Lord of the Rings
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FYI: Mordor is going to attack Anorien with everything in range (7 orcs, 6 siege towers, 3 trolls, 3 Nazgul). Let me know the order of losses (OOL) that you want for your units.
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Freefolk
Freefolk buy 3 lightCavalrys; Remaining resources: 6 PUs;Combat Move - Freefolk
Freefolk loses 0 PUs for violating N. Enedwaiths neutrality.
3 lightCavalrys moved from Bree to Lond Daer
1 lightCavalry moved from E. Arnor to Lond Daer
2 archerss and 3 spearInfantrys moved from S. Downs to Cardolan
1 archers and 1 spearInfantry moved from Minhiriath to Lond Daer
1 hobbits moved from Minhiriath to N. Enedwaith
Freefolk take N. Enedwaith from NeutralCombat - Freefolk
Battle in Cardolan
Freefolk attack with 2 archerss and 3 spearInfantrys
Neutral defend with 1 spearInfantry
Freefolk loses 0 PUs for violating Cardolans neutrality.
Freefolk win, taking Cardolan from Neutral with 2 archerss and 3 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Battle in Lond Daer
Freefolk attack with 1 archers, 4 lightCavalrys and 1 spearInfantry
Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
Freefolk loses 0 PUs for violating Lond Daers neutrality.
Freefolk win, taking Lond Daer from Neutral with 4 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 7
Casualties for Neutral: 2 fortificationss and 2 spearInfantrys
Casualties for Freefolk: 1 archersNon Combat Move - Freefolk
1 archers and 2 spearInfantrys moved from Breelands to S. Downs
2 hobbitss moved from Shire to MinhiriathPlace Units - Freefolk
3 lightCavalrys placed in BreeTurn Complete - Freefolk
Freefolk collect 20 PUs; end with 26 PUs total -
Best defense, so catapults and infantry first followed by heavy infantry and heavy cav
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Thought so, but just checking since this is a critical battle for you.
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Mordor
Mordor buy 4 fortificationss and 2 trollss; Remaining resources: 6 PUs;Combat Move - Mordor
7 orcss, 6 siegeTowers and 3 trollss moved from N. Ithilien to Anorien
1 siegeTower and 2 trollss moved from S. Mirkwood to Dol Goldur
1 orcs moved from Dol Goldur to S. Mirkwood
3 nazguls moved from Minas Morgul to Anorien
2 orcss moved from Dagorlad to S. Rhovanion
1 orcs moved from S. Ithilien to N. Ithilien
8 orcss and 1 siegeTower moved from Minas Morgul to N. IthilienCombat - Mordor
Battle in Anorien
Mordor attack with 3 nazguls, 7 orcss, 6 siegeTowers and 3 trollss
Gondor defend with 5 heavyCavalrys, 5 spearInfantrys, 4 towerGuards and 5 trebuches
Units damaged: 3 nazguls owned by the Mordor
5 siegeTowers and 3 trollss retreated to N. Ithilien
Gondor win with 4 heavyCavalrys remaining. Battle score for attacker is 31
Casualties for Mordor: 7 orcss and 1 siegeTower
Casualties for Gondor: 1 heavyCavalry, 5 spearInfantrys, 4 towerGuards and 5 trebuchesNon Combat Move - Mordor
3 nazguls moved from Anorien to DagorladPlace Units - Mordor
4 fortificationss placed in Dol Goldur
2 trollss placed in Minas MorgulTurn Complete - Mordor
Mordor collect 23 PUs; end with 29 PUs total
3 units repaired. -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Rohan
Rohan buy 2 heavyCavalrys and 2 lightCavalrys; Remaining resources: 0 PUs;Combat Move - Rohan
1 lightCavalry moved from Westfold to Fangorn
1 spearInfantry moved from Westfold to FangornCombat - Rohan
Battle in Fangorn
Rohan attack with 1 lightCavalry and 1 spearInfantry
Goblins defend with 1 wargs
Rohan win, taking Fangorn from Goblins with 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 5
Casualties for Goblins: 1 wargsNon Combat Move - Rohan
1 spearInfantry moved from Westfold to E. Emnet
1 trebuche moved from Eastfold to Westfold
3 heavyCavalrys moved from Westfold to Eastfold
1 lightCavalry moved from Eastfold to WestfoldPlace Units - Rohan
2 heavyCavalrys and 2 lightCavalrys placed in EastfoldTurn Complete - Rohan
Rohan collect 18 PUs; end with 18 PUs total -
I may have made a big mistake with the positioning of Rohan’s heavy cav. My left army (all light cav) is very vulnerable right now
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Goblins
Goblins buy 9 shooterss; Remaining resources: 0 PUs;Combat Move - Goblins
Goblins loses 0 PUs for violating Anduin West Banks neutrality.
