• TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Freefolk
                Freefolk buy 6 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                    Freefolk loses 0 PUs for violating Ettenmoorss neutrality.

    Combat - Freefolk

    Non Combat Move - Freefolk
                2 archerss and 1 spearInfantry moved from N. Dunland to S. Caves
                3 lightCavalrys moved from Eregion to S. Caves
                4 archerss and 5 spearInfantrys moved from Eregion to N. Dunland
                1 archers moved from Tharbad to N. Enedwaith
                1 lightCavalry moved from Tharbad to S. Caves
                1 archers, 2 hobbitss and 2 spearInfantrys moved from Cardolan to Tharbad
                2 lightCavalrys moved from Bree to N. Enedwaith
                2 lightCavalrys moved from Lond Daer to S. Caves

    Place Units - Freefolk
                2 lightCavalrys placed in Tharbad
                2 lightCavalrys placed in Lond Daer
                2 lightCavalrys placed in Bree

    Turn Complete - Freefolk
                Freefolk collect 22 PUs; end with 22 PUs total

    triplea_39083_Fre6.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Mordor
                Mordor buy 3 orcss and 3 trollss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 siegeTower moved from N. Mirkwood to High Mirkwood
                1 orcs and 1 siegeTower moved from Carrock to High Mirkwood
                1 trolls moved from W. Mirkwood to High Mirkwood

    Combat - Mordor
                Battle in High Mirkwood
                    Mordor attack with 1 orcs, 2 siegeTowers and 1 trolls
                    Elves defend with 1 castle, 2 fortificationss and 1 tower
                    Mordor win, taking High Mirkwood from Elves with 1 siegeTower and 1 trolls remaining. Battle score for attacker is 2
                    Casualties for Mordor: 1 orcs and 1 siegeTower
                    Casualties for Elves: 2 fortificationss and 1 tower

    Non Combat Move - Mordor
                3 orcss and 1 siegeTower moved from W. Mirkwood to N. Mirkwood
                3 nazguls moved from W. Mirkwood to Dagorlad
                1 trolls moved from N. Ithilien to Minas Morgul
                1 siegeTower moved from N. Ithilien to Minas Morgul
                1 orcs moved from Minas Morgul to N. Ithilien
                1 siegeTower moved from N. Ithilien to Minas Morgul
                1 trolls moved from Dol Goldur to N. Brown Lands
                2 orcss and 1 siegeTower moved from S. Mirkwood to W. Mirkwood
                1 orcs and 2 siegeTowers moved from Dol Goldur to S. Mirkwood

    Place Units - Mordor
                2 orcss and 3 trollss placed in Minas Morgul
                1 orcs placed in Udun

    Turn Complete - Mordor
                Mordor collect 30 PUs; end with 30 PUs total

    triplea_39083_Mor6.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Rohan
                Rohan buy 10 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                5 spearInfantrys moved from Helms Deep to Eastfold
                3 spearInfantrys moved from Westfold to Eastfold
                1 heavyCavalry moved from Isengard to Eastfold
                1 lightCavalry moved from Helms Deep to E. Emnet
                      Rohan take E. Emnet from Saruman
                1 lightCavalry moved from E. Emnet to Wold
                1 heavyCavalry moved from Isengard to Westfold
                1 heavyCavalry moved from Westfold to Wold
                1 lightCavalry moved from Isengard to Fangorn
                1 heavyCavalry moved from Isengard to Fangorn
                1 lightCavalry moved from Isengard to Fangorn

    Combat - Rohan
                Battle in Eastfold
                    Rohan attack with 1 heavyCavalry and 8 spearInfantrys
                    Saruman defend with 1 castle and 2 urukhais
                    Rohan win, taking Eastfold from Saruman with 1 heavyCavalry and 7 spearInfantrys remaining. Battle score for attacker is 7
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Saruman: 2 urukhais
                Battle in Wold
                    Rohan attack with 1 heavyCavalry and 1 lightCavalry
                    Goblins defend with 1 shooters
                    Rohan win, taking Wold from Goblins with 1 heavyCavalry remaining. Battle score for attacker is -2
                    Casualties for Rohan: 1 lightCavalry
                    Casualties for Goblins: 1 shooters
                Battle in Fangorn
                    Rohan attack with 1 heavyCavalry and 2 lightCavalrys
                    Goblins defend with 1 shooters
                    Rohan win, taking Fangorn from Goblins with 1 heavyCavalry and 1 lightCavalry remaining. Battle score for attacker is -2
                    Casualties for Rohan: 1 lightCavalry
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Rohan
                3 heavyCavalrys and 1 lightCavalry moved from Isengard to Eastfold
                1 lightCavalry moved from Eastfold to Anorien

