• I had no clue what I was doing since it was my second time playing; the previous time was probably a year ago.  I was trying to hold Osgoliath and didn’t have much plan elsewhere.  The Rohan can too easily capture Isengard which tips the economy way in the favor of Good.  If I played more intelligently, the Haradrim would have been kept in its corner.

    I would think that the Evil forces need an additional 60 PUs worth of starting units to make things fair.


  • I think Gondor should be able to field a couple amphibious assaults on Haradrim’s coast, and vice versa.  Mordor should have a little more economy or a lot more starting units.  Its also a little weird because everything is happening simultaneously, where as in the books and movies the battles were spaced out.


  • Maybe the solution is to add significant more revenue for Mordor and Isengard.  They seem to be way under-powered compared with the books.


  • Yeah, or at least a starting amount of PU’s that allows them to aggresively expand.  I felt I was just trying to keep Isengard alive and turtle Mordor.  Quite odd for the Lords of Evil!


  • I am thinking of modifying the game to where all of the Capitols for the evil powers are worth an additional 5, giving them 30 extra production per round.


  • I think that’s a good idea.  If I could make a suggestion, give 10 to Isengard and Mordor, and don’t give 5 to maybe Khand and Rhun.  I think that would more accurately reflect the amount of power each side had.


  • That sounds fun!  Would you like to try that next match.  I would be fine playing either power.


  • Totally!  If you’d like to give Evil a spin with the new capitals I totally get it


  • Go ahead and be Evil again.  I think that I have a bit better mastery of the Good powers after this game.  Use the Edit mode to change PUs for a country after the turn.


  • Cool.  I’ll set up a game tomorrow.


  • Perfect.  I will be gone until tomorrow afternoon.  I have to enjoy the last day of holiday vacation.


  • Totally man  8-)


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Saruman
                Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 orcs moved from Isengard to Westfold
                1 raiders moved from Isengard to Westfold
                1 orcs, 3 raiderss, 7 urukhais and 1 wizard moved from Isengard to Fangorn

    Combat - Saruman
                Battle in Westfold
                    Saruman attack with 1 orcs and 1 raiders
                    Rohan defend with 1 spearInfantry
                    Saruman win, taking Westfold from Rohan with 1 orcs and 1 raiders remaining. Battle score for attacker is 3
                    Casualties for Rohan: 1 spearInfantry
                Battle in Fangorn
                    Saruman attack with 1 orcs, 3 raiderss, 7 urukhais and 1 wizard
                    Elves defend with 8 entss
                    5 urukhais and 1 wizard retreated to Isengard
                    Elves win with 1 ents remaining. Battle score for attacker is 10
                    Casualties for Saruman: 1 orcs, 3 raiderss and 2 urukhais
                    Casualties for Elves: 7 entss

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 1 siegeTower placed in Isengard

    Turn Complete - Saruman
                Saruman collect 14 PUs; end with 14 PUs total

    triplea_39083_Sar1.tsvg


  • I talked with a few people on the Forum and they claimed that the game was actually balanced with careful Evil gameplay.  It is tough but possible.  If you don’t mind, I would like to see if I can get a gameplan to work.  I posted the first turn.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Freefolk
                Freefolk buy 3 lightCavalrys; Remaining resources: 2 PUs;

    Combat Move - Freefolk
                1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
                2 hobbitss moved from Shire to Minhiriath
                1 lightCavalry moved from Breelands to E. Arnor
                1 archers moved from Breelands to E. Arnor

    Combat - Freefolk
                Battle in Minhiriath
                    Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                    Freefolk loses 0 PUs for violating Minhiriaths neutrality.
                    Freefolk win, taking Minhiriath from Neutral with 1 archers, 1 hobbits and 1 spearInfantry remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Freefolk: 1 hobbits
                Battle in E. Arnor
                    Freefolk attack with 1 archers and 1 lightCavalry
                    Neutral defend with 1 spearInfantry
                    Freefolk loses 0 PUs for violating E. Arnors neutrality.
                    Freefolk win, taking E. Arnor from Neutral with 1 lightCavalry remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Freefolk: 1 archers

    Non Combat Move - Freefolk
                1 archers and 2 spearInfantrys moved from Fornost to Breelands
                2 hobbitss moved from Hobbiton to Shire
                2 archerss and 3 spearInfantrys moved from Bree to S. Downs