3 batss moved from Moria to Fangorn
1 shooters moved from Celebran to Fangorn
1 wargs moved from Drimrill Dale to Lorien
1 wargs moved from Drimrill Dale to Lorien
1 stabbers moved from Drimrill Dale to Lorien
1 shooters moved from Drimrill Dale to Lorien
1 stabbers moved from Drimrill Dale to Lorien
1 wargs moved from S. Mirkwood to Lorien
1 wargs moved from S. Mirkwood to Lorien
1 stabbers moved from Celebran to Fangorn
2 shooterss, 2 trollss and 5 wargss moved from Celebran to Lorien
1 shooters moved from Drimrill Dale to Anduin West Bank
Goblins take Anduin West Bank from NeutralCombat - Goblins
Battle in Lorien
Goblins attack with 3 shooterss, 2 stabberss, 2 trollss and 9 wargss
Elves defend with 1 castle, 3 towers and 2 wizards
Goblins win, taking Lorien from Elves with 2 shooterss, 2 trollss and 9 wargss remaining. Battle score for attacker is 25
Casualties for Elves: 3 towers and 2 wizards
Casualties for Goblins: 1 shooters and 2 stabberss
Battle in Fangorn
Goblins attack with 3 batss, 1 shooters and 1 stabbers
Rohan defend with 1 lightCavalry and 1 spearInfantry
Goblins win, taking Fangorn from Elves with 3 batss, 1 shooters and 1 stabbers remaining. Battle score for attacker is 7
Casualties for Rohan: 1 lightCavalry and 1 spearInfantryNon Combat Move - Goblins
3 batss moved from Fangorn to Moria
1 shooters moved from Drimrill Dale to Celebran
1 shooters moved from Moria to Drimrill DalePlace Units - Goblins
8 shooterss placed in Moria
1 shooters placed in S. Caves
Turning on Edit Mode
EDIT: Removing units owned by Goblins from Drimrill Dale: 1 shooters
EDIT: Adding units owned by Goblins to Drimrill Dale: 1 shooters
Goblins undo move 2.
1 shooters placed in N. Caves
EDIT: Turning off Edit ModeTurn Complete - Goblins
Goblins collect 21 PUs; end with 21 PUs total -
Yeah, that is a very bad place for those Rohan units with so little defense. If you want to make edits during this next Elves turn, go ahead. Otherwise those light cavalry are going to get annihilated next round and the game will be essentially over. The heavy losses of Gondor is already putting you in a difficult spot.
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Thanks. I realized afterwards their poor defense and the Uruk-Hai near Mirkwood would take them out.
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No problem with making edits for mistakes. This game takes so many hours that I don’t want the situation to be ruined by a “on no” moment.
