• TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Haradrim
                Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                    Haradrim loses 0 PUs for violating Debatable Lands neutrality.
                    Haradrim loses 0 PUs for violating Debatable Lands neutrality.
                2 spearInfantrys moved from Umbar to Debatable Land
                      Haradrim take Debatable Land from Neutral
                2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien
                1 oliphant moved from N. Haradwaith to Harad Road
                1 oliphant moved from Harad Road to S. Ithilien
                2 spearInfantrys moved from N. Haradwaith to Debatable Land

    Combat - Haradrim

    Non Combat Move - Haradrim
                1 oliphant moved from Umbar to S. Ithilien
                4 corsairss moved from Minas Morgul to N. Ithilien
                2 caravels moved from Umbar Peninsula Coast to Bay of Harad
                1 galleon moved from Harnen to Umbar Peninsula Coast

    Place Units - Haradrim
                2 caravels and 1 galleon placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

    triplea_39083_Har1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Gondor
                Gondor buy 2 caravels, 1 heavyCavalry, 2 spearInfantrys, 1 towerGuard and 2 trebuches; Remaining resources: 0 PUs;

    Combat Move - Gondor
                3 spearInfantrys and 1 towerGuard moved from Andrast to Druwaith Laur
                3 heavyCavalrys moved from Anfalas to Angren Bank

    Combat - Gondor
                Battle in Angren Bank
                    Gondor attack with 3 heavyCavalrys
                    Neutral defend with 1 spearInfantry
                    Gondor loses 0 PUs for violating Angren Banks neutrality.
                    Gondor win, taking Angren Bank from Neutral with 2 heavyCavalrys remaining. Battle score for attacker is -2
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Gondor: 1 heavyCavalry
                Battle in Druwaith Laur
                    Gondor attack with 3 spearInfantrys and 1 towerGuard
                    Neutral defend with 1 spearInfantry
                    Gondor loses 0 PUs for violating Druwaith Laurs neutrality.
                    Gondor win, taking Druwaith Laur from Neutral with 3 spearInfantrys and 1 towerGuard remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Gondor
                2 galleons moved from Lefnui to N. E. Central Sea Zone
                2 galleons moved from N. E. Central Sea Zone to S. E. Central Sea Zone
                1 spearInfantry moved from S. Gondor to S. Gondor Coast
                1 spearInfantry moved from Tolfolas to S. Gondor Coast
                2 caravels, 2 galleons and 2 spearInfantrys moved from S. Gondor Coast to S. E. Central Sea Zone
                2 galleons moved from Gilrain to S. E. Central Sea Zone
                3 spearInfantrys and 4 towerGuards moved from Minas Tirith to Anorien
                3 trebuches moved from Minas Tirith to Anorien
                3 heavyCavalrys moved from Minas Tirith to Anorien
                2 spearInfantrys and 2 trebuches moved from W. Osg. to Anorien
                3 spearInfantrys moved from E. Osg. to W. Osg.
                2 heavyCavalrys moved from E. Osg. to Anorien
                10 undeads moved from Paths of the Dead to Lamedon
                3 spearInfantrys moved from Anfalas to Morthond
                1 spearInfantry moved from Belfalas to Morthond
                2 galleons and 4 spearInfantrys moved from Morthond to S. E. Central Sea Zone

    Place Units - Gondor
                2 caravels placed in Lefnui
                1 heavyCavalry and 1 towerGuard placed in W. Osg.
                2 spearInfantrys and 2 trebuches placed in Minas Tirith
                Gondor undo move 1.
                2 caravels placed in Morthond

    Turn Complete - Gondor
                Gondor collect 33 PUs; end with 33 PUs total

    triplea_39083_Gon1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Rhun
                Rhun buy 1 chariotArchers and 2 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Rhun
                    Rhun loses 0 PUs for violating S. Brown Landss neutrality.
                    Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating E. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                    Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                4 chariotArcherss, 6 spearInfantrys and 2 warChariots moved from N. Rhun to Iron Hills
                3 chariotArcherss and 1 warWagon moved from Rhun to Iron Hills
                1 spearInfantry moved from Rhun to E. Rhovanion
                      Rhun take E. Rhovanion from Neutral
                1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                1 spearInfantry moved from S. Rhun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral

    Combat - Rhun
                Battle in Iron Hills
                    Rhun attack with 7 chariotArcherss, 6 spearInfantrys, 2 warChariots and 1 warWagon
                    Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
                    Rhun win, taking Iron Hills from Dwarves with 7 chariotArcherss, 1 spearInfantry, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 15
                    Casualties for Rhun: 5 spearInfantrys
                    Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss

    Non Combat Move - Rhun
                3 chariotArcherss moved from S. Rhun to E. Rhovanion
                2 warChariots moved from Udun to S. Rhovanion