    Place Units - Freefolk
                3 lightCavalrys placed in Bree

    Turn Complete - Freefolk
                Freefolk collect 16 PUs; end with 18 PUs total

    triplea_39083_Fre1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Mordor
                Mordor buy 3 orcss, 1 siegeTower and 1 trolls; Remaining resources: 1 PUs;

    Combat Move - Mordor
                    Mordor loses 0 PUs for violating Dagorlads neutrality.
                1 orcs moved from Udun to Dagorlad
                      Mordor take Dagorlad from Neutral
                1 orcs moved from Minas Morgul to S. Ithilien
                      Mordor take S. Ithilien from Gondor
                1 orcs moved from Minas Morgul to N. Ithilien
                      Mordor take N. Ithilien from Gondor
                6 orcss, 6 siegeTowers and 1 trolls moved from Minas Morgul to N. Ithilien
                2 trollss moved from Minas Morgul to N. Ithilien
                3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood

    Combat - Mordor
                Battle in S. Mirkwood
                    Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                    Elves defend with 2 entss and 2 hunterss
                    Mordor win, taking S. Mirkwood from Elves with 1 siegeTower and 2 trollss remaining. Battle score for attacker is 9
                    Casualties for Mordor: 3 orcss
                    Casualties for Elves: 2 entss and 2 hunterss

    Non Combat Move - Mordor
                6 orcss moved from Gorgoroth to Minas Morgul
                1 orcs moved from Udun to Dagorlad
                3 nazguls moved from Barad Dur to Minas Morgul

    Place Units - Mordor
                1 siegeTower and 1 trolls placed in Minas Morgul
                Mordor undo move 1.
                1 orcs and 1 trolls placed in Dol Goldur
                2 orcss and 1 siegeTower placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 23 PUs; end with 24 PUs total

    triplea_39083_Mor1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Rohan
                Rohan buy 2 heavyCavalrys, 1 lightCavalry and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 heavyCavalry moved from Eastfold to Westfold
                1 spearInfantry moved from Helms Deep to Westfold
                2 heavyCavalrys moved from E. Emnet to Westfold
                1 lightCavalry moved from E. Emnet to Westfold

    Combat - Rohan
                Battle in Westfold
                    Rohan attack with 3 heavyCavalrys, 1 lightCavalry and 1 spearInfantry
                    Saruman defend with 1 orcs and 1 raiders
                    Rohan win, taking Westfold from Saruman with 3 heavyCavalrys and 1 lightCavalry remaining. Battle score for attacker is 4
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Saruman: 1 orcs and 1 raiders

    Non Combat Move - Rohan
                7 lightCavalrys moved from E. Emnet to Westfold
                4 spearInfantrys moved from Eastfold to Westfold

    Place Units - Rohan
                2 heavyCavalrys, 1 lightCavalry and 1 trebuche placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

    triplea_39083_Roh1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Goblins
                Goblins buy 2 batss and 1 shooters; Remaining resources: 0 PUs;

    Combat Move - Goblins
                    Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                    Goblins loses 0 PUs for violating Celebrans neutrality.
                    Goblins loses 0 PUs for violating Gladdens neutrality.
                    Goblins loses 0 PUs for violating Eregions neutrality.
                    Goblins loses 0 PUs for violating Eregions neutrality.
                1 stabbers moved from N. Caves to Drimrill Dale
                      Goblins take Drimrill Dale from Neutral
                1 stabbers moved from Moria to Celebran
                      Goblins take Celebran from Neutral
                1 wargs moved from Isengard to Fangorn
                1 bats moved from Moria to Fangorn
                1 shooters moved from Moria to Eregion
                      Goblins take Eregion from Neutral
                1 wargs moved from Isengard to Fangorn
                1 bats moved from N. Caves to W. Mirkwood
                1 wargs moved from Dol Goldur to W. Mirkwood
                1 wargs moved from Dol Goldur to W. Mirkwood

    Combat - Goblins
                Battle in Fangorn
                    Goblins attack with 1 bats and 2 wargss
                    Elves defend with 1 ents
                    Goblins win, taking Fangorn from Elves with 1 bats and 1 wargs remaining. Battle score for attacker is 0
                    Casualties for Elves: 1 ents
                    Casualties for Goblins: 1 wargs
                Battle in W. Mirkwood
                    Goblins attack with 1 bats and 2 wargss
                    Elves defend with 1 eagles and 1 ents
                    Goblins win, taking W. Mirkwood from Elves with 1 wargs remaining. Battle score for attacker is 1
                    Casualties for Elves: 1 eagles and 1 ents
                    Casualties for Goblins: 1 bats and 1 wargs