    Place Units - Rohan
                6 lightCavalrys placed in Helms Deep
                4 lightCavalrys placed in Isengard

    Turn Complete - Rohan
                Rohan collect 29 PUs; end with 29 PUs total

    triplea_39083_Roh6.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Goblins
                Goblins buy 2 shooterss, 3 stabberss, 2 trollss and 1 wargs; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 shooters and 1 stabbers moved from Moria to Eregion
                4 trollss moved from Moria to Fangorn

    Combat - Goblins
                Battle in Eregion
                    Goblins attack with 1 shooters and 1 stabbers
                    Elves defend with 1 hobbits
                    Goblins win, taking Eregion from Elves with 1 shooters and 1 stabbers remaining. Battle score for attacker is 2
                    Casualties for Elves: 1 hobbits
                Battle in Fangorn
                    Goblins attack with 4 trollss
                    Rohan defend with 1 heavyCavalry and 1 lightCavalry
                    Goblins win, taking Fangorn from Elves with 4 trollss remaining. Battle score for attacker is 9
                    Casualties for Rohan: 1 heavyCavalry and 1 lightCavalry

    Non Combat Move - Goblins
                1 shooters moved from Moria to Celebran
                1 shooters moved from Moria to Drimrill Dale

    Place Units - Goblins
                2 shooterss, 3 stabberss, 2 trollss and 1 wargs placed in Moria

    Turn Complete - Goblins
                Goblins collect 20 PUs; end with 20 PUs total

    triplea_39083_Gob6.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Elves
                Elves buy 1 griffin and 2 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hobbits moved from Rivendell to Eregion
                1 hunters moved from Rivendell to Eregion
                1 hunters moved from Rivendell to Eregion
                1 hobbits, 10 hunterss and 2 wizards moved from N. Caves to Anduin West Bank
                5 hunterss moved from Lonely Mtn. to Iron Hills

    Combat - Elves
                Battle in Anduin West Bank
                    Elves attack with 1 hobbits, 10 hunterss and 2 wizards
                    Goblins defend with 1 shooters
                    Elves win, taking Anduin West Bank from Goblins with 10 hunterss and 2 wizards remaining. Battle score for attacker is 0
                    Casualties for Elves: 1 hobbits
                    Casualties for Goblins: 1 shooters
                Battle in Iron Hills
                    Elves attack with 5 hunterss
                    Rhun defend with 1 castle, 1 trebuche, 1 warChariot and 2 warWagons
                    Elves win, taking Iron Hills from Rhun with 3 hunterss remaining. Battle score for attacker is 18
                    Casualties for Elves: 2 hunterss
                    Casualties for Rhun: 1 trebuche, 1 warChariot and 2 warWagons
                Battle in Eregion
                    Elves attack with 1 hobbits and 2 hunterss
                    Goblins defend with 1 shooters and 1 stabbers
                    Elves win, taking Eregion from Goblins with 2 hunterss remaining. Battle score for attacker is 2
                    Casualties for Elves: 1 hobbits
                    Casualties for Goblins: 1 shooters and 1 stabbers

    Non Combat Move - Elves
                2 hunterss moved from Rivendell to N. Caves

    Place Units - Elves
                2 hunterss placed in N. Caves
                1 griffin placed in Rivendell

    Turn Complete - Elves
                Elves collect 13 PUs; end with 13 PUs total

    triplea_39083_Elv6.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Haradrim
                Haradrim buy 2 corsairss, 2 spearInfantrys and 2 trebuches; Remaining resources: 2 PUs;

