• TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Rhun
                Rhun buy 3 spearInfantrys, 2 trebuches and 1 warWagon; Remaining resources: 1 PUs;

    Combat Move - Rhun
                2 chariotArcherss moved from Rhun to Iron Hills
                2 spearInfantrys and 1 trebuche moved from N. Dale to Withered Heath
                7 spearInfantrys and 1 warWagon moved from N. Dale to Iron Hills

    Combat - Rhun
                Battle in Iron Hills
                    Rhun attack with 2 chariotArcherss, 7 spearInfantrys and 1 warWagon
                    Elves defend with 3 hunterss; Dwarves defend with 1 castle
                    Rhun win, taking Iron Hills from Dwarves with 2 chariotArcherss, 6 spearInfantrys and 1 warWagon remaining. Battle score for attacker is 9
                    Casualties for Elves: 3 hunterss
                    Casualties for Rhun: 1 spearInfantry
                Battle in Withered Heath
                    Rhun attack with 2 spearInfantrys and 1 trebuche
                    Dale defend with 1 heavyCavalry
                    Rhun win, taking Withered Heath from Dale with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 2
                    Casualties for Dale: 1 heavyCavalry
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Rhun
                2 spearInfantrys and 2 trebuches moved from S. Dale to N. Rhun
                4 spearInfantrys moved from Rhun to N. Rhun

    Place Units - Rhun
                3 spearInfantrys, 2 trebuches and 1 warWagon placed in Rhun

    Turn Complete - Rhun
                Rhun collect 26 PUs; end with 27 PUs total

    triplea_39083_Rhu6.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Dale
                Dale buy 1 tower; Remaining resources: 0 PUs;

    Combat Move - Dale
                3 archerss, 1 lightCavalry and 4 spearInfantrys moved from Lake Town to N. Mirkwood

    Combat - Dale
                Battle in N. Mirkwood
                    Dale attack with 3 archerss, 1 lightCavalry and 4 spearInfantrys
                    Mordor defend with 3 orcss and 1 siegeTower
                    3 archerss, 1 lightCavalry and 3 spearInfantrys retreated to Lake Town
                    Mordor win with 1 orcs and 1 siegeTower remaining. Battle score for attacker is 3
                    Casualties for Mordor: 2 orcss
                    Casualties for Dale: 1 spearInfantry

    Non Combat Move - Dale
                1 galleon moved from Carnen River to Forest River

    Place Units - Dale
                1 tower placed in Lake Town

    Turn Complete - Dale
                Dale collect 5 PUs; end with 5 PUs total

    triplea_39083_Dal6.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;

    Non Combat Move - Khand
                1 raiders, 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road

    Place Units - Khand
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total

    triplea_39083_Kha6.tsvg


  • I believe with the fall of Minas Morgul evil’s fate will be sealed.


  • Yeah, it looks like Minas Morgul is falling next round no matter what you do.  I am not sure if this map is balanced.  I made many mistakes with the Elves yet was able to come back.  What are your thoughts?


  • I think the Good side and Isengard needs some rebalancing.  I think that Saruman should have been the dominant power in that area for awhile, or at least have asumed the role of territory grabber like the Goblins did.  The elves have some pretty dominant units for cheap too, which helps.  Not sure that I could have taken Gondor, even if I had tried.  My strategy was to fill out Minas Morgul each turn and eventually push Good out of the Northwest corner of the map.  What about you?


  • Northeast*


  • I had no clue what I was doing since it was my second time playing; the previous time was probably a year ago.  I was trying to hold Osgoliath and didn’t have much plan elsewhere.  The Rohan can too easily capture Isengard which tips the economy way in the favor of Good.  If I played more intelligently, the Haradrim would have been kept in its corner.

    I would think that the Evil forces need an additional 60 PUs worth of starting units to make things fair.


  • I think Gondor should be able to field a couple amphibious assaults on Haradrim’s coast, and vice versa.  Mordor should have a little more economy or a lot more starting units.  Its also a little weird because everything is happening simultaneously, where as in the books and movies the battles were spaced out.


  • Maybe the solution is to add significant more revenue for Mordor and Isengard.  They seem to be way under-powered compared with the books.


  • Yeah, or at least a starting amount of PU’s that allows them to aggresively expand.  I felt I was just trying to keep Isengard alive and turtle Mordor.  Quite odd for the Lords of Evil!


  • I am thinking of modifying the game to where all of the Capitols for the evil powers are worth an additional 5, giving them 30 extra production per round.


  • I think that’s a good idea.  If I could make a suggestion, give 10 to Isengard and Mordor, and don’t give 5 to maybe Khand and Rhun.  I think that would more accurately reflect the amount of power each side had.


  • That sounds fun!  Would you like to try that next match.  I would be fine playing either power.


  • Totally!  If you’d like to give Evil a spin with the new capitals I totally get it


  • Go ahead and be Evil again.  I think that I have a bit better mastery of the Good powers after this game.  Use the Edit mode to change PUs for a country after the turn.


  • Cool.  I’ll set up a game tomorrow.


  • Perfect.  I will be gone until tomorrow afternoon.  I have to enjoy the last day of holiday vacation.


  • Totally man  8-)


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Saruman
                Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 orcs moved from Isengard to Westfold
                1 raiders moved from Isengard to Westfold
                1 orcs, 3 raiderss, 7 urukhais and 1 wizard moved from Isengard to Fangorn

    Combat - Saruman
                Battle in Westfold
                    Saruman attack with 1 orcs and 1 raiders
                    Rohan defend with 1 spearInfantry
                    Saruman win, taking Westfold from Rohan with 1 orcs and 1 raiders remaining. Battle score for attacker is 3
                    Casualties for Rohan: 1 spearInfantry
                Battle in Fangorn
                    Saruman attack with 1 orcs, 3 raiderss, 7 urukhais and 1 wizard
                    Elves defend with 8 entss
                    5 urukhais and 1 wizard retreated to Isengard
                    Elves win with 1 ents remaining. Battle score for attacker is 10
                    Casualties for Saruman: 1 orcs, 3 raiderss and 2 urukhais
                    Casualties for Elves: 7 entss

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 1 siegeTower placed in Isengard

    Turn Complete - Saruman
                Saruman collect 14 PUs; end with 14 PUs total

    triplea_39083_Sar1.tsvg

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