    Non Combat Move - Goblins
                2 wargss moved from Dol Goldur to S. Mirkwood
                3 shooterss, 4 stabberss and 1 wargs moved from S. Caves to Celebran
                2 shooterss, 2 stabberss and 2 wargss moved from N. Caves to Drimrill Dale
                2 shooterss and 3 stabberss moved from Moria to Drimrill Dale
                1 stabbers moved from Moria to Drimrill Dale
                1 stabbers moved from Moria to Drimrill Dale
                1 shooters moved from Moria to Drimrill Dale
                1 shooters moved from Moria to Drimrill Dale
                2 wargss moved from Isengard to Celebran
                1 stabbers moved from Moria to Celebran
                1 stabbers moved from Moria to Celebran
                2 trollss moved from Moria to Celebran
                1 wargs moved from Moria to Celebran
                1 wargs moved from Moria to Celebran
                1 bats moved from Fangorn to Moria

    Place Units - Goblins
                2 batss and 1 shooters placed in Moria

    Turn Complete - Goblins
                Goblins collect 18 PUs; end with 18 PUs total

    triplea_39083_Gob1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Elves
                Elves buy 1 hobbits, 3 hunterss and 1 wizard; Remaining resources: 0 PUs;

    Combat Move - Elves
                    Elves loses 0 PUs for violating Carrocks neutrality.
                2 eagless, 6 hunterss and 2 wizards moved from Lorien to Celebran
                1 hobbits, 6 hunterss and 2 wizards moved from Rivendell to Eregion
                1 ents and 2 hunterss moved from N. Mirkwood to W. Mirkwood
                6 hunterss moved from High Mirkwood to W. Mirkwood
                2 wizards moved from High Mirkwood to W. Mirkwood
                1 eagles and 1 ents moved from E. Mirkwood to W. Mirkwood
                1 ents moved from High Mirkwood to Carrock
                      Elves take Carrock from Neutral

    Combat - Elves
                Battle in Celebran
                    Elves attack with 2 eagless, 6 hunterss and 2 wizards
                    Goblins defend with 3 shooterss, 7 stabberss, 2 trollss and 5 wargss
                    2 wizards retreated to Lorien
                    Goblins win with 3 shooterss, 1 stabbers, 2 trollss and 5 wargss remaining. Battle score for attacker is -18
                    Casualties for Elves: 1 eagles and 6 hunterss
                    Casualties for Goblins: 6 stabberss
                Battle in Eregion
                    Elves attack with 1 hobbits, 6 hunterss and 2 wizards
                    Goblins defend with 1 shooters
                    Elves win, taking Eregion from Goblins with 1 hobbits, 6 hunterss and 2 wizards remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters
                Battle in W. Mirkwood
                    Elves attack with 1 eagles, 2 entss, 8 hunterss and 2 wizards
                    Goblins defend with 1 wargs
                    Elves win, taking W. Mirkwood from Goblins with 1 eagles, 2 entss, 8 hunterss and 2 wizards remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs

    Non Combat Move - Elves
                1 eagles moved from W. Mirkwood to E. Mirkwood
                1 eagles moved from Celebran to E. Mirkwood

    Place Units - Elves
                2 hunterss and 1 wizard placed in High Mirkwood
                1 hobbits and 1 hunters placed in Rivendell

    Turn Complete - Elves
                Elves collect 21 PUs; end with 21 PUs total

    triplea_39083_Elv1.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Haradrim
                Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                    Haradrim loses 0 PUs for violating Debatable Lands neutrality.
                    Haradrim loses 0 PUs for violating Debatable Lands neutrality.
                2 spearInfantrys moved from Umbar to Debatable Land
                      Haradrim take Debatable Land from Neutral
                2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien
                1 oliphant moved from N. Haradwaith to Harad Road
                1 oliphant moved from Harad Road to S. Ithilien
                2 spearInfantrys moved from N. Haradwaith to Debatable Land

    Combat - Haradrim

    Non Combat Move - Haradrim
                1 oliphant moved from Umbar to S. Ithilien
                4 corsairss moved from Minas Morgul to N. Ithilien
                2 caravels moved from Umbar Peninsula Coast to Bay of Harad
                1 galleon moved from Harnen to Umbar Peninsula Coast

    Place Units - Haradrim
                2 caravels and 1 galleon placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

    triplea_39083_Har1.tsvg

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