Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs17L Variance (Allies) vs Talleyrand19 (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
3 fighters moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from ItaliansCombat - British
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
British attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
3 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
3 artilleries and 11 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 4 mech_infantrys
EDIT: Adding units owned by British to Iraq: 4 mech_infantrys
EDIT: Turning off Edit Mode -
ouch yeah, hate when that stuff happens
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Northern Italy to 95 Sea Zone
2 carriers, 1 cruiser, 8 destroyers, 2 infantry, 3 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Volgograd to Samara
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 armour moved from France to Holland BelgiumCombat - Italians
Battle in Samara
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 marine
Italians win, taking Holland Belgium from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in 91 Sea Zone
Italians attack with 3 submarines
British defend with 1 destroyer
Italians win with 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
1 mech_infantry moved from Bryansk to Caucasus
3 artilleries moved from Ukraine to RostovPlace Units - Italians
2 submarines placed in 95 Sea Zone
6 mech_infantrys placed in Northern Italy
Italians undo move 2.
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Northern Italy to 95 Sea Zone
2 carriers, 1 cruiser, 8 destroyers, 2 infantry, 3 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Volgograd to Samara
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 armour moved from France to Holland BelgiumCombat - Italians
Battle in Samara
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 marine
Italians win, taking Holland Belgium from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in 91 Sea Zone
Italians attack with 3 submarines
British defend with 1 destroyer
Italians win with 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to Southern Italy
1 mech_infantry moved from Bryansk to Caucasus
3 artilleries moved from Ukraine to RostovPlace Units - Italians
2 submarines placed in 95 Sea Zone
6 mech_infantrys placed in Northern Italy
Italians undo move 2.
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 20 mech_infantrys moved from Persia to Northwest Persia
3 armour, 3 artilleries and 7 mech_infantrys moved from Caucasus to Northwest Persia
3 bombers moved from Rostov to Tambov
5 infantry moved from Rostov to Tambov
6 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 8 infantry
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 7 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Northwest Persia
Germans attack with 6 armour, 3 artilleries and 27 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 6 armour, 3 artilleries and 27 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 3 bombers and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
3 bombers moved from Tambov to Southern Italy
2 fighters and 1 tactical_bomber moved from Rostov to Southern Italy
3 aaGuns moved from Rostov to Volgograd
6 mech_infantrys moved from Ukraine to Caucasus
8 mech_infantrys moved from Belarus to Rostov
3 mech_infantrys moved from Novgorod to Belarus
7 mech_infantrys moved from Archangel to Belarus
1 bomber moved from Turkmenistan to Southern ItalyPlace Units - Germans
2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 armour placed in Caucasus
2 bombers placed in Western Germany
2 infantry placed in Volgograd
1 artillery placed in Western Germany
1 mech_infantry placed in Volgograd
2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 artilleries
EDIT: Adding units owned by Germans to Western Germany: 3 artilleries
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 20 mech_infantrys moved from Persia to Northwest Persia
3 armour, 3 artilleries and 7 mech_infantrys moved from Caucasus to Northwest Persia
3 bombers moved from Rostov to Tambov
5 infantry moved from Rostov to Tambov
6 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 8 infantry
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 7 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Northwest Persia
Germans attack with 6 armour, 3 artilleries and 27 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 6 armour, 3 artilleries and 27 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 3 bombers and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
3 bombers moved from Tambov to Southern Italy
2 fighters and 1 tactical_bomber moved from Rostov to Southern Italy
3 aaGuns moved from Rostov to Volgograd
6 mech_infantrys moved from Ukraine to Caucasus
8 mech_infantrys moved from Belarus to Rostov
3 mech_infantrys moved from Novgorod to Belarus
7 mech_infantrys moved from Archangel to Belarus
1 bomber moved from Turkmenistan to Southern ItalyPlace Units - Germans
2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 armour placed in Caucasus
2 bombers placed in Western Germany
2 infantry placed in Volgograd
1 artillery placed in Western Germany
1 mech_infantry placed in Volgograd
2 mech_infantrys placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 artilleries
EDIT: Adding units owned by Germans to Western Germany: 3 artilleries
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Tambov
5 artilleries moved from Russia to Smolensk
5 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Samara
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 infantry
1 artillery owned by the Russians and 1 infantry owned by the Russians retreated to Russia
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 5 artilleries, 2 fighters and 5 infantry
Germans defend with 7 infantry
Russians win, taking Smolensk from Germans with 5 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 7 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 7 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Tambov
5 artilleries moved from Russia to Smolensk
5 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Samara
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 infantry
1 artillery owned by the Russians and 1 infantry owned by the Russians retreated to Russia
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 5 artilleries, 2 fighters and 5 infantry
Germans defend with 7 infantry
Russians win, taking Smolensk from Germans with 5 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 7 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 7 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 6 aaGuns and 27 infantry
EDIT: Adding units owned by Russians to Smolensk: 6 aaGuns and 27 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Tambov
5 artilleries moved from Russia to Smolensk
5 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Samara
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 infantry
1 artillery owned by the Russians and 1 infantry owned by the Russians retreated to Russia
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 5 artilleries, 2 fighters and 5 infantry
Germans defend with 7 infantry
Russians win, taking Smolensk from Germans with 5 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 7 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 7 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 6 aaGuns and 27 infantry
EDIT: Adding units owned by Russians to Smolensk: 6 aaGuns and 27 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 3 aaGuns
EDIT: Adding units owned by Russians to Russia: 3 aaGuns
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 carriers; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 tactical_bombers moved from French Indo China to Philippines
4 fighters moved from French Indo China to Philippines
2 bombers moved from French Indo China to Philippines
1 armour moved from Urals to Vologda
Japanese take Vologda from Russians
1 fighter moved from French Indo China to 43 Sea Zone
1 armour moved from Vologda to Novosibirsk -
do you have order of loss in mind for Philippines plane battle? or do you want to know how many hits in each round?
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round by round please.
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Illegal move.
You can only place 3 carriers in z36, so that means on 6 fighters/tacs can go to philippines with a landing spot.
I am afraid you will need to re-do your combat move.
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oh shit, sorry, totally right, blanked on that, why the hell did it let me fly all the planes, thought it calculated that stuff
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okay if I start over? had it in my head that 4 carriers was allowed there (that’s what happens when you don’t play for a year haha)
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Yeah go ahead and start over. No worries; easy mistake to make (I am rusty too!)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Urals to Vologda
Japanese take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
1 bomber moved from French Indo China to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from West India to Eastern Persia
1 mech_infantry moved from West India to Persia
2 artilleries and 6 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Szechwan to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
4 mech_infantrys moved from Kiangsu to Hopei
1 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Shantung to Hopei
6 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to India
1 bomber moved from 43 Sea Zone to India
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from French Indo China to Japan
1 bomber, 3 fighters and 5 tactical_bombers moved from French Indo China to India
1 bomber, 3 fighters and 5 tactical_bombers moved from India to Eastern Persia
1 armour moved from Burma to West India
1 infantry moved from Manchuria to AmurPlace Units - Japanese
1 carrier and 6 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,2,5,4,1,4,6
Japanese collect 57 PUs (6 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 artillery
EDIT: Adding units owned by Americans to Scotland: 1 artillery
EDIT: Turning off Edit Mode
British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Iraq to Persia
8 mech_infantrys moved from Egypt to TobrukCombat - British
Battle in Persia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tobruk
British attack with 8 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British win, taking Tobruk from Italians with 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for British: 4 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantryNon Combat Move - British
2 armour, 2 artilleries, 12 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from United Kingdom to 91 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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Whoah! gotta fix an NCM :-P





