@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Lord of the Rings
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Mordor
Mordor buy 3 orcss and 3 trollss; Remaining resources: 0 PUs;Combat Move - Mordor
1 siegeTower moved from N. Mirkwood to High Mirkwood
1 orcs and 1 siegeTower moved from Carrock to High Mirkwood
1 trolls moved from W. Mirkwood to High MirkwoodCombat - Mordor
Battle in High Mirkwood
Mordor attack with 1 orcs, 2 siegeTowers and 1 trolls
Elves defend with 1 castle, 2 fortificationss and 1 tower
Mordor win, taking High Mirkwood from Elves with 1 siegeTower and 1 trolls remaining. Battle score for attacker is 2
Casualties for Mordor: 1 orcs and 1 siegeTower
Casualties for Elves: 2 fortificationss and 1 towerNon Combat Move - Mordor
3 orcss and 1 siegeTower moved from W. Mirkwood to N. Mirkwood
3 nazguls moved from W. Mirkwood to Dagorlad
1 trolls moved from N. Ithilien to Minas Morgul
1 siegeTower moved from N. Ithilien to Minas Morgul
1 orcs moved from Minas Morgul to N. Ithilien
1 siegeTower moved from N. Ithilien to Minas Morgul
1 trolls moved from Dol Goldur to N. Brown Lands
2 orcss and 1 siegeTower moved from S. Mirkwood to W. Mirkwood
1 orcs and 2 siegeTowers moved from Dol Goldur to S. MirkwoodPlace Units - Mordor
2 orcss and 3 trollss placed in Minas Morgul
1 orcs placed in UdunTurn Complete - Mordor
Mordor collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Rohan
Rohan buy 10 lightCavalrys; Remaining resources: 0 PUs;Combat Move - Rohan
5 spearInfantrys moved from Helms Deep to Eastfold
3 spearInfantrys moved from Westfold to Eastfold
1 heavyCavalry moved from Isengard to Eastfold
1 lightCavalry moved from Helms Deep to E. Emnet
Rohan take E. Emnet from Saruman
1 lightCavalry moved from E. Emnet to Wold
1 heavyCavalry moved from Isengard to Westfold
1 heavyCavalry moved from Westfold to Wold
1 lightCavalry moved from Isengard to Fangorn
1 heavyCavalry moved from Isengard to Fangorn
1 lightCavalry moved from Isengard to FangornCombat - Rohan
Battle in Eastfold
Rohan attack with 1 heavyCavalry and 8 spearInfantrys
Saruman defend with 1 castle and 2 urukhais
Rohan win, taking Eastfold from Saruman with 1 heavyCavalry and 7 spearInfantrys remaining. Battle score for attacker is 7
Casualties for Rohan: 1 spearInfantry
Casualties for Saruman: 2 urukhais
Battle in Wold
Rohan attack with 1 heavyCavalry and 1 lightCavalry
Goblins defend with 1 shooters
Rohan win, taking Wold from Goblins with 1 heavyCavalry remaining. Battle score for attacker is -2
Casualties for Rohan: 1 lightCavalry
Casualties for Goblins: 1 shooters
Battle in Fangorn
Rohan attack with 1 heavyCavalry and 2 lightCavalrys
Goblins defend with 1 shooters
Rohan win, taking Fangorn from Goblins with 1 heavyCavalry and 1 lightCavalry remaining. Battle score for attacker is -2
Casualties for Rohan: 1 lightCavalry
Casualties for Goblins: 1 shootersNon Combat Move - Rohan
3 heavyCavalrys and 1 lightCavalry moved from Isengard to Eastfold
1 lightCavalry moved from Eastfold to AnorienPlace Units - Rohan
6 lightCavalrys placed in Helms Deep
4 lightCavalrys placed in IsengardTurn Complete - Rohan
Rohan collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Goblins
Goblins buy 2 shooterss, 3 stabberss, 2 trollss and 1 wargs; Remaining resources: 0 PUs;Combat Move - Goblins
1 shooters and 1 stabbers moved from Moria to Eregion
4 trollss moved from Moria to FangornCombat - Goblins
Battle in Eregion
Goblins attack with 1 shooters and 1 stabbers
Elves defend with 1 hobbits
Goblins win, taking Eregion from Elves with 1 shooters and 1 stabbers remaining. Battle score for attacker is 2
Casualties for Elves: 1 hobbits
Battle in Fangorn
Goblins attack with 4 trollss
Rohan defend with 1 heavyCavalry and 1 lightCavalry
Goblins win, taking Fangorn from Elves with 4 trollss remaining. Battle score for attacker is 9
Casualties for Rohan: 1 heavyCavalry and 1 lightCavalryNon Combat Move - Goblins
1 shooters moved from Moria to Celebran
1 shooters moved from Moria to Drimrill DalePlace Units - Goblins
2 shooterss, 3 stabberss, 2 trollss and 1 wargs placed in MoriaTurn Complete - Goblins
Goblins collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Elves
