17L Variance (Allies) vs Talleyrand19 (Axis)


  • I’m doing the big naval battle, do you have an order of loss in mind? or do you want me to tell you how many hits and post after each round of rolling?

  • 17 16 15 14 12

    yeah we better go round by round on that one

  • 17 16 15 14 12

    you don’t need to post the map afer every round; just write how many hits you got from ships and from planes


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 56 PUs;
                Japanese buy 2 fighters and 9 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour, 2 artilleries and 7 mech_infantrys moved from India to West India
                1 tactical_bomber moved from Yunnan to 20 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                3 fighters moved from French Indo China to 20 Sea Zone
                2 bombers moved from French Indo China to 20 Sea Zone
                4 tactical_bombers moved from Japan to 20 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone
                6 fighters moved from Japan to 20 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 armour moved from Kansu to Urals
                1 infantry and 1 mech_infantry moved from Novosibirsk to Urals

    Combat - Japanese
                Battle in Urals
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Urals from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in West India
                    Japanese attack with 1 armour, 2 artilleries and 7 mech_infantrys
                    British defend with 1 artillery
                    Japanese win, taking West India from UK_Pacific with 1 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Dutch New Guinea
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 6 tactical_bombers
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 6 submarines; ANZAC defend with 1 carrier, 1 cruiser, 4 fighters and 5 submarines

    triplea_39064_Jap12.tsvg


  • oh whoops, hang on, I just posted map…let me count the hits


  • 13 hits and the map is there for you to see what the battle looks like initially…let me know and I will continue rolling on my version of the map

  • 17 16 15 14 12

    damage battleship
    sink 11 subs
    sink 1 damaged carrier


  • 14 hits in second round

  • 17 16 15 14 12

    :-(

    sink damaged carrier
    sink damaged battleship
    sink 2 cruisers
    sink 1 destroyer
    sink 2 US carriers
    4 US fighters and 1 ANZAC fighter


  • battle over on 3rd roll, you got pretty screwed on you first “fire back”…I have 5 fight, 6 tacts, 2 bombers left


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 56 PUs;
                Japanese buy 2 fighters and 9 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour, 2 artilleries and 7 mech_infantrys moved from India to West India
                1 tactical_bomber moved from Yunnan to 20 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                3 fighters moved from French Indo China to 20 Sea Zone
                2 bombers moved from French Indo China to 20 Sea Zone
                4 tactical_bombers moved from Japan to 20 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone
                6 fighters moved from Japan to 20 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 armour moved from Kansu to Urals
                1 infantry and 1 mech_infantry moved from Novosibirsk to Urals

    Combat - Japanese
                Battle in Urals
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Urals from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in West India
                    Japanese attack with 1 armour, 2 artilleries and 7 mech_infantrys
                    British defend with 1 artillery
                    Japanese win, taking West India from UK_Pacific with 1 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Dutch New Guinea
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 6 tactical_bombers
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 6 submarines; ANZAC defend with 1 carrier, 1 cruiser, 4 fighters and 5 submarines
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 88
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 4 fighters and 5 submarines
                    Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 6 submarines
                    Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine

    Non Combat Move - Japanese
                5 tactical_bombers moved from 20 Sea Zone to French Indo China
                5 fighters moved from 20 Sea Zone to French Indo China
                1 tactical_bomber moved from 20 Sea Zone to Kwangtung
                2 bombers moved from 20 Sea Zone to French Indo China
                5 mech_infantrys moved from Kiangsu to Kwangtung
                1 mech_infantry moved from Kiangsu to Kwangtung
                1 mech_infantry moved from Kiangsu to Hunan
                1 armour moved from Hunan to Burma
                4 mech_infantrys moved from Manchuria to Shantung
                1 infantry moved from Amur to Manchuria
                1 infantry moved from Siberia to Amur
                1 mech_infantry moved from Manchuria to Anhwe
                1 fighter moved from 17 Sea Zone to Japan

    Place Units - Japanese
                2 fighters placed in Japan
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in India
                1 mech_infantry placed in Manchuria
                2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
                Japanese collect 61 PUs (5 lost to blockades); end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_39064_Jap12.tsvg

  • 17 16 15 14 12

    mission accomplished


  • kill all my ships? haha

  • 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 fighters and 10 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 armour moved from 43 Sea Zone to Borneo
                3 fighters moved from Guam to Dutch New Guinea
                4 fighters moved from Guam to 36 Sea Zone
                4 bombers moved from Ceylon to 36 Sea Zone
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 submarine moved from 10 Sea Zone to 1 Sea Zone
                1 artillery, 4 carriers, 4 destroyers, 3 fighters, 1 marine, 1 mech_infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 marine moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 105 Sea Zone to 110 Sea Zone

    triplea_39064_Ame12.tsvg

  • 17 16 15 14 12

    scramble?


  • no scram

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                3 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Italians

    Combat - British
                Battle in Alexandria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 91 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Italians defend with 1 submarine
                    British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                3 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 103 Sea Zone to 110 Sea Zone
                3 artilleries and 11 infantry moved from Trans-Jordan to Iraq
                2 armour moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs

    Turn Complete - UK_Pacific

    triplea_39064_UK_12.tsvg

  • 17 16 15 14 12

    I got burned in Alexandria

  • 17 16 15 14 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                3 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Italians

    Combat - British
                Battle in Alexandria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 91 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Italians defend with 1 submarine
                    British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                3 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 103 Sea Zone to 110 Sea Zone
                3 artilleries and 11 infantry moved from Trans-Jordan to Iraq
                2 armour moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 4 mech_infantrys
                EDIT: Adding units owned by British to Iraq: 4 mech_infantrys
                EDIT: Turning off Edit Mode

    triplea_39064_UK_12.tsvg


  • ouch yeah, hate when that stuff happens

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