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Elves
Elves buy 2 fortificationss, 1 hobbits and 4 hunterss; Remaining resources: 0 PUs;Combat Move - Elves
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 ents moved from Carrock to Anduin West Bank
2 hunterss and 1 wizard moved from High Mirkwood to Anduin West Bank
2 hunterss moved from W. Mirkwood to Anduin West Bank
2 entss, 6 hunterss and 2 wizards moved from W. Mirkwood to S. Mirkwood
1 hobbits, 6 hunterss and 2 wizards moved from Eregion to N. Caves
1 hunters moved from Rivendell to N. CavesCombat - Elves
Battle in Anduin West Bank
Elves attack with 1 ents, 4 hunterss and 1 wizard
Goblins defend with 1 shooters
Elves win, taking Anduin West Bank from Goblins with 1 ents, 3 hunterss and 1 wizard remaining. Battle score for attacker is -2
Casualties for Elves: 1 hunters
Casualties for Goblins: 1 shooters
Battle in S. Mirkwood
Elves attack with 2 entss, 6 hunterss and 2 wizards
Mordor defend with 1 orcs
Elves win, taking S. Mirkwood from Mordor with 2 entss, 6 hunterss and 2 wizards remaining. Battle score for attacker is 3
Casualties for Mordor: 1 orcs
Battle in N. Caves
Elves attack with 1 hobbits, 7 hunterss and 2 wizards
Goblins defend with 1 castle and 1 shooters
Elves win, taking N. Caves from Goblins with 1 hobbits, 7 hunterss and 2 wizards remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shootersNon Combat Move - Elves
1 hobbits moved from Rivendell to Eregion
2 eagless moved from E. Mirkwood to W. MirkwoodPlace Units - Elves
1 hobbits and 4 hunterss placed in Rivendell
2 fortificationss placed in High MirkwoodTurn Complete - Elves
Elves collect 21 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Rohan to Westfold: 7 heavyCavalrys and 2 lightCavalrys
EDIT: Removing units owned by Rohan from Eastfold: 7 heavyCavalrys and 2 lightCavalrys
EDIT: Turning off Edit Mode -
I feel you, while those can be fun with friends, when you’re trying to implement a coherent strategy and see how it pans out its theres no reason.
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Haradrim
Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;Combat Move - Haradrim
1 spearInfantry moved from Debatable Land to S. Gondor
Haradrim take S. Gondor from Gondor
1 spearInfantry moved from S. Ithilien to E. Osg.
Haradrim take E. Osg. from Gondor
1 oliphant moved from S. Ithilien to Anorien
1 oliphant moved from S. Ithilien to Anorien
1 oliphant moved from S. Ithilien to Anorien
1 corsairs moved from N. Ithilien to Anorien
1 galleon moved from Umbar Peninsula Coast to Bay of Harad
1 oliphant moved from S. Ithilien to Debatable Land
3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
1 corsairs moved from N. Ithilien to Anorien
1 corsairs moved from N. Ithilien to AnorienCombat - Haradrim
Battle in Anorien
Haradrim attack with 3 corsairss and 3 oliphants
Gondor defend with 4 heavyCavalrys
Units damaged: 1 oliphant owned by the Haradrim
3 corsairss and 3 oliphants retreated to N. Ithilien
Gondor win with 1 heavyCavalry remaining. Battle score for attacker is 15
Casualties for Gondor: 3 heavyCavalrysNon Combat Move - Haradrim
3 spearInfantrys moved from S. Ithilien to N. IthilienPlace Units - Haradrim
2 caravels and 1 galleon placed in Bay of HaradTurn Complete - Haradrim
Haradrim collect 21 PUs; end with 21 PUs total
1 unit repaired. -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Haradrim
Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;Combat Move - Haradrim
1 spearInfantry moved from Debatable Land to S. Gondor
Haradrim take S. Gondor from Gondor
1 spearInfantry moved from S. Ithilien to E. Osg.
