• TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Haradrim
                Haradrim buy 2 corsairss, 2 spearInfantrys and 2 trebuches; Remaining resources: 2 PUs;

    Combat Move - Haradrim
                1 galleon and 2 spearInfantrys moved from Andrast Coast to Lefnui
                2 spearInfantrys moved from Lefnui to Pinnath Gelin
                      Haradrim take Pinnath Gelin from Gondor

    Combat - Haradrim

    Non Combat Move - Haradrim
                4 spearInfantrys and 2 trebuches moved from Umbar to Debatable Land
                1 corsairs, 4 spearInfantrys and 1 trebuche moved from City of Corsairs to Umbar
                3 spearInfantrys and 1 trebuche moved from S. Ithilien to Minas Morgul

    Place Units - Haradrim
                2 corsairss, 2 spearInfantrys and 2 trebuches placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 21 PUs; end with 23 PUs total

    triplea_39083_Har6.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Gondor
                Gondor buy 7 heavyCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Gondor
                6 spearInfantrys and 2 towerGuards moved from Anorien to N. Ithilien
                2 spearInfantrys and 2 towerGuards moved from E. Osg. to N. Ithilien
                7 heavyCavalrys, 10 towerGuards and 5 trebuches moved from E. Osg. to S. Ithilien
                1 heavyCavalry moved from W. Osg. to S. Ithilien
                1 heavyCavalry moved from W. Osg. to N. Ithilien
                2 heavyCavalrys moved from Minas Tirith to N. Ithilien
                1 heavyCavalry moved from S. Caves to Celebran
                1 heavyCavalry moved from S. Dunland to Angren Bank
                1 heavyCavalry moved from Lebennin to Gilrain
                1 undead moved from Lebennin to Anduin Mouth
                1 heavyCavalry moved from Lebennin to Anduin Mouth
                1 galleon and 1 heavyCavalry moved from Gilrain to Anfalas Coast
                1 heavyCavalry moved from Anfalas Coast to Anfalas
                4 galleons, 1 heavyCavalry and 1 undead moved from Anduin Mouth to Morthond
                1 heavyCavalry and 1 undead moved from Morthond to Anfalas

    Combat - Gondor
                Battle in S. Ithilien
                    Gondor attack with 8 heavyCavalrys, 10 towerGuards and 5 trebuches
                    Khand defend with 1 raiderCavalry and 1 raiders
                    Gondor win, taking S. Ithilien from Mordor with 8 heavyCavalrys, 10 towerGuards and 5 trebuches remaining. Battle score for attacker is 9
                    Casualties for Khand: 1 raiderCavalry and 1 raiders
                Battle in N. Ithilien
                    Gondor attack with 3 heavyCavalrys, 8 spearInfantrys and 4 towerGuards
                    Mordor defend with 1 orcs
                    Gondor win, taking N. Ithilien from Mordor with 3 heavyCavalrys, 8 spearInfantrys and 4 towerGuards remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs
                Battle in Celebran
                    Gondor attack with 1 heavyCavalry
                    Goblins defend with 1 shooters
                    Gondor win, taking Celebran from Goblins with 1 heavyCavalry remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Gondor
                3 towerGuards moved from Minas Tirith to Lossarnach

    Place Units - Gondor
                2 heavyCavalrys placed in E. Osg.
                Gondor undo move 1.
                2 heavyCavalrys placed in W. Osg.
                5 heavyCavalrys and 1 spearInfantry placed in Minas Tirith
                Turning on Edit Mode
                EDIT: Removing units owned by Gondor from N. Dunland: 2 spearInfantrys and 1 towerGuard
                EDIT: Adding units owned by Gondor to S. Caves: 2 spearInfantrys and 1 towerGuard
                EDIT: Turning off Edit Mode

    Turn Complete - Gondor
                Gondor collect 39 PUs; end with 39 PUs total

    triplea_39083_Gon6.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Rhun
                Rhun buy 3 spearInfantrys, 2 trebuches and 1 warWagon; Remaining resources: 1 PUs;

    Combat Move - Rhun
                2 chariotArcherss moved from Rhun to Iron Hills
                2 spearInfantrys and 1 trebuche moved from N. Dale to Withered Heath
                7 spearInfantrys and 1 warWagon moved from N. Dale to Iron Hills

