That went perfectly!
17L Variance (Allies) vs Talleyrand19 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Kansu
1 armour, 2 artilleries, 1 marine and 9 mech_infantrys moved from Burma to India
2 bombers moved from French Indo China to India
1 tactical_bomber moved from French Indo China to India
1 submarine moved from 43 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 3 Sea Zone to 1 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 marine, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 1 artillery and 9 infantry
Casualties for Japanese: 1 marine and 2 mech_infantrys
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
3 fighters moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Jehol to Manchuria
1 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Ulaanbaatar to Manchuria
1 mech_infantry moved from Central Mongolia to Manchuria
3 mech_infantrys moved from Anhwe to Kiangsu
1 armour moved from French Indo China to Hunan
1 mech_infantry moved from Hunan to Kiangsu
2 bombers moved from India to French Indo China
1 tactical_bomber moved from India to Yunnan
4 fighters and 4 tactical_bombers moved from French Indo China to Japan
1 mech_infantry moved from Yenisey to NovosibirskPlace Units - Japanese
1 destroyer and 1 submarine placed in 36 Sea Zone
2 fighters placed in Japan
1 destroyer placed in 19 Sea Zone
3 mech_infantrys placed in Kiangsu
2 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 fighters
EDIT: Adding units owned by Japanese to French Indo China: 3 fighters
EDIT: Turning off Edit Mode
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,6,5,1,3,5,5,4,3,6,1,1,2,3,3,2,1,6,6,5,6,5,1,5,6,4,2,3,1,5,5,4,6,3,5,3,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,2
Japanese collect 49 PUs (17 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 7 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
8 fighters moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 submarines moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 35 Sea Zone to Philippines
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
8 bombers moved from Suriname to Gibraltar
4 bombers moved from Egypt to Persia
3 fighters moved from West India to Persia
1 fighter moved from Egypt to PersiaCombat - Americans
Americans creates battle in territory 43 Sea Zone -
Kamikaze in z20?
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yeah, let me use 2 per carrier for 3 different carriers and that will be all 6 of 'em
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Iraq to Persia
1 armour moved from Iraq to PersiaCombat - British
Battle in Persia
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 2 armour
British win, taking Persia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Italians: 2 armour
Casualties for British: 2 infantryNon Combat Move - British
2 armour and 3 mech_infantrys moved from Iraq to Egypt
5 infantry moved from Trans-Jordan to Iraq
8 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 fighter moved from Suriname to 103 Sea Zone
1 infantry moved from Trans-Jordan to IraqPlace Units - British
2 artilleries and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,2
British collect 34 PUs (1 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 artilleries, 1 carrier and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 artillery and 2 infantry
EDIT: Changing ownership of Bryansk from Russians to Italians
EDIT: Adding units owned by Italians to Bryansk: 4 mech_infantrys
EDIT: Removing units owned by Italians from Ukraine: 3 mech_infantrys
EDIT: Removing units owned by Italians from Caucasus: 3 mech_infantrys
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Caucasus to Volgograd
4 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
3 artilleries placed in Ukraine
1 fighter placed in Southern Italy
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs -
sigh, so sorry man, I keep alt-tabbing between stuff and I wonder if that is screwing something up…anyways, I took out your transport with one sub and I lost two mechs to your russian inf/art in bryansk
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no worries.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 bombers, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 mech_infantrys moved from Novgorod to Archangel
5 mech_infantrys moved from Belarus to Archangel
4 mech_infantrys moved from Caucasus to Persia
3 armour and 17 mech_infantrys moved from Northwest Persia to Persia
5 infantry moved from Rostov to Tambov
1 tactical_bomber moved from Rostov to Tambov
2 fighters moved from Rostov to Tambov
1 bomber moved from Tsinghai to 80 Sea Zone
1 bomber moved from Tsinghai to Tambov
2 bombers moved from Shensi to TambovCombat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Persia
Germans attack with 3 armour and 21 mech_infantrys
British defend with 1 armour and 1 artillery
Germans win, taking Persia from British with 3 armour and 20 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 artillery
Battle in Tambov
Germans attack with 3 bombers, 2 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Tambov from Russians with 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 8 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Rostov to Caucasus
3 bombers, 2 fighters and 1 tactical_bomber moved from Tambov to Rostov
1 bomber moved from 80 Sea Zone to Turkmenistan
2 artilleries moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Samara to Caucasus
2 fighters moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Caucasus
3 artilleries placed in Volgograd
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 53 PUs (5 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 18 PUs;
Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 artillery moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
3 infantry moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 4 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 4 mech_infantrys
1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
Italians win with 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 3 mech_infantrys
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
3 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 18 PUs;
Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 artillery moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
3 infantry moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 4 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 4 mech_infantrys
1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
Italians win with 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Italians: 3 mech_infantrys
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
3 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
I’m doing the big naval battle, do you have an order of loss in mind? or do you want me to tell you how many hits and post after each round of rolling?
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yeah we better go round by round on that one
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you don’t need to post the map afer every round; just write how many hits you got from ships and from planes
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 56 PUs;
Japanese buy 2 fighters and 9 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 2 artilleries and 7 mech_infantrys moved from India to West India
1 tactical_bomber moved from Yunnan to 20 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from French Indo China to 20 Sea Zone
2 bombers moved from French Indo China to 20 Sea Zone
4 tactical_bombers moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
6 fighters moved from Japan to 20 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from Kansu to Urals
1 infantry and 1 mech_infantry moved from Novosibirsk to UralsCombat - Japanese
Battle in Urals
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 1 armour, 2 artilleries and 7 mech_infantrys
British defend with 1 artillery
Japanese win, taking West India from UK_Pacific with 1 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Dutch New Guinea
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 6 submarines; ANZAC defend with 1 carrier, 1 cruiser, 4 fighters and 5 submarines -
oh whoops, hang on, I just posted map…let me count the hits
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13 hits and the map is there for you to see what the battle looks like initially…let me know and I will continue rolling on my version of the map
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damage battleship
sink 11 subs
sink 1 damaged carrier -
14 hits in second round