    Place Units - Rhun
                1 chariotArchers and 2 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 19 PUs; end with 20 PUs total

    triplea_39083_Rhu1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Dale
                Dale buy 1 heavyCavalry and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 heavyCavalry moved from N. Dale to N. Rhun
                      Dale take N. Rhun from Rhun

    Combat - Dale

    Non Combat Move - Dale
                1 heavyCavalry moved from N. Rhun to N. Dale
                1 spearInfantry moved from N. Dale to N. Rhun
                3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale

    Place Units - Dale
                1 heavyCavalry and 1 trebuche placed in Lake Town

    Turn Complete - Dale
                Dale collect 12 PUs; end with 12 PUs total

    triplea_39083_Dal1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;

    Non Combat Move - Khand
                2 raiderCavalrys moved from Khand to N. Ithilien
                1 warWolves moved from Khand to S. Ithilien
                4 raiderss and 2 xbowInfantrys moved from Khand to Harad Road
                3 raiderss moved from S. Khand to Khand

    Place Units - Khand
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total

    triplea_39083_Kha1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Dwarves
                Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;

    Non Combat Move - Dwarves
                2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale
                6 axeInfantrys moved from Lonely Mtn. to N. Dale

    Place Units - Dwarves
                4 axeInfantrys placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 12 PUs; end with 12 PUs total

    triplea_39083_Dwa1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Saruman
                Saruman buy 6 fortificationss and 1 tower; Remaining resources: 0 PUs;

    Combat Move - Saruman
                    Saruman loses 0 PUs for violating Anduin East Banks neutrality.
                1 urukhai moved from Isengard to Wold
                      Saruman take Wold from Rohan
                4 urukhais moved from Dol Goldur to Anduin East Bank
                      Saruman take Anduin East Bank from Neutral

    Combat - Saruman

    Non Combat Move - Saruman

    Place Units - Saruman
                6 fortificationss and 1 tower placed in Isengard

    Turn Complete - Saruman
                Saruman collect 11 PUs; end with 11 PUs total

    triplea_39083_Sar2.tsvg


  • Poor Sauraman, buying walls and watching the Rohan swarm outside his castle.


  • At least their not giant trees this time :roll:


  • FYI: Mordor is going to attack Anorien with everything in range (7 orcs, 6 siege towers, 3 trolls, 3 Nazgul).  Let me know the  order of losses (OOL) that you want for your units.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Freefolk
                Freefolk buy 3 lightCavalrys; Remaining resources: 6 PUs;

    Combat Move - Freefolk
                    Freefolk loses 0 PUs for violating N. Enedwaiths neutrality.
                3 lightCavalrys moved from Bree to Lond Daer
                1 lightCavalry moved from E. Arnor to Lond Daer
                2 archerss and 3 spearInfantrys moved from S. Downs to Cardolan
                1 archers and 1 spearInfantry moved from Minhiriath to Lond Daer
                1 hobbits moved from Minhiriath to N. Enedwaith
                      Freefolk take N. Enedwaith from Neutral

    Combat - Freefolk
                Battle in Cardolan
                    Freefolk attack with 2 archerss and 3 spearInfantrys
                    Neutral defend with 1 spearInfantry
                    Freefolk loses 0 PUs for violating Cardolans neutrality.
                    Freefolk win, taking Cardolan from Neutral with 2 archerss and 3 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in Lond Daer
                    Freefolk attack with 1 archers, 4 lightCavalrys and 1 spearInfantry
                    Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                    Freefolk loses 0 PUs for violating Lond Daers neutrality.
                    Freefolk win, taking Lond Daer from Neutral with 4 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 7
                    Casualties for Neutral: 2 fortificationss and 2 spearInfantrys
                    Casualties for Freefolk: 1 archers

    Non Combat Move - Freefolk
                1 archers and 2 spearInfantrys moved from Breelands to S. Downs
                2 hobbitss moved from Shire to Minhiriath

    Place Units - Freefolk
                3 lightCavalrys placed in Bree

    Turn Complete - Freefolk
                Freefolk collect 20 PUs; end with 26 PUs total

    triplea_39083_Fre2.tsvg


  • Best defense, so catapults and infantry first followed by heavy infantry and heavy cav


  • Thought so, but just checking since this is a critical battle for you.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Mordor
                Mordor buy 4 fortificationss and 2 trollss; Remaining resources: 6 PUs;

    Combat Move - Mordor
                7 orcss, 6 siegeTowers and 3 trollss moved from N. Ithilien to Anorien
                1 siegeTower and 2 trollss moved from S. Mirkwood to Dol Goldur
                1 orcs moved from Dol Goldur to S. Mirkwood
                3 nazguls moved from Minas Morgul to Anorien
                2 orcss moved from Dagorlad to S. Rhovanion
                1 orcs moved from S. Ithilien to N. Ithilien
                8 orcss and 1 siegeTower moved from Minas Morgul to N. Ithilien

