Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Russia
8 infantry moved from Manchuria to Korea
1 armour and 1 mech_infantry moved from Manchuria to Shantung
Combat - Russians
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,1,4,3,5
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 armour moved from Kiangsi to Shantung
3 armour moved from Kiangsu to Shantung
6 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 6 infantry and 4 transports moved from 6 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to Alaska
6 infantry moved from 1 Sea Zone to British Columbia
1 battleship and 1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Alaska
Battle in British Columbia
Battle in Shantung
Japanese attack with 6 armour
Russians defend with 1 armour and 1 mech_infantry; Chinese defend with 1 infantry
Japanese win, taking Alaska from Americans, taking British Columbia from British, taking Shantung from Chinese with 5 armour remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in Kiangsu
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 submarines moved from 26 Sea Zone to 1 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 2 destroyers and 1 submarine
Units damaged: 2 carriers owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 carriers, 3 destroyers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers and 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 2 submarines
Japanese defend with 1 battleship, 1 destroyer and 4 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win, taking 1 Sea Zone from Neutral with 1 carrier, 2 destroyers and 2 submarines remaining. Battle score for attacker is 56
Casualties for Japanese: 1 battleship, 1 destroyer and 4 transports
Battle in Kwangtung
Battle in Kiangsi
Non Combat Move - Americans
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
Americans take Greece from Neutral_Allies
1 infantry moved from 99 Sea Zone to Greece
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 92 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
4 fighters placed in Western United States
1 fighter placed in Western United States
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 7.
Americans undo move 6.
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Anhwe to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hunan to Kweichow
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Anhwe
3 infantry placed in Hunan
Chinese undo move 3.
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 3 infantry moved from Kwangsi to Hunan
1 armour moved from French Indo China to Hunan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from India to Kiangsu
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Hainan
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Non Combat Move - British
1 bomber moved from Kiangsu to Hunan
1 aaGun moved from Yunnan to Hunan
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
2 transports moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Persia
2 fighters placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 fighter and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 1 fighter and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Alexandria to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Egypt
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,1,1,4,5,4,6
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 transport moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Shan State
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 bomber moved from Siam to India
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 cruiser moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Algeria
2 infantry moved from Tunisia to Libya
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
15 armour, 2 artilleries, 6 infantry and 13 mech_infantrys moved from Bryansk to Russia
2 fighters moved from Novgorod to Russia
3 fighters moved from Eastern Poland to Greece
2 fighters moved from Western Germany to Greece
3 tactical_bombers moved from Northern Italy to Greece
2 bombers moved from Western Germany to Greece
1 artillery moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Ukraine to Caucasus
7 mech_infantrys moved from Eastern Poland to Bulgaria
Combat - Germans
Battle in Greece
Germans attack with 2 bombers, 5 fighters and 3 tactical_bombers
Americans defend with 1 armour and 5 infantry
Germans win with 2 bombers and 5 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 3 tactical_bombers
Casualties for Americans: 1 armour and 5 infantry
Battle in Russia
Germans attack with 15 armour, 2 artilleries, 2 fighters, 6 infantry and 13 mech_infantrys
Russians defend with 1 airfield, 3 artilleries, 1 factory_major, 16 infantry and 1 mech_infantry
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 2 artilleries, 2 fighters and 10 mech_infantrys remaining. Battle score for attacker is 34
Casualties for Germans: 6 infantry and 3 mech_infantrys
Casualties for Russians: 3 artilleries, 16 infantry and 1 mech_infantry
Non Combat Move - Germans
2 fighters moved from Russia to Western Ukraine
2 armour moved from Western Germany to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Greece to Southern Italy
2 bombers and 3 fighters moved from Greece to Bulgaria
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Germans
2 transports placed in 113 Sea Zone
4 fighters and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 111 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
8 infantry moved from Korea to Manchuria
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 22 PUs;
Japanese buy 2 aaGuns and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
6 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Combat - Japanese
