 trebuches
                    Units damaged: 3 nazguls owned by the Mordor
                    5 siegeTowers and 3 trollss retreated to N. Ithilien
                    Gondor win with 4 heavyCavalrys remaining. Battle score for attacker is 31
                    Casualties for Mordor: 7 orcss and 1 siegeTower
                    Casualties for Gondor: 1 heavyCavalry, 5 spearInfantrys, 4 towerGuards and 5 trebuches

    Non Combat Move - Mordor
                3 nazguls moved from Anorien to Dagorlad

    Place Units - Mordor
                4 fortificationss placed in Dol Goldur
                2 trollss placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 23 PUs; end with 29 PUs total
                3 units repaired.

    triplea_39083_Mor2.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rohan
                Rohan buy 2 heavyCavalrys and 2 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 lightCavalry moved from Westfold to Fangorn
                1 spearInfantry moved from Westfold to Fangorn

    Combat - Rohan
                Battle in Fangorn
                    Rohan attack with 1 lightCavalry and 1 spearInfantry
                    Goblins defend with 1 wargs
                    Rohan win, taking Fangorn from Goblins with 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs

    Non Combat Move - Rohan
                1 spearInfantry moved from Westfold to E. Emnet
                1 trebuche moved from Eastfold to Westfold
                3 heavyCavalrys moved from Westfold to Eastfold
                1 lightCavalry moved from Eastfold to Westfold

    Place Units - Rohan
                2 heavyCavalrys and 2 lightCavalrys placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    triplea_39083_Roh2.tsvg


  • I may have made a big mistake with the positioning of Rohan’s heavy cav.  My left army (all light cav) is very vulnerable right now


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Goblins
                Goblins buy 9 shooterss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                    Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                3 batss moved from Moria to Fangorn
                1 shooters moved from Celebran to Fangorn
                1 wargs moved from Drimrill Dale to Lorien
                1 wargs moved from Drimrill Dale to Lorien
                1 stabbers moved from Drimrill Dale to Lorien
                1 shooters moved from Drimrill Dale to Lorien
                1 stabbers moved from Drimrill Dale to Lorien
                1 wargs moved from S. Mirkwood to Lorien
                1 wargs moved from S. Mirkwood to Lorien
                1 stabbers moved from Celebran to Fangorn
                2 shooterss, 2 trollss and 5 wargss moved from Celebran to Lorien
                1 shooters moved from Drimrill Dale to Anduin West Bank
                      Goblins take Anduin West Bank from Neutral

    Combat - Goblins
                Battle in Lorien
                    Goblins attack with 3 shooterss, 2 stabberss, 2 trollss and 9 wargss
                    Elves defend with 1 castle, 3 towers and 2 wizards
                    Goblins win, taking Lorien from Elves with 2 shooterss, 2 trollss and 9 wargss remaining. Battle score for attacker is 25
                    Casualties for Elves: 3 towers and 2 wizards
                    Casualties for Goblins: 1 shooters and 2 stabberss
                Battle in Fangorn
                    Goblins attack with 3 batss, 1 shooters and 1 stabbers
                    Rohan defend with 1 lightCavalry and 1 spearInfantry
                    Goblins win, taking Fangorn from Elves with 3 batss, 1 shooters and 1 stabbers remaining. Battle score for attacker is 7
                    Casualties for Rohan: 1 lightCavalry and 1 spearInfantry

    Non Combat Move - Goblins
                3 batss moved from Fangorn to Moria
                1 shooters moved from Drimrill Dale to Celebran
                1 shooters moved from Moria to Drimrill Dale

    Place Units - Goblins
                8 shooterss placed in Moria
                1 shooters placed in S. Caves
                Turning on Edit Mode
                EDIT: Removing units owned by Goblins from Drimrill Dale: 1 shooters
                EDIT: Adding units owned by Goblins to Drimrill Dale: 1 shooters
                Goblins undo move 2.
                1 shooters placed in N. Caves
                EDIT: Turning off Edit Mode

    Turn Complete - Goblins
                Goblins collect 21 PUs; end with 21 PUs total

    triplea_39083_Gob2.tsvg


  • Yeah, that is a very bad place for those Rohan units with so little defense.  If you want to make edits during this next Elves turn, go ahead.  Otherwise those light cavalry are going to get annihilated next round and the game will be essentially over.  The heavy losses of Gondor is already putting you in a difficult spot.


  • Thanks.  I realized afterwards their poor defense and the Uruk-Hai near Mirkwood would take them out.