    Combat Move - Haradrim
                1 galleon and 2 spearInfantrys moved from Andrast Coast to Lefnui
                2 spearInfantrys moved from Lefnui to Pinnath Gelin
                      Haradrim take Pinnath Gelin from Gondor

    Combat - Haradrim

    Non Combat Move - Haradrim
                4 spearInfantrys and 2 trebuches moved from Umbar to Debatable Land
                1 corsairs, 4 spearInfantrys and 1 trebuche moved from City of Corsairs to Umbar
                3 spearInfantrys and 1 trebuche moved from S. Ithilien to Minas Morgul

    Place Units - Haradrim
                2 corsairss, 2 spearInfantrys and 2 trebuches placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 21 PUs; end with 23 PUs total

    triplea_39083_Har6.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Gondor
                Gondor buy 7 heavyCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Gondor
                6 spearInfantrys and 2 towerGuards moved from Anorien to N. Ithilien
                2 spearInfantrys and 2 towerGuards moved from E. Osg. to N. Ithilien
                7 heavyCavalrys, 10 towerGuards and 5 trebuches moved from E. Osg. to S. Ithilien
                1 heavyCavalry moved from W. Osg. to S. Ithilien
                1 heavyCavalry moved from W. Osg. to N. Ithilien
                2 heavyCavalrys moved from Minas Tirith to N. Ithilien
                1 heavyCavalry moved from S. Caves to Celebran
                1 heavyCavalry moved from S. Dunland to Angren Bank
                1 heavyCavalry moved from Lebennin to Gilrain
                1 undead moved from Lebennin to Anduin Mouth
                1 heavyCavalry moved from Lebennin to Anduin Mouth
                1 galleon and 1 heavyCavalry moved from Gilrain to Anfalas Coast
                1 heavyCavalry moved from Anfalas Coast to Anfalas
                4 galleons, 1 heavyCavalry and 1 undead moved from Anduin Mouth to Morthond
                1 heavyCavalry and 1 undead moved from Morthond to Anfalas

    Combat - Gondor
                Battle in S. Ithilien
                    Gondor attack with 8 heavyCavalrys, 10 towerGuards and 5 trebuches
                    Khand defend with 1 raiderCavalry and 1 raiders
                    Gondor win, taking S. Ithilien from Mordor with 8 heavyCavalrys, 10 towerGuards and 5 trebuches remaining. Battle score for attacker is 9
                    Casualties for Khand: 1 raiderCavalry and 1 raiders
                Battle in N. Ithilien
                    Gondor attack with 3 heavyCavalrys, 8 spearInfantrys and 4 towerGuards
                    Mordor defend with 1 orcs
                    Gondor win, taking N. Ithilien from Mordor with 3 heavyCavalrys, 8 spearInfantrys and 4 towerGuards remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs
                Battle in Celebran
                    Gondor attack with 1 heavyCavalry
                    Goblins defend with 1 shooters
                    Gondor win, taking Celebran from Goblins with 1 heavyCavalry remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Gondor
                3 towerGuards moved from Minas Tirith to Lossarnach

    Place Units - Gondor
                2 heavyCavalrys placed in E. Osg.
                Gondor undo move 1.
                2 heavyCavalrys placed in W. Osg.
                5 heavyCavalrys and 1 spearInfantry placed in Minas Tirith
                Turning on Edit Mode
                EDIT: Removing units owned by Gondor from N. Dunland: 2 spearInfantrys and 1 towerGuard
                EDIT: Adding units owned by Gondor to S. Caves: 2 spearInfantrys and 1 towerGuard
                EDIT: Turning off Edit Mode

    Turn Complete - Gondor
                Gondor collect 39 PUs; end with 39 PUs total

    triplea_39083_Gon6.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Rhun
                Rhun buy 3 spearInfantrys, 2 trebuches and 1 warWagon; Remaining resources: 1 PUs;

    Combat Move - Rhun
                2 chariotArcherss moved from Rhun to Iron Hills
                2 spearInfantrys and 1 trebuche moved from N. Dale to Withered Heath
                7 spearInfantrys and 1 warWagon moved from N. Dale to Iron Hills

