Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Libya
2 armour moved from Egypt to Tobruk
1 fighter moved from Alexandria to Tobruk
1 artillery moved from Tunisia to Libya
1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
3 infantry moved from Ethiopia to Anglo Egyptian Sudan
Combat - Italians
Battle in Tobruk
Italians attack with 2 armour and 1 fighter
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Tobruk from British with 2 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Libya
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Libya to Alexandria
1 fighter moved from Tobruk to Egypt
Place Units - Italians
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Yunnan to Kwangtung
2 fighters moved from Shan State to Yunnan
1 infantry moved from Siam to Shan State
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in Kwangtung
ANZAC attack with 1 fighter
Japanese defend with 1 bomber and 1 harbour
ANZAC win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
1 fighter moved from Kwangtung to Yunnan
1 fighter moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian Congo
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Bessarabia to Ukraine
5 infantry moved from Bessarabia to Ukraine
16 infantry moved from Eastern Poland to Belarus
2 artilleries and 19 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 artilleries and 35 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries and 34 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Poland to Eastern Poland
2 fighters moved from Western Germany to Eastern Poland
3 tactical_bombers moved from Western Germany to Northern Italy
Place Units - Germans
1 destroyer and 2 submarines placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Bryansk to Archangel
2 infantry moved from Smolensk to Archangel
4 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 1 artillery, 1 factory_minor and 5 infantry
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 1 fighter and 5 infantry
Non Combat Move - Russians
6 infantry moved from Smolensk to Bryansk
2 aaGuns moved from Smolensk to Bryansk
1 fighter moved from Ukraine to Bryansk
2 tactical_bombers moved from Ukraine to Bryansk
1 fighter moved from Archangel to Bryansk
1 artillery, 5 infantry and 1 mech_infantry moved from Russia to Bryansk
1 armour moved from Buryatia to Manchuria
1 mech_infantry moved from Buryatia to Manchuria
1 infantry moved from Korea to Manchuria
Place Units - Russians
1 artillery, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
4 transports moved from 19 Sea Zone to 6 Sea Zone
3 armour moved from Kwangsi to Kiangsi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 armour moved from Kiangsu to Anhwe
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 battleships moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Paulau Island to Caroline Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
Combat - Japanese
Battle in Kiangsi
Japanese attack with 3 armour
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 3 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Korea
Battle in Anhwe
Japanese attack with 3 armour
British defend with 1 mech_infantry
Japanese win, taking Korea from Russians, taking Anhwe from Chinese with 3 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Japan
3 armour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Queensland to 54 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Philippines
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 bomber moved from Malta to Ukraine
1 fighter moved from 96 Sea Zone to Bryansk
1 carrier, 1 cruiser and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 103 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry
Strategic bombing raid in Ukraine
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Non Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Anhwe
3 infantry moved from Jehol to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Anhwe
Chinese attack with 7 infantry
Japanese defend with 3 armour
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 5 infantry
Casualties for Japanese: 3 armour
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
6 fighters moved from United Kingdom to 112 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
3 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from India to Kwangsi
2 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 armour moved from India to Yunnan
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 battleship moved from 96 Sea Zone to 98 Sea Zone
2 cruisers moved from 96 Sea Zone to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from 96 Sea Zone to Egypt
1 infantry moved from India to Burma
Combat - British
Battle in 112 Sea Zone
British attack with 1 destroyer and 6 fighters
Germans defend with 1 cruiser, 3 destroyers, 2 submarines and 2 transports
British win with 3 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 1 cruiser, 3 destroyers, 2 submarines and 2 transports
Casualties for British: 1 destroyer and 3 fighters
Battle in French Indo China
British attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 infantry
Italians defend with 1 fighter
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 4 infantry
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Battle in Egypt
British attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 artillery, 1 fighter, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Non Combat Move - British
2 fighters moved from Egypt to 98 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
Place Units - British
1 factory_minor placed in Persia
2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 bomber and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 bomber and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Alexandria to Egypt
2 armour moved from Tobruk to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern Italy
1 fighter moved from Egypt to Alexandria
Place Units - Italians
2 infantry placed in Southern France
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,3,2,4,3,5,5
Italians collect 13 PUs (2 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to Siam
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 110 Sea Zone to 105 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Bryansk
2 artilleries moved from Belarus to Bryansk
34 infantry moved from Belarus to Bryansk
15 armour and 11 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters moved from Eastern Poland to Archangel
3 fighters moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 2 fighters and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 3 fighters
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 15 armour, 2 artilleries, 34 infantry and 13 mech_infantrys
Russians defend with 4 aaGuns, 1 armour, 4 artilleries, 2 fighters, 35 infantry, 2 mech_infantrys and 2 tactical_bombers; Americans defend with 1 fighter
Germans win, taking Bryansk from Russians with 15 armour, 2 artilleries, 6 infantry and 13 mech_infantrys remaining. Battle score for attacker is 123
Casualties for Germans: 28 infantry
Casualties for Russians: 4 aaGuns, 1 armour, 4 artilleries, 2 fighters, 35 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 1 fighter
Non Combat Move - Germans
2 fighters moved from Archangel to Novgorod
7 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Western Ukraine to Eastern Poland
Place Units - Germans
3 armour placed in Ukraine
3 armour and 2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 51 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Russia
8 infantry moved from Manchuria to Korea
1 armour and 1 mech_infantry moved from Manchuria to Shantung
Combat - Russians
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,1,4,3,5
Russians collect 25 PUs (3 lost to blockades); end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 armour moved from Kiangsi to Shantung
3 armour moved from Kiangsu to Shantung
6 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 6 infantry and 4 transports moved from 6 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to Alaska
6 infantry moved from 1 Sea Zone to British Columbia
1 battleship and 1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Alaska
Battle in British Columbia
Battle in Shantung
Japanese attack with 6 armour
Russians defend with 1 armour and 1 mech_infantry; Chinese defend with 1 infantry
Japanese win, taking Alaska from Americans, taking British Columbia from British, taking Shantung from Chinese with 5 armour remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in Kiangsu
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 submarines moved from 26 Sea Zone to 1 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 2 destroyers and 1 submarine
Units damaged: 2 carriers owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 carriers, 3 destroyers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers and 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 2 submarines
Japanese defend with 1 battleship, 1 destroyer and 4 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win, taking 1 Sea Zone from Neutral with 1 carrier, 2 destroyers and 2 submarines remaining. Battle score for attacker is 56
Casualties for Japanese: 1 battleship, 1 destroyer and 4 transports
Battle in Kwangtung
Battle in Kiangsi
Non Combat Move - Americans
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
Americans take Greece from Neutral_Allies
1 infantry moved from 99 Sea Zone to Greece
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 92 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
4 fighters placed in Western United States
1 fighter placed in Western United States
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 7.
Americans undo move 6.
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Anhwe to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hunan to Kweichow
2 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Anhwe
3 infantry placed in Hunan
Chinese undo move 3.
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 3 infantry moved from Kwangsi to Hunan
1 armour moved from French Indo China to Hunan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from India to Kiangsu
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Hainan
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Non Combat Move - British
1 bomber moved from Kiangsu to Hunan
1 aaGun moved from Yunnan to Hunan
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
2 transports moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Persia
2 fighters placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 fighter and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 1 fighter and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Alexandria to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Egypt
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,1,1,4,5,4,6
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 transport moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Shan State
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 bomber moved from Siam to India
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs