scramble 97?
Lord of the Rings
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Rhun
Rhun buy 3 spearInfantrys, 2 trebuches and 1 warWagon; Remaining resources: 1 PUs;Combat Move - Rhun
2 chariotArcherss moved from Rhun to Iron Hills
2 spearInfantrys and 1 trebuche moved from N. Dale to Withered Heath
7 spearInfantrys and 1 warWagon moved from N. Dale to Iron HillsCombat - Rhun
Battle in Iron Hills
Rhun attack with 2 chariotArcherss, 7 spearInfantrys and 1 warWagon
Elves defend with 3 hunterss; Dwarves defend with 1 castle
Rhun win, taking Iron Hills from Dwarves with 2 chariotArcherss, 6 spearInfantrys and 1 warWagon remaining. Battle score for attacker is 9
Casualties for Elves: 3 hunterss
Casualties for Rhun: 1 spearInfantry
Battle in Withered Heath
Rhun attack with 2 spearInfantrys and 1 trebuche
Dale defend with 1 heavyCavalry
Rhun win, taking Withered Heath from Dale with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 2
Casualties for Dale: 1 heavyCavalry
Casualties for Rhun: 1 spearInfantryNon Combat Move - Rhun
2 spearInfantrys and 2 trebuches moved from S. Dale to N. Rhun
4 spearInfantrys moved from Rhun to N. RhunPlace Units - Rhun
3 spearInfantrys, 2 trebuches and 1 warWagon placed in RhunTurn Complete - Rhun
Rhun collect 26 PUs; end with 27 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Dale
Dale buy 1 tower; Remaining resources: 0 PUs;Combat Move - Dale
3 archerss, 1 lightCavalry and 4 spearInfantrys moved from Lake Town to N. MirkwoodCombat - Dale
Battle in N. Mirkwood
Dale attack with 3 archerss, 1 lightCavalry and 4 spearInfantrys
Mordor defend with 3 orcss and 1 siegeTower
3 archerss, 1 lightCavalry and 3 spearInfantrys retreated to Lake Town
Mordor win with 1 orcs and 1 siegeTower remaining. Battle score for attacker is 3
Casualties for Mordor: 2 orcss
Casualties for Dale: 1 spearInfantryNon Combat Move - Dale
1 galleon moved from Carnen River to Forest RiverPlace Units - Dale
1 tower placed in Lake TownTurn Complete - Dale
Dale collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Khand
Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;Non Combat Move - Khand
1 raiders, 2 warWolvess and 1 xbowInfantry moved from Khand to Harad RoadPlace Units - Khand
2 raiderCavalrys placed in KhandTurn Complete - Khand
Khand collect 10 PUs; end with 10 PUs total -
I believe with the fall of Minas Morgul evil’s fate will be sealed.
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Yeah, it looks like Minas Morgul is falling next round no matter what you do. I am not sure if this map is balanced. I made many mistakes with the Elves yet was able to come back. What are your thoughts?
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I think the Good side and Isengard needs some rebalancing. I think that Saruman should have been the dominant power in that area for awhile, or at least have asumed the role of territory grabber like the Goblins did. The elves have some pretty dominant units for cheap too, which helps. Not sure that I could have taken Gondor, even if I had tried. My strategy was to fill out Minas Morgul each turn and eventually push Good out of the Northwest corner of the map. What about you?
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Northeast*
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I had no clue what I was doing since it was my second time playing; the previous time was probably a year ago. I was trying to hold Osgoliath and didn’t have much plan elsewhere. The Rohan can too easily capture Isengard which tips the economy way in the favor of Good. If I played more intelligently, the Haradrim would have been kept in its corner.
I would think that the Evil forces need an additional 60 PUs worth of starting units to make things fair.
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I think Gondor should be able to field a couple amphibious assaults on Haradrim’s coast, and vice versa. Mordor should have a little more economy or a lot more starting units. Its also a little weird because everything is happening simultaneously, where as in the books and movies the battles were spaced out.
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Maybe the solution is to add significant more revenue for Mordor and Isengard. They seem to be way under-powered compared with the books.
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Yeah, or at least a starting amount of PU’s that allows them to aggresively expand. I felt I was just trying to keep Isengard alive and turtle Mordor. Quite odd for the Lords of Evil!
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I am thinking of modifying the game to where all of the Capitols for the evil powers are worth an additional 5, giving them 30 extra production per round.
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I think that’s a good idea. If I could make a suggestion, give 10 to Isengard and Mordor, and don’t give 5 to maybe Khand and Rhun. I think that would more accurately reflect the amount of power each side had.
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That sounds fun! Would you like to try that next match. I would be fine playing either power.
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Totally! If you’d like to give Evil a spin with the new capitals I totally get it
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Go ahead and be Evil again. I think that I have a bit better mastery of the Good powers after this game. Use the Edit mode to change PUs for a country after the turn.
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Cool. I’ll set up a game tomorrow.
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Perfect. I will be gone until tomorrow afternoon. I have to enjoy the last day of holiday vacation.
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Totally man 8-)
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Saruman
Saruman buy 2 orcss and 1 siegeTower; Remaining resources: 0 PUs;Combat Move - Saruman
1 orcs moved from Isengard to Westfold
1 raiders moved from Isengard to Westfold
1 orcs, 3 raiderss, 7 urukhais and 1 wizard moved from Isengard to FangornCombat - Saruman
Battle in Westfold
Saruman attack with 1 orcs and 1 raiders
Rohan defend with 1 spearInfantry
Saruman win, taking Westfold from Rohan with 1 orcs and 1 raiders remaining. Battle score for attacker is 3
Casualties for Rohan: 1 spearInfantry
Battle in Fangorn
Saruman attack with 1 orcs, 3 raiderss, 7 urukhais and 1 wizard
Elves defend with 8 entss
5 urukhais and 1 wizard retreated to Isengard
Elves win with 1 ents remaining. Battle score for attacker is 10
Casualties for Saruman: 1 orcs, 3 raiderss and 2 urukhais
Casualties for Elves: 7 entssNon Combat Move - Saruman
Place Units - Saruman
2 orcss and 1 siegeTower placed in IsengardTurn Complete - Saruman
Saruman collect 14 PUs; end with 14 PUs total