Non Combat Move - Japanese
5 armour moved from Shantung to Kiangsu
Place Units - Japanese
2 aaGuns and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,6,6,4,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3,5,2,6,1,3,1,6,3,5,5,2,6
Japanese collect 11 PUs (10 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 carrier, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Kiangsu
1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
1 battleship moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
3 carriers moved from 6 Sea Zone to 19 Sea Zone
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 1 Sea Zone to 10 Sea Zone
2 destroyers moved from 1 Sea Zone to 7 Sea Zone
2 submarines moved from 1 Sea Zone to 7 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Kiangsu
Americans attack with 1 artillery, 6 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 8 armour and 1 factory_minor
Americans win, taking Kiangsu from Japanese with 1 artillery, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Americans: 2 infantry
Casualties for Japanese: 8 armour
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
2 fighters moved from Kiangsu to Hunan
4 fighters moved from Kiangsu to 19 Sea Zone
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
2 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Western United States to 101 Sea Zone
4 fighters moved from Western United States to Central United States
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to Ontario
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 armour and 4 infantry placed in Central United States
2 bombers placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Hopei to Shensi
1 infantry moved from Tsinghai to Sikang
3 infantry moved from Chahar to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
2 artilleries moved from Persia to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
Combat - British
Battle in Formosa
Battle in Egypt
British attack with 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys
Italians defend with 2 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry
British win, taking Formosa from Japanese, taking Egypt from Italians with 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 1 artillery and 4 infantry
Casualties for Italians: 2 armour, 1 artillery, 1 fighter and 2 infantry
Non Combat Move - British
2 fighters moved from Egypt to Persia
2 fighters moved from Gibraltar to 98 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 mech_infantrys moved from India to Eastern Persia
1 fighter moved from India to Persia
2 fighters moved from Union of South Africa to Anglo Egyptian Sudan
2 aaGuns moved from Yunnan to Burma
4 mech_infantrys moved from Yunnan to India
1 armour moved from Yunnan to India
1 armour moved from Hunan to Burma
3 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 aaGun moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Eastern Persia
1 bomber moved from Hunan to Persia
Place Units - British
2 artilleries and 1 infantry placed in Persia
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 armour, 1 fighter and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 2 armour, 1 fighter and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 tactical_bomber; Remaining resources: 2 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - ANZAC
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from India to Saudi Arabia
1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
Combat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - ANZAC
1 bomber moved from Saudi Arabia to Persia
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Yunnan to Burma
1 fighter moved from Shan State to Eastern Persia
2 fighters moved from Yunnan to Eastern Persia
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 bomber and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Libya to Tunisia
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Algeria to Egypt
Combat - French
Battle in 110 Sea Zone
French attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 cruisers, 3 destroyers and 2 fighters; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
2 artilleries moved from Russia to Samara
Germans take Samara from Russians
7 armour and 7 mech_infantrys moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
7 armour and 3 mech_infantrys moved from Russia to Volgograd
Germans take Tambov from Russians
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from Americans
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Smolensk to Bryansk
2 fighters moved from Western Ukraine to Caucasus
3 fighters moved from Bulgaria to Caucasus
2 bombers moved from Bulgaria to Volgograd
6 mech_infantrys moved from Bulgaria to Greece
Combat - Germans
Non Combat Move - Germans
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
Place Units - Germans
4 armour and 2 fighters placed in Western Germany
3 armour placed in Volgograd
1 cruiser and 3 destroyers placed in 112 Sea Zone
1 cruiser placed in 113 Sea Zone
Germans undo move 4.
Germans undo move 3.
2 cruisers and 2 destroyers placed in 112 Sea Zone
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 68 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 aaGun and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 armour and 6 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
Combat - Japanese
Battle in British Columbia
Japanese attack with 1 armour and 6 infantry
Americans defend with 1 infantry
Japanese win, taking British Columbia from British with 1 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 aaGun and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,2,4,3,3,3,3,3,1,6,1,4,5,4,1
Japanese collect 14 PUs (1 lost to blockades); end with 14 PUs total