Haradrim take E. Osg. from Gondor
1 oliphant moved from S. Ithilien to Anorien
1 oliphant moved from S. Ithilien to Anorien
1 oliphant moved from S. Ithilien to Anorien
1 corsairs moved from N. Ithilien to Anorien
1 galleon moved from Umbar Peninsula Coast to Bay of Harad
1 oliphant moved from S. Ithilien to Debatable Land
3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
1 corsairs moved from N. Ithilien to Anorien
1 corsairs moved from N. Ithilien to AnorienCombat - Haradrim
Battle in Anorien
Haradrim attack with 3 corsairss and 3 oliphants
Gondor defend with 4 heavyCavalrys
Units damaged: 1 oliphant owned by the Haradrim
3 corsairss and 3 oliphants retreated to N. Ithilien
Gondor win with 1 heavyCavalry remaining. Battle score for attacker is 15
Casualties for Gondor: 3 heavyCavalrysNon Combat Move - Haradrim
3 spearInfantrys moved from S. Ithilien to N. IthilienPlace Units - Haradrim
2 caravels and 1 galleon placed in Bay of HaradTurn Complete - Haradrim
Haradrim collect 21 PUs; end with 21 PUs total
1 unit repaired. -
The new troops that the Rohan purchased must be edited back to either Helms Deep or Eastfold. Probably the former is far safer.
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Your right, I had forgotten I placed them there.
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No problem. Rearrange your Rohan troops until you are satisfied with the new locations. If they can be crushed by the combination of Saruman and Mordor (Nazgul), the game is essentially over.
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Gondor
Turning on Edit Mode
EDIT: Adding units owned by Rohan to Eastfold: 7 heavyCavalrys, 10 lightCavalrys, 1 spearInfantry and 1 trebuche
EDIT: Removing units owned by Rohan from Westfold: 7 heavyCavalrys, 10 lightCavalrys, 1 spearInfantry and 1 trebuche
EDIT: Turning off Edit Mode
Gondor buy 3 spearInfantrys, 4 towerGuards and 2 trebuches; Remaining resources: 0 PUs;Combat Move - Gondor
Gondor loses 0 PUs for violating Enedwaith Coasts neutrality.
Gondor loses 0 PUs for violating Enedwaiths neutrality.
1 heavyCavalry moved from Anorien to Wold
2 heavyCavalrys moved from Angren Bank to Adorn
1 spearInfantry moved from Druwaith Laur to Enedwaith Coast
Gondor take Enedwaith Coast from Neutral
1 spearInfantry moved from Druwaith Laur to Enedwaith
Gondor take Enedwaith from NeutralCombat - Gondor
Battle in Adorn
Gondor attack with 2 heavyCavalrys
Neutral defend with 1 spearInfantry
Gondor loses 0 PUs for violating Adorns neutrality.
Gondor win, taking Adorn from Neutral with 1 heavyCavalry remaining. Battle score for attacker is -2
Casualties for Neutral: 1 spearInfantry
Casualties for Gondor: 1 heavyCavalry
Battle in Wold
Gondor attack with 1 heavyCavalry
Saruman defend with 1 urukhai
Saruman win with no units remaining. Battle score for attacker is 0
Casualties for Saruman: 1 urukhai
Casualties for Gondor: 1 heavyCavalryNon Combat Move - Gondor
3 galleons moved from S. E. Central Sea Zone to Morthond
10 undeads moved from Lamedon to Lebennin
2 caravels, 3 galleons and 6 spearInfantrys moved from S. E. Central Sea Zone to N. E. Central Sea Zone
1 galleon moved from S. E. Central Sea Zone to Morthond
1 galleon moved from S. E. Central Sea Zone to N. E. Central Sea Zone
1 heavyCavalry moved from W. Osg. to Minas TirithPlace Units - Gondor
3 spearInfantrys, 4 towerGuards and 2 trebuches placed in Minas TirithTurn Complete - Gondor
Gondor collect 33 PUs; end with 33 PUs total -
Done. I hadn’t noticed the Uruk-Hai in Goldor until late last game, after they would have made an impact.