  • No problem with making edits for mistakes.  This game takes so many hours that I don’t want the situation to be ruined by a “on no” moment.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Elves
                Elves buy 2 fortificationss, 1 hobbits and 4 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 ents moved from Carrock to Anduin West Bank
                2 hunterss and 1 wizard moved from High Mirkwood to Anduin West Bank
                2 hunterss moved from W. Mirkwood to Anduin West Bank
                2 entss, 6 hunterss and 2 wizards moved from W. Mirkwood to S. Mirkwood
                1 hobbits, 6 hunterss and 2 wizards moved from Eregion to N. Caves
                1 hunters moved from Rivendell to N. Caves

    Combat - Elves
                Battle in Anduin West Bank
                    Elves attack with 1 ents, 4 hunterss and 1 wizard
                    Goblins defend with 1 shooters
                    Elves win, taking Anduin West Bank from Goblins with 1 ents, 3 hunterss and 1 wizard remaining. Battle score for attacker is -2
                    Casualties for Elves: 1 hunters
                    Casualties for Goblins: 1 shooters
                Battle in S. Mirkwood
                    Elves attack with 2 entss, 6 hunterss and 2 wizards
                    Mordor defend with 1 orcs
                    Elves win, taking S. Mirkwood from Mordor with 2 entss, 6 hunterss and 2 wizards remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs
                Battle in N. Caves
                    Elves attack with 1 hobbits, 7 hunterss and 2 wizards
                    Goblins defend with 1 castle and 1 shooters
                    Elves win, taking N. Caves from Goblins with 1 hobbits, 7 hunterss and 2 wizards remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Elves
                1 hobbits moved from Rivendell to Eregion
                2 eagless moved from E. Mirkwood to W. Mirkwood

    Place Units - Elves
                1 hobbits and 4 hunterss placed in Rivendell
                2 fortificationss placed in High Mirkwood

    Turn Complete - Elves
                Elves collect 21 PUs; end with 21 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Rohan to Westfold: 7 heavyCavalrys and 2 lightCavalrys
                EDIT: Removing units owned by Rohan from Eastfold: 7 heavyCavalrys and 2 lightCavalrys
                EDIT: Turning off Edit Mode

    triplea_39083_Elv2.tsvg


  • I feel you, while those can be fun with friends, when you’re trying to implement a coherent strategy and see how it pans out its theres no reason.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Haradrim
                Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                1 spearInfantry moved from Debatable Land to S. Gondor
                      Haradrim take S. Gondor from Gondor
                1 spearInfantry moved from S. Ithilien to E. Osg.
                      Haradrim take E. Osg. from Gondor
                1 oliphant moved from S. Ithilien to Anorien
                1 oliphant moved from S. Ithilien to Anorien
                1 oliphant moved from S. Ithilien to Anorien
                1 corsairs moved from N. Ithilien to Anorien
                1 galleon moved from Umbar Peninsula Coast to Bay of Harad
                1 oliphant moved from S. Ithilien to Debatable Land
                3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
                1 corsairs moved from N. Ithilien to Anorien
                1 corsairs moved from N. Ithilien to Anorien

    Combat - Haradrim
                Battle in Anorien
                    Haradrim attack with 3 corsairss and 3 oliphants
                    Gondor defend with 4 heavyCavalrys
                    Units damaged: 1 oliphant owned by the Haradrim
                    3 corsairss and 3 oliphants retreated to N. Ithilien
                    Gondor win with 1 heavyCavalry remaining. Battle score for attacker is 15
                    Casualties for Gondor: 3 heavyCavalrys

    Non Combat Move - Haradrim
                3 spearInfantrys moved from S. Ithilien to N. Ithilien

    Place Units - Haradrim
                2 caravels and 1 galleon placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 21 PUs; end with 21 PUs total
                1 unit repaired.

    triplea_39083_Har2.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Haradrim
                Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                1 spearInfantry moved from Debatable Land to S. Gondor
                      Haradrim take S. Gondor from Gondor
                1 spearInfantry moved from S. Ithilien to E. Osg.
                      Haradrim take E. Osg. from Gondor
                1 oliphant moved from S. Ithilien to Anorien
                1 oliphant moved from S. Ithilien to Anorien
                1 oliphant moved from S. Ithilien to Anorien
                1 corsairs moved from N. Ithilien to Anorien
                1 galleon moved from Umbar Peninsula Coast to Bay of Harad
                1 oliphant moved from S. Ithilien to Debatable Land
                3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
                1 corsairs moved from N. Ithilien to Anorien
                1 corsairs moved from N. Ithilien to Anorien

    Combat - Haradrim
                Battle in Anorien
                    Haradrim attack with 3 corsairss and 3 oliphants
                    Gondor defend with 4 heavyCavalrys
                    Units damaged: 1 oliphant owned by the Haradrim
                    3 corsairss and 3 oliphants retreated to N. Ithilien
                    Gondor win with 1 heavyCavalry remaining. Battle score for attacker is 15
                    Casualties for Gondor: 3 heavyCavalrys

    Non Combat Move - Haradrim
                3 spearInfantrys moved from S. Ithilien to N. Ithilien

    Place Units - Haradrim
                2 caravels and 1 galleon placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 21 PUs; end with 21 PUs total
                1 unit repaired.

    triplea_39083_Har2.tsvg


  • The new troops that the Rohan purchased must be edited back to either Helms Deep or Eastfold.  Probably the former is far safer.