    Combat - Rhun
                Battle in Iron Hills
                    Rhun attack with 2 chariotArcherss, 7 spearInfantrys and 1 warWagon
                    Elves defend with 3 hunterss; Dwarves defend with 1 castle
                    Rhun win, taking Iron Hills from Dwarves with 2 chariotArcherss, 6 spearInfantrys and 1 warWagon remaining. Battle score for attacker is 9
                    Casualties for Elves: 3 hunterss
                    Casualties for Rhun: 1 spearInfantry
                Battle in Withered Heath
                    Rhun attack with 2 spearInfantrys and 1 trebuche
                    Dale defend with 1 heavyCavalry
                    Rhun win, taking Withered Heath from Dale with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 2
                    Casualties for Dale: 1 heavyCavalry
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Rhun
                2 spearInfantrys and 2 trebuches moved from S. Dale to N. Rhun
                4 spearInfantrys moved from Rhun to N. Rhun

    Place Units - Rhun
                3 spearInfantrys, 2 trebuches and 1 warWagon placed in Rhun

    Turn Complete - Rhun
                Rhun collect 26 PUs; end with 27 PUs total

    triplea_39083_Rhu6.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Dale
                Dale buy 1 tower; Remaining resources: 0 PUs;

    Combat Move - Dale
                3 archerss, 1 lightCavalry and 4 spearInfantrys moved from Lake Town to N. Mirkwood

    Combat - Dale
                Battle in N. Mirkwood
                    Dale attack with 3 archerss, 1 lightCavalry and 4 spearInfantrys
                    Mordor defend with 3 orcss and 1 siegeTower
                    3 archerss, 1 lightCavalry and 3 spearInfantrys retreated to Lake Town
                    Mordor win with 1 orcs and 1 siegeTower remaining. Battle score for attacker is 3
                    Casualties for Mordor: 2 orcss
                    Casualties for Dale: 1 spearInfantry

    Non Combat Move - Dale
                1 galleon moved from Carnen River to Forest River

    Place Units - Dale
                1 tower placed in Lake Town

    Turn Complete - Dale
                Dale collect 5 PUs; end with 5 PUs total

    triplea_39083_Dal6.tsvg


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;

    Non Combat Move - Khand
                1 raiders, 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road

    Place Units - Khand
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total

    triplea_39083_Kha6.tsvg


  • I believe with the fall of Minas Morgul evil’s fate will be sealed.


  • Yeah, it looks like Minas Morgul is falling next round no matter what you do.  I am not sure if this map is balanced.  I made many mistakes with the Elves yet was able to come back.  What are your thoughts?


  • I think the Good side and Isengard needs some rebalancing.  I think that Saruman should have been the dominant power in that area for awhile, or at least have asumed the role of territory grabber like the Goblins did.  The elves have some pretty dominant units for cheap too, which helps.  Not sure that I could have taken Gondor, even if I had tried.  My strategy was to fill out Minas Morgul each turn and eventually push Good out of the Northwest corner of the map.  What about you?


  • Northeast*


  • I had no clue what I was doing since it was my second time playing; the previous time was probably a year ago.  I was trying to hold Osgoliath and didn’t have much plan elsewhere.  The Rohan can too easily capture Isengard which tips the economy way in the favor of Good.  If I played more intelligently, the Haradrim would have been kept in its corner.

    I would think that the Evil forces need an additional 60 PUs worth of starting units to make things fair.


  • I think Gondor should be able to field a couple amphibious assaults on Haradrim’s coast, and vice versa.  Mordor should have a little more economy or a lot more starting units.  Its also a little weird because everything is happening simultaneously, where as in the books and movies the battles were spaced out.


  • Maybe the solution is to add significant more revenue for Mordor and Isengard.  They seem to be way under-powered compared with the books.


  • Yeah, or at least a starting amount of PU’s that allows them to aggresively expand.  I felt I was just trying to keep Isengard alive and turtle Mordor.  Quite odd for the Lords of Evil!


  • I am thinking of modifying the game to where all of the Capitols for the evil powers are worth an additional 5, giving them 30 extra production per round.


  • I think that’s a good idea.  If I could make a suggestion, give 10 to Isengard and Mordor, and don’t give 5 to maybe Khand and Rhun.  I think that would more accurately reflect the amount of power each side had.

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