Elves buy 1 griffin and 2 hunterss; Remaining resources: 0 PUs;Combat Move - Elves
1 hobbits moved from Rivendell to Eregion
1 hunters moved from Rivendell to Eregion
1 hunters moved from Rivendell to Eregion
1 hobbits, 10 hunterss and 2 wizards moved from N. Caves to Anduin West Bank
5 hunterss moved from Lonely Mtn. to Iron HillsCombat - Elves
Battle in Anduin West Bank
Elves attack with 1 hobbits, 10 hunterss and 2 wizards
Goblins defend with 1 shooters
Elves win, taking Anduin West Bank from Goblins with 10 hunterss and 2 wizards remaining. Battle score for attacker is 0
Casualties for Elves: 1 hobbits
Casualties for Goblins: 1 shooters
Battle in Iron Hills
Elves attack with 5 hunterss
Rhun defend with 1 castle, 1 trebuche, 1 warChariot and 2 warWagons
Elves win, taking Iron Hills from Rhun with 3 hunterss remaining. Battle score for attacker is 18
Casualties for Elves: 2 hunterss
Casualties for Rhun: 1 trebuche, 1 warChariot and 2 warWagons
Battle in Eregion
Elves attack with 1 hobbits and 2 hunterss
Goblins defend with 1 shooters and 1 stabbers
Elves win, taking Eregion from Goblins with 2 hunterss remaining. Battle score for attacker is 2
Casualties for Elves: 1 hobbits
Casualties for Goblins: 1 shooters and 1 stabbersNon Combat Move - Elves
2 hunterss moved from Rivendell to N. CavesPlace Units - Elves
2 hunterss placed in N. Caves
1 griffin placed in RivendellTurn Complete - Elves
Elves collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Haradrim
Haradrim buy 2 corsairss, 2 spearInfantrys and 2 trebuches; Remaining resources: 2 PUs;Combat Move - Haradrim
1 galleon and 2 spearInfantrys moved from Andrast Coast to Lefnui
2 spearInfantrys moved from Lefnui to Pinnath Gelin
Haradrim take Pinnath Gelin from GondorCombat - Haradrim
Non Combat Move - Haradrim
4 spearInfantrys and 2 trebuches moved from Umbar to Debatable Land
1 corsairs, 4 spearInfantrys and 1 trebuche moved from City of Corsairs to Umbar
3 spearInfantrys and 1 trebuche moved from S. Ithilien to Minas MorgulPlace Units - Haradrim
2 corsairss, 2 spearInfantrys and 2 trebuches placed in City of CorsairsTurn Complete - Haradrim
Haradrim collect 21 PUs; end with 23 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Gondor
Gondor buy 7 heavyCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;Combat Move - Gondor
6 spearInfantrys and 2 towerGuards moved from Anorien to N. Ithilien
2 spearInfantrys and 2 towerGuards moved from E. Osg. to N. Ithilien
7 heavyCavalrys, 10 towerGuards and 5 trebuches moved from E. Osg. to S. Ithilien
1 heavyCavalry moved from W. Osg. to S. Ithilien
1 heavyCavalry moved from W. Osg. to N. Ithilien
2 heavyCavalrys moved from Minas Tirith to N. Ithilien
1 heavyCavalry moved from S. Caves to Celebran
1 heavyCavalry moved from S. Dunland to Angren Bank
1 heavyCavalry moved from Lebennin to Gilrain
1 undead moved from Lebennin to Anduin Mouth
1 heavyCavalry moved from Lebennin to Anduin Mouth
1 galleon and 1 heavyCavalry moved from Gilrain to Anfalas Coast
1 heavyCavalry moved from Anfalas Coast to Anfalas
4 galleons, 1 heavyCavalry and 1 undead moved from Anduin Mouth to Morthond
1 heavyCavalry and 1 undead moved from Morthond to AnfalasCombat - Gondor
Battle in S. Ithilien
Gondor attack with 8 heavyCavalrys, 10 towerGuards and 5 trebuches
Khand defend with 1 raiderCavalry and 1 raiders
Gondor win, taking S. Ithilien from Mordor with 8 heavyCavalrys, 10 towerGuards and 5 trebuches remaining. Battle score for attacker is 9
Casualties for Khand: 1 raiderCavalry and 1 raiders
Battle in N. Ithilien
Gondor attack with 3 heavyCavalrys, 8 spearInfantrys and 4 towerGuards
Mordor defend with 1 orcs
Gondor win, taking N. Ithilien from Mordor with 3 heavyCavalrys, 8 spearInfantrys and 4 towerGuards remaining. Battle score for attacker is 3
Casualties for Mordor: 1 orcs
Battle in Celebran
Gondor attack with 1 heavyCavalry
Goblins defend with 1 shooters
Gondor win, taking Celebran from Goblins with 1 heavyCavalry remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shootersNon Combat Move - Gondor
3 towerGuards moved from Minas Tirith to LossarnachPlace Units - Gondor
2 heavyCavalrys placed in E. Osg.
Gondor undo move 1.
2 heavyCavalrys placed in W. Osg.