    Combat - Rhun
                Battle in Iron Hills
                    Rhun attack with 2 chariotArcherss, 7 spearInfantrys and 1 warWagon
                    Elves defend with 3 hunterss; Dwarves defend with 1 castle
                    Rhun win, taking Iron Hills from Dwarves with 2 chariotArcherss, 6 spearInfantrys and 1 warWagon remaining. Battle score for attacker is 9
                    Casualties for Elves: 3 hunterss
                    Casualties for Rhun: 1 spearInfantry
                Battle in Withered Heath
                    Rhun attack with 2 spearInfantrys and 1 trebuche
                    Dale defend with 1 heavyCavalry
                    Rhun win, taking Withered Heath from Dale with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 2
                    Casualties for Dale: 1 heavyCavalry
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Rhun
                2 spearInfantrys and 2 trebuches moved from S. Dale to N. Rhun
                4 spearInfantrys moved from Rhun to N. Rhun

    Place Units - Rhun
                3 spearInfantrys, 2 trebuches and 1 warWagon placed in Rhun

    Turn Complete - Rhun
                Rhun collect 26 PUs; end with 27 PUs total

    triplea_39083_Rhu6.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Dale
                Dale buy 1 tower; Remaining resources: 0 PUs;

    Combat Move - Dale
                3 archerss, 1 lightCavalry and 4 spearInfantrys moved from Lake Town to N. Mirkwood

    Combat - Dale
                Battle in N. Mirkwood
                    Dale attack with 3 archerss, 1 lightCavalry and 4 spearInfantrys
                    Mordor defend with 3 orcss and 1 siegeTower
                    3 archerss, 1 lightCavalry and 3 spearInfantrys retreated to Lake Town
                    Mordor win with 1 orcs and 1 siegeTower remaining. Battle score for attacker is 3
                    Casualties for Mordor: 2 orcss
                    Casualties for Dale: 1 spearInfantry

    Non Combat Move - Dale
                1 galleon moved from Carnen River to Forest River

    Place Units - Dale
                1 tower placed in Lake Town

    Turn Complete - Dale
                Dale collect 5 PUs; end with 5 PUs total

    triplea_39083_Dal6.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;

    Non Combat Move - Khand
                1 raiders, 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road

    Place Units - Khand
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total

    triplea_39083_Kha6.tsvg


  • I believe with the fall of Minas Morgul evil’s fate will be sealed.


  • Yeah, it looks like Minas Morgul is falling next round no matter what you do.  I am not sure if this map is balanced.  I made many mistakes with the Elves yet was able to come back.  What are your thoughts?


  • I think the Good side and Isengard needs some rebalancing.  I think that Saruman should have been the dominant power in that area for awhile, or at least have asumed the role of territory grabber like the Goblins did.  The elves have some pretty dominant units for cheap too, which helps.  Not sure that I could have taken Gondor, even if I had tried.  My strategy was to fill out Minas Morgul each turn and eventually push Good out of the Northwest corner of the map.  What about you?


  • Northeast*


  • I had no clue what I was doing since it was my second time playing; the previous time was probably a year ago.  I was trying to hold Osgoliath and didn’t have much plan elsewhere.  The Rohan can too easily capture Isengard which tips the economy way in the favor of Good.  If I played more intelligently, the Haradrim would have been kept in its corner.

    I would think that the Evil forces need an additional 60 PUs worth of starting units to make things fair.


  • I think Gondor should be able to field a couple amphibious assaults on Haradrim’s coast, and vice versa.  Mordor should have a little more economy or a lot more starting units.  Its also a little weird because everything is happening simultaneously, where as in the books and movies the battles were spaced out.


  • Maybe the solution is to add significant more revenue for Mordor and Isengard.  They seem to be way under-powered compared with the books.


  • Yeah, or at least a starting amount of PU’s that allows them to aggresively expand.  I felt I was just trying to keep Isengard alive and turtle Mordor.  Quite odd for the Lords of Evil!


  • I am thinking of modifying the game to where all of the Capitols for the evil powers are worth an additional 5, giving them 30 extra production per round.


  • I think that’s a good idea.  If I could make a suggestion, give 10 to Isengard and Mordor, and don’t give 5 to maybe Khand and Rhun.  I think that would more accurately reflect the amount of power each side had.


  • That sounds fun!  Would you like to try that next match.  I would be fine playing either power.


  • Totally!  If you’d like to give Evil a spin with the new capitals I totally get it


  • Go ahead and be Evil again.  I think that I have a bit better mastery of the Good powers after this game.  Use the Edit mode to change PUs for a country after the turn.


  • Cool.  I’ll set up a game tomorrow.


  • Perfect.  I will be gone until tomorrow afternoon.  I have to enjoy the last day of holiday vacation.

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