  • Your right, I had forgotten I placed them there.


  • No problem.  Rearrange your Rohan troops until you are satisfied with the new locations.  If they can be crushed by the combination of Saruman and Mordor (Nazgul), the game is essentially over.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Gondor
                Turning on Edit Mode
                EDIT: Adding units owned by Rohan to Eastfold: 7 heavyCavalrys, 10 lightCavalrys, 1 spearInfantry and 1 trebuche
                EDIT: Removing units owned by Rohan from Westfold: 7 heavyCavalrys, 10 lightCavalrys, 1 spearInfantry and 1 trebuche
                EDIT: Turning off Edit Mode
                Gondor buy 3 spearInfantrys, 4 towerGuards and 2 trebuches; Remaining resources: 0 PUs;

    Combat Move - Gondor
                    Gondor loses 0 PUs for violating Enedwaith Coasts neutrality.
                    Gondor loses 0 PUs for violating Enedwaiths neutrality.
                1 heavyCavalry moved from Anorien to Wold
                2 heavyCavalrys moved from Angren Bank to Adorn
                1 spearInfantry moved from Druwaith Laur to Enedwaith Coast
                      Gondor take Enedwaith Coast from Neutral
                1 spearInfantry moved from Druwaith Laur to Enedwaith
                      Gondor take Enedwaith from Neutral

    Combat - Gondor
                Battle in Adorn
                    Gondor attack with 2 heavyCavalrys
                    Neutral defend with 1 spearInfantry
                    Gondor loses 0 PUs for violating Adorns neutrality.
                    Gondor win, taking Adorn from Neutral with 1 heavyCavalry remaining. Battle score for attacker is -2
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Gondor: 1 heavyCavalry
                Battle in Wold
                    Gondor attack with 1 heavyCavalry
                    Saruman defend with 1 urukhai
                    Saruman win with no units remaining. Battle score for attacker is 0
                    Casualties for Saruman: 1 urukhai
                    Casualties for Gondor: 1 heavyCavalry

    Non Combat Move - Gondor
                3 galleons moved from S. E. Central Sea Zone to Morthond
                10 undeads moved from Lamedon to Lebennin
                2 caravels, 3 galleons and 6 spearInfantrys moved from S. E. Central Sea Zone to N. E. Central Sea Zone
                1 galleon moved from S. E. Central Sea Zone to Morthond
                1 galleon moved from S. E. Central Sea Zone to N. E. Central Sea Zone
                1 heavyCavalry moved from W. Osg. to Minas Tirith

    Place Units - Gondor
                3 spearInfantrys, 4 towerGuards and 2 trebuches placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 33 PUs; end with 33 PUs total

    triplea_39083_Gon2.tsvg


  • Done.  I hadn’t noticed the Uruk-Hai in Goldor until late last game, after they would have made an impact.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rhun
                Rhun buy 1 chariotArchers and 5 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                    Rhun loses 0 PUs for violating Rhovanions neutrality.
                1 spearInfantry moved from Rhun to S. Dale
                7 chariotArcherss, 1 spearInfantry, 2 warChariots and 1 warWagon moved from Iron Hills to N. Rhun
                2 spearInfantrys moved from Rhun to N. Rhun
                3 chariotArcherss moved from E. Rhovanion to N. Rhun
                1 spearInfantry moved from S. E. Rhovanion to Rhovanion
                      Rhun take Rhovanion from Neutral
                1 spearInfantry moved from S. Rhovanion to S. E. Rhovanion
                2 warChariots moved from S. Rhovanion to S. E. Rhovanion
                2 warChariots moved from S. E. Rhovanion to E. Rhovanion
                1 spearInfantry moved from E. Rhovanion to Rhun
                1 chariotArchers moved from Rhun to S. Dale

    Combat - Rhun
                Battle in N. Rhun
                    Rhun attack with 10 chariotArcherss, 3 spearInfantrys, 2 warChariots and 1 warWagon
                    Dale defend with 1 spearInfantry
                    Rhun win, taking N. Rhun from Dale with 10 chariotArcherss, 2 spearInfantrys, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 0
                    Casualties for Dale: 1 spearInfantry
                    Casualties for Rhun: 1 spearInfantry
                Battle in S. Dale
                    Rhun attack with 1 chariotArchers and 1 spearInfantry
                    Dale defend with 1 archers
                    1 chariotArchers retreated to Rhun
                    Dale win with 1 archers remaining. Battle score for attacker is -3
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Rhun

    Place Units - Rhun
                1 chariotArchers and 5 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 20 PUs; end with 20 PUs total

    triplea_39083_Rhu2.tsvg

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