5 heavyCavalrys and 1 spearInfantry placed in Minas Tirith
Turning on Edit Mode
EDIT: Removing units owned by Gondor from N. Dunland: 2 spearInfantrys and 1 towerGuard
EDIT: Adding units owned by Gondor to S. Caves: 2 spearInfantrys and 1 towerGuard
EDIT: Turning off Edit ModeTurn Complete - Gondor
Gondor collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Rhun
Rhun buy 3 spearInfantrys, 2 trebuches and 1 warWagon; Remaining resources: 1 PUs;Combat Move - Rhun
2 chariotArcherss moved from Rhun to Iron Hills
2 spearInfantrys and 1 trebuche moved from N. Dale to Withered Heath
7 spearInfantrys and 1 warWagon moved from N. Dale to Iron HillsCombat - Rhun
Battle in Iron Hills
Rhun attack with 2 chariotArcherss, 7 spearInfantrys and 1 warWagon
Elves defend with 3 hunterss; Dwarves defend with 1 castle
Rhun win, taking Iron Hills from Dwarves with 2 chariotArcherss, 6 spearInfantrys and 1 warWagon remaining. Battle score for attacker is 9
Casualties for Elves: 3 hunterss
Casualties for Rhun: 1 spearInfantry
Battle in Withered Heath
Rhun attack with 2 spearInfantrys and 1 trebuche
Dale defend with 1 heavyCavalry
Rhun win, taking Withered Heath from Dale with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 2
Casualties for Dale: 1 heavyCavalry
Casualties for Rhun: 1 spearInfantryNon Combat Move - Rhun
2 spearInfantrys and 2 trebuches moved from S. Dale to N. Rhun
4 spearInfantrys moved from Rhun to N. RhunPlace Units - Rhun
3 spearInfantrys, 2 trebuches and 1 warWagon placed in RhunTurn Complete - Rhun
Rhun collect 26 PUs; end with 27 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Dale
Dale buy 1 tower; Remaining resources: 0 PUs;Combat Move - Dale
3 archerss, 1 lightCavalry and 4 spearInfantrys moved from Lake Town to N. MirkwoodCombat - Dale
Battle in N. Mirkwood
Dale attack with 3 archerss, 1 lightCavalry and 4 spearInfantrys
Mordor defend with 3 orcss and 1 siegeTower
3 archerss, 1 lightCavalry and 3 spearInfantrys retreated to Lake Town
Mordor win with 1 orcs and 1 siegeTower remaining. Battle score for attacker is 3
Casualties for Mordor: 2 orcss
Casualties for Dale: 1 spearInfantryNon Combat Move - Dale
1 galleon moved from Carnen River to Forest RiverPlace Units - Dale
1 tower placed in Lake TownTurn Complete - Dale
Dale collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Khand
Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;Non Combat Move - Khand
1 raiders, 2 warWolvess and 1 xbowInfantry moved from Khand to Harad RoadPlace Units - Khand
2 raiderCavalrys placed in KhandTurn Complete - Khand
Khand collect 10 PUs; end with 10 PUs total -
I believe with the fall of Minas Morgul evil’s fate will be sealed.
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Yeah, it looks like Minas Morgul is falling next round no matter what you do. I am not sure if this map is balanced. I made many mistakes with the Elves yet was able to come back. What are your thoughts?
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I think the Good side and Isengard needs some rebalancing. I think that Saruman should have been the dominant power in that area for awhile, or at least have asumed the role of territory grabber like the Goblins did. The elves have some pretty dominant units for cheap too, which helps. Not sure that I could have taken Gondor, even if I had tried. My strategy was to fill out Minas Morgul each turn and eventually push Good out of the Northwest corner of the map. What about you?
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Northeast*
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I had no clue what I was doing since it was my second time playing; the previous time was probably a year ago. I was trying to hold Osgoliath and didn’t have much plan elsewhere. The Rohan can too easily capture Isengard which tips the economy way in the favor of Good. If I played more intelligently, the Haradrim would have been kept in its corner.
I would think that the Evil forces need an additional 60 PUs worth of starting units to make things fair.
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I think Gondor should be able to field a couple amphibious assaults on Haradrim’s coast, and vice versa. Mordor should have a little more economy or a lot more starting units. Its also a little weird because everything is happening simultaneously, where as in the books and movies the battles were spaced out.
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Maybe the solution is to add significant more revenue for Mordor and Isengard. They seem to be way under-powered compared with the books.
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Yeah, or at least a starting amount of PU’s that allows them to aggresively expand. I felt I was just trying to keep Isengard alive and turtle Mordor. Quite odd for the Lords of Evil!
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I am thinking of modifying the game to where all of the Capitols for the evil powers are worth an additional 5, giving them 30 extra production per round.
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I think that’s a good idea. If I could make a suggestion, give 10 to Isengard and Mordor, and don’t give 5 to maybe Khand and Rhun. I think that would more accurately reflect the amount of power each side had.
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That sounds fun! Would you like to try that next match. I would be fine playing either power.





