TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Freefolk
Freefolk buy 3 lightCavalrys; Remaining resources: 2 PUs;
Combat Move - Freefolk
1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
2 hobbitss moved from Shire to Minhiriath
1 lightCavalry moved from Breelands to E. Arnor
1 archers moved from Breelands to E. Arnor
Combat - Freefolk
Battle in Minhiriath
Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
Neutral defend with 1 spearInfantry
Freefolk loses 0 PUs for violating Minhiriaths neutrality.
Freefolk win, taking Minhiriath from Neutral with 1 archers, 1 hobbits and 1 spearInfantry remaining. Battle score for attacker is 1
Casualties for Neutral: 1 spearInfantry
Casualties for Freefolk: 1 hobbits
Battle in E. Arnor
Freefolk attack with 1 archers and 1 lightCavalry
Neutral defend with 1 spearInfantry
Freefolk loses 0 PUs for violating E. Arnors neutrality.
Freefolk win, taking E. Arnor from Neutral with 1 lightCavalry remaining. Battle score for attacker is 0
Casualties for Neutral: 1 spearInfantry
Casualties for Freefolk: 1 archers
Non Combat Move - Freefolk
1 archers and 2 spearInfantrys moved from Fornost to Breelands
2 hobbitss moved from Hobbiton to Shire
2 archerss and 3 spearInfantrys moved from Bree to S. Downs
Place Units - Freefolk
3 lightCavalrys placed in Bree
Turn Complete - Freefolk
Freefolk collect 16 PUs; end with 18 PUs total
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