    Combat - Mordor
                Battle in Anorien
                    Mordor attack with 3 nazguls, 7 orcss, 6 siegeTowers and 3 trollss
                    Gondor defend with 5 heavyCavalrys, 5 spearInfantrys, 4 towerGuards and 5 trebuches
                    Units damaged: 3 nazguls owned by the Mordor
                    5 siegeTowers and 3 trollss retreated to N. Ithilien
                    Gondor win with 4 heavyCavalrys remaining. Battle score for attacker is 31
                    Casualties for Mordor: 7 orcss and 1 siegeTower
                    Casualties for Gondor: 1 heavyCavalry, 5 spearInfantrys, 4 towerGuards and 5 trebuches

    Non Combat Move - Mordor
                3 nazguls moved from Anorien to Dagorlad

    Place Units - Mordor
                4 fortificationss placed in Dol Goldur
                2 trollss placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 23 PUs; end with 29 PUs total
                3 units repaired.

    triplea_39083_Mor2.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rohan
                Rohan buy 2 heavyCavalrys and 2 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 lightCavalry moved from Westfold to Fangorn
                1 spearInfantry moved from Westfold to Fangorn

    Combat - Rohan
                Battle in Fangorn
                    Rohan attack with 1 lightCavalry and 1 spearInfantry
                    Goblins defend with 1 wargs
                    Rohan win, taking Fangorn from Goblins with 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs

    Non Combat Move - Rohan
                1 spearInfantry moved from Westfold to E. Emnet
                1 trebuche moved from Eastfold to Westfold
                3 heavyCavalrys moved from Westfold to Eastfold
                1 lightCavalry moved from Eastfold to Westfold

    Place Units - Rohan
                2 heavyCavalrys and 2 lightCavalrys placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    triplea_39083_Roh2.tsvg


  • I may have made a big mistake with the positioning of Rohan’s heavy cav.  My left army (all light cav) is very vulnerable right now


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Goblins
                Goblins buy 9 shooterss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                    Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                3 batss moved from Moria to Fangorn
                1 shooters moved from Celebran to Fangorn
                1 wargs moved from Drimrill Dale to Lorien
                1 wargs moved from Drimrill Dale to Lorien
                1 stabbers moved from Drimrill Dale to Lorien
                1 shooters moved from Drimrill Dale to Lorien
                1 stabbers moved from Drimrill Dale to Lorien
                1 wargs moved from S. Mirkwood to Lorien
                1 wargs moved from S. Mirkwood to Lorien
                1 stabbers moved from Celebran to Fangorn
                2 shooterss, 2 trollss and 5 wargss moved from Celebran to Lorien
                1 shooters moved from Drimrill Dale to Anduin West Bank
                      Goblins take Anduin West Bank from Neutral

    Combat - Goblins
                Battle in Lorien
                    Goblins attack with 3 shooterss, 2 stabberss, 2 trollss and 9 wargss
                    Elves defend with 1 castle, 3 towers and 2 wizards
                    Goblins win, taking Lorien from Elves with 2 shooterss, 2 trollss and 9 wargss remaining. Battle score for attacker is 25
                    Casualties for Elves: 3 towers and 2 wizards
                    Casualties for Goblins: 1 shooters and 2 stabberss
                Battle in Fangorn
                    Goblins attack with 3 batss, 1 shooters and 1 stabbers
                    Rohan defend with 1 lightCavalry and 1 spearInfantry
                    Goblins win, taking Fangorn from Elves with 3 batss, 1 shooters and 1 stabbers remaining. Battle score for attacker is 7
                    Casualties for Rohan: 1 lightCavalry and 1 spearInfantry

    Non Combat Move - Goblins
                3 batss moved from Fangorn to Moria
                1 shooters moved from Drimrill Dale to Celebran
                1 shooters moved from Moria to Drimrill Dale

    Place Units - Goblins
                8 shooterss placed in Moria
                1 shooters placed in S. Caves
                Turning on Edit Mode
                EDIT: Removing units owned by Goblins from Drimrill Dale: 1 shooters
                EDIT: Adding units owned by Goblins to Drimrill Dale: 1 shooters
                Goblins undo move 2.
                1 shooters placed in N. Caves
                EDIT: Turning off Edit Mode

    Turn Complete - Goblins
                Goblins collect 21 PUs; end with 21 PUs total

    triplea_39083_Gob2.tsvg


  • Yeah, that is a very bad place for those Rohan units with so little defense.  If you want to make edits during this next Elves turn, go ahead.  Otherwise those light cavalry are going to get annihilated next round and the game will be essentially over.  The heavy losses of Gondor is already putting you in a difficult spot.


  • Thanks.  I realized afterwards their poor defense and the Uruk-Hai near Mirkwood would take them out.


  • No problem with making edits for mistakes.  This game takes so many hours that I don’t want the situation to be ruined by a “on